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> @Vic2Point0 - Yes, with mod usage. That can be arranged by way of a tuning mod, bluegenjutsu has one up on The Sims Asylum. Or by way of NRaas Retuner -- do a ctrl +F type of find for "alien" on this page.
What about this one? It's all I could find on that first website you gave me.
https://www.nraas.net/community/Retuner
The site is The Naughty Sims Asylum. You can't find its contents by doing web searches because you have to be a (free) member to see any significant content there, it's all hiding behind a login wall. We don't usually post internal links for that site because if the user isn't logged in there at the moment, the link won't go anywhere helpful.
I can assure you that there are two sets of Retuner settings on the NRaas page having to do with alien abductions and visitations. If you can't find them by looking for the word alien, then just scroll down. They are about 2/3 to 3/4 of the way down the entire page (it's pretty long). Retuner takes some getting used to though, it's not a typical kind of mod as what it does is expose the game's master Tuning File settings to a user interface.
Edit: Yes, that is the page from which you can download Retuner. I was taking you to the place where the suggested alien specific settings are mentioned.
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Another forum told me I needed to put this in somewhere:
General > By Tunable XML > Sims3.Gameplay.ActorSystems > AlienUtils
kAbductionBaseChance = 0
kAbductionSpaceRockBonus = 0
kAbductionTelescopeBonus = 0
Am I anywhere close to barking up the right tree? Could I just copy and paste that into this weird document and then put that somewhere in the game files?
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> @Vic2Point0 - That is not how Retuner works. Since you have opened up a thread at NRaas, let's continue over there.
Alright, awesome. I read your post there and it really helped. For any other curious noobs like me, detailed instructions can be found here:
https://www.nraas.net/community/installation-and-mod-updater-help/topic9498
Just installed supernatural, got some new Sims3Pack files, tried to install them in my launcher and the popup window became black and unresponsive. Force quit it, tried again, kept happening. Tried to just launch the game, becomes black and unresponsive. I tried remove my dbc files to my desktop, it loaded up. So I halved them, narrowed it down to either the dcdb1.dbc file or the dcdb.9.dbc file. I'm really not that knowledgeable with what else to do from here, I have over 3,000 Sims3Packs, how on earth do I go about narrowing down whats causing it? How do I know whats in the dbc files?
> Heya! I've been fiddling around with this for over 5 hours now and have surrendered and need help. I've had issues similar in the past but I've somehow fixed them, been researching every possible cause I can find but to no avail.
> Just installed supernatural, got some new Sims3Pack files, tried to install them in my launcher and the popup window became black and unresponsive. Force quit it, tried again, kept happening. Tried to just launch the game, becomes black and unresponsive. I tried remove my dbc files to my desktop, it loaded up. So I halved them, narrowed it down to either the dcdb1.dbc file or the dcdb.9.dbc file. I'm really not that knowledgeable with what else to do from here, I have over 3,000 Sims3Packs, how on earth do I go about narrowing down whats causing it? How do I know whats in the dbc files?
dcdb1.dbc file and dcdb0.dbc file* And actually, they seem to be conflicting? If I move dcdb1 to my desktop and load up, it works. If I move it back and move dcdb0 out, it works. If I move them both back in, it stops responding again.
If you have
dcdb0.dbc
dcdb1.dbc
dcdb6.dbc then only files 0 and 1 are going to get read because the next one in sequence must be 2 (not 6).
If you have
dcdb0.dbc
dcdb3.dbc
dcdb4.dbc then only file 0 is going to get read because the next one in sequence must be 1.
If you don't have a file 0, then none of them will be read.
I think all you have proved so far is that file 0 alone is okay. If the content you have just added to the mix is causing the problem though, normally it really should be the highest numbered file(s) that had been added to -- would that be 9 and possibly 8 in your case?
We can't see which content is in which file bundle. Launcher installing things causes them to be added to the highest number file until a certain point is reached, then it begins the next number up. This is why it's important to keep copies of the original sims3packs someplace, outside of the Downloads or game folder, in case the content installs ever have to be redone from the beginning.
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So my game keeps crashing after about 30 minutes of gameplay, I checked my crash analyzer and it said “Max Memory Used” - Try to reduce usage by lowering settings! I did that & it still crashes, I have a top of the line gaming computer, I’m so frustrated with this like I can’t play the sims peacefully! Has anyone else had this problem and know how to fix it?
My computer is a GE66 Raider Gaming Computer
Specs:
Storage: 1TB
RAM: 32g
Graphics: NVIDIA GeForce RTX 2070 SUPER
Processor Speed: 2.6 gigahertz
Processor Model: Intel 10th Generation Core i7
Is this only happening with one ongoing game as opposed to a newly started test one and which world(s) are you playing? Have you or could you check on the game's executable through Task Manager to see how much RAM it is using once you get things started up and then after let's say 10 or 20 minutes of gameplay? That needs to be in terms of absolute GB, not as a %. If it's consistently calling for way too much, and typically this will slowly increase throughout a given session, then yes a crash or impossible save would be imminent and we need to find ways to reduce the load that the game is trying to carry. If usage is way low, down in safe territory, then that's different and we need to find out what sudden thing might be going wrong consistently after half an hour so we can put a stop to it.
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net
https://youtu.be/X2eiCUQDNvQ
NRaas has moved!
Our new site is at http://nraas.net
Thanks!
NRaas has moved!
Our new site is at http://nraas.net