EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
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Reported Fine by Creator
IlkaVelle — all mods not above, but Realistic Swimming does have an optional update
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
UI Cheats is causing UI Exceptions after the update
Could you retest that with all the steps on p. 1? Remove all other mods other than Better Exceptions or MCCC, *delete localthumbcache*, and try again. The mod is widely used and I've not seen reports of that happening. I suspect it's something interfering with it.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Reported Fine by Creator
BrazenLotus — all mods (chairs will be updated later)
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
If you change the object definition to this tuning, the chairs will work. You need to change for every swatch:
Tuning name: object_chair_tuning
Nr: 14841
I think the bar stools also can be fixed with.
Tuning name: object_barstool
Nr: 14830
But that needs some further experimenting.
Seems like there are a lot of new slots tuning items in tuning files.
This didn't work for me. Not sure what I'm doing wrong?
@luthienrising I don't think UI cheats extension has been updated for this patch yet, don't it need to be?
No indication that it does, no. I'm going to add a note on p. 1
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Good to know, I guess I'm so used to take a mod as broken unless the creator says otherwise, so I didn't even consider that it actually worked.
Same. I just saw he updated one mod and not that one and assumed it was still working because of that.
I really wish we had a universal program that modders could register their mods and then when they're updated, it shoots out the updates to their users via email or something like that. Would make patching this game so much easier.
None of my build items work at all. Not even base game stuff. Anything I click on isn't actually letting me select it and I have no idea what to do. I don't want to have to restart my entire mods folder because I have a lot but I don't know why it isn't letting me build with anything. Has anyone else had this problem?
> @skaimartinez said: > None of my build items work at all. Not even base game stuff. Anything I click on isn't actually letting me select it and I have no idea what to do. I don't want to have to restart my entire mods folder because I have a lot but I don't know why it isn't letting me build with anything. Has anyone else had this problem?
Has anyone heard anything about Bienchen’s mods? I know she can’t usually update right away, but I was wondering. I use so many of her great mods.
Not yet. She generally does updates in batches no more than every couple of weeks, though. Still early
Reported Fine by Creator
Scumbumbo team - Class Clown Aspiration, Don't Prep Food Where You Angry Poop, Wake Up Early Mod, Teleport Any Sims, Call Anytime + Relationship Mod, Sim Lotto, No Leftover Parts Mod, Evolve All Plants, Unlisted Numbers
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
> @SageRainWillow said: > Patch does not allow me to turn mods back on. I save the setting, exit the game per usual, but mods are disabled again when I go back in.
I'm having the same problem, have you fixed it yet?
This quote comes from OrangeMittens over at Sims 4 Studio
Hi all,
In the recent patch, EA made a change to chair code causing chairs to require 32-bit instance numbers instead of the 64-bit numbers they've always used. This change was, most likely, an unintended consequence of other changes made to chairs. I think this is true for two reasons: 1. this kind of change has occurred in the past and EA always reversed it in a later patch and 2. there is no benefit gained by using 32-bit instance numbers instead of 64-bit instance numbers. In fact, there is a drawback in that a smaller pool of possible instance numbers is more likely to result in instance number collisions (two objects with the same instance number).
Andrew has posted about the problem at EA forum. We're hopeful that they'll back this change out as they have when similar unintended consequences occurred in the past.
If they won't, Studio will add a batch fix to make existing chairs work again.
Having EA fix this is, obviously, the best outcome. A batch fix for this particular issue would cause all instances of batch fixed chairs to disappear from saved games. Further, as stated above, smaller IDs lead to a greater chance of content collision in the game.
NP. I would also like to encourage people to wait at least a little while for EA to fix this or for a batch fix to be made. If everyone starts making their own instance numbers for every chair they have, there are going to be hundreds of chairs out there each with hundreds of different instance numbers. This could cause problems down the road if people start sharing their chair folders with friends who are also receiving chair folders from other people. The instance number is what the game uses to tell which object is what. Things that increase the chance that a player will have more than one item with a given instance number or versions of the same item with different instance numbers in their game should be avoided. If we do a batch fix we can hash the number in a fashion that ensures a specific chair gets the same number no matter who batch fixes it.
Comments
Lumpinou — all mods
https://www.patreon.com/posts/49169023
CC Chair Updates from
Ingeli: https://www.patreon.com/posts/49169023
NOTE: You will have to replace chairs in builds
Syboullette: https://www.patreon.com/posts/update-broken-cc-49166945
FasterTermPaper&Presentation (IlkaVelle)
School Newspaper (IlkaVelle)
Reported Fine by Creator
IlkaVelle — all mods not above, but Realistic Swimming does have an optional update
Could you retest that with all the steps on p. 1? Remove all other mods other than Better Exceptions or MCCC, *delete localthumbcache*, and try again. The mod is widely used and I've not seen reports of that happening. I suspect it's something interfering with it.
Tuds: Ema Chair
MiraiMayonaka: Medieval Bathroom Set chair
Updated Mods
The Art of Flower Arranging Aspiration (Itsmysimmod/IlkaVelle)
UFO Investigator Aspiration (Itsmysimmod/IlkaVelle)
Reported Fine by Creator
BrazenLotus — all mods (chairs will be updated later)
Check the tutorial here: https://s4cc.syboulette.fr/tutorial-how-to-fix-cc-chairs-sims-4
and her chairs updated here https://www.patreon.com/posts/update-broken-cc-49166945
If you want to update yourself the CC chairs, it's recomanded to use a copy of file (maybe the EA will fix the problem, so keep original files)
Replace in Mods folder the old files with the new file and in game replaces the chairs
No indication that it does, no. I'm going to add a note on p. 1
I've been using it and haven't noticed any issues.
Same, Werbeesu is usually pretty prompt to report issues with his mod post patch and get it fixed a.s.a.p. like CAS Columns this patch.
University Overhaul (adeepindigo)
Same. I just saw he updated one mod and not that one and assumed it was still working because of that.
I really wish we had a universal program that modders could register their mods and then when they're updated, it shoots out the updates to their users via email or something like that. Would make patching this game so much easier.
> None of my build items work at all. Not even base game stuff. Anything I click on isn't actually letting me select it and I have no idea what to do. I don't want to have to restart my entire mods folder because I have a lot but I don't know why it isn't letting me build with anything. Has anyone else had this problem?
Update better build buy/t.o.o.l./expandable catalog mods
Not yet. She generally does updates in batches no more than every couple of weeks, though. Still early
Reported Fine by Creator
Scumbumbo team - Class Clown Aspiration, Don't Prep Food Where You Angry Poop, Wake Up Early Mod, Teleport Any Sims, Call Anytime + Relationship Mod, Sim Lotto, No Leftover Parts Mod, Evolve All Plants, Unlisted Numbers
Manderz0630 - Shimrod's Confident, Pregnant and Energized Walks Disabled
Mod Updates
Career Socials Unhidden (Manderz0630) - minor update
Updated CC Chairs
shysimblr: Minimalist Sofa Set - https://shysimblr.tumblr.com/post/155457294468/
> Patch does not allow me to turn mods back on. I save the setting, exit the game per usual, but mods are disabled again when I go back in.
I'm having the same problem, have you fixed it yet?
Hi all,
In the recent patch, EA made a change to chair code causing chairs to require 32-bit instance numbers instead of the 64-bit numbers they've always used. This change was, most likely, an unintended consequence of other changes made to chairs. I think this is true for two reasons: 1. this kind of change has occurred in the past and EA always reversed it in a later patch and 2. there is no benefit gained by using 32-bit instance numbers instead of 64-bit instance numbers. In fact, there is a drawback in that a smaller pool of possible instance numbers is more likely to result in instance number collisions (two objects with the same instance number).
Andrew has posted about the problem at EA forum. We're hopeful that they'll back this change out as they have when similar unintended consequences occurred in the past.
If they won't, Studio will add a batch fix to make existing chairs work again.
Having EA fix this is, obviously, the best outcome. A batch fix for this particular issue would cause all instances of batch fixed chairs to disappear from saved games. Further, as stated above, smaller IDs lead to a greater chance of content collision in the game.
NP. I would also like to encourage people to wait at least a little while for EA to fix this or for a batch fix to be made. If everyone starts making their own instance numbers for every chair they have, there are going to be hundreds of chairs out there each with hundreds of different instance numbers. This could cause problems down the road if people start sharing their chair folders with friends who are also receiving chair folders from other people. The instance number is what the game uses to tell which object is what. Things that increase the chance that a player will have more than one item with a given instance number or versions of the same item with different instance numbers in their game should be avoided. If we do a batch fix we can hash the number in a fashion that ensures a specific chair gets the same number no matter who batch fixes it.