https://www.youtube.com/watch?v=LmZ4XpaoW-A
EA, if you haven't already seen this video, please take notes. This is the kind of innovation that I had expected to see in a Sims game, twenty years into the series. If Masse's character creation and gameplay are anywhere near as forward-thinking and imaginative as Mr. build mode, the Sims series is already way behind.
Please consider this as you lay the foundation for the inevitable successor to TS4.
Please.
Comments
—T
Also: the graphics look better in this video than in previous ones. I think maybe they improved them.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I could be wrong, but I think he's going to blow this out of the water.
However, I have been watching Massé's work on Twitter and follow a few accounts that are also showcasing what he's doing and I'm impressed. I'm watching it quietly thus far but every video or image etc I'm thinking "wow, there's something new there!"
This forum is incredibly divided about it, but I for one am looking forward to seeing what happens with this and I'd be keen to get my hands on it and try it out when it releases. I know we're talking a fair way in to the future just for now.
As another poster said above, we're watching someone listen to their audience using a platform you can tell they're familiar with.
If the gameplay is good then word will easily get round about this game (it is already starting to!)
The only way we could probably see this happening is giving Paralives more attention than TS4 could ever get and based off what we've seen, that is a plausible scenario. What's less plausible is TS4 becoming a better game because of Paralives since I don't expect it to have them change their ways. We'll have to see, though.
Paralives' build mode is already looking like something even I'd use and I dislike building. Assuming that when the game releases, it will feature the build mode we've seen in these clips, Paralives will have created a very important aspect in a life simulation game and do it well. But I'm wondering how the character creation and gameplay will turn out.
Now IF Paralives can deliver on those as well (which I sincerely hope it does) and then set it up to allow mods and CC be put into the game? Then it's going to make TS4 look so embarrassingly bad. And I say good. Great, even. Fantastic.
Definitely keeping an eye on this game's development. I'll even join his patreon. The developer states that he's a huge fan of life simulation games which is the kind of person I'd want developing... a life simulation game. I want him to succeed.
ETA: I just did a quick google and apparently The Sims probably cost between $50 million and $100 million to develop
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Money doesn't actually matter as much for indie game development as it does for 'Triple-A' titles, most of the money that was spent on The Sims 4 goes into marketing it.
That’s good to know.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Yeah, it's strange to think of, but Indie games developers can make games that in some cases are far superior to the 'triple-A' titles with far less. Probably because they don't have big corporations breathing down their necks or stealing diverting money elsewhere... That and they usually have passion for the games they are making.
Mods and CC will work through Steam Workshop, though script mods haven't been set up to work yet. I'm sure Alex will allow for script mods if people ask, it may just be a case that they're not supported yet simply because it's early days.
It's already been shown that you can overhaul the graphics if you want, to show the extent of mods. People over on the Discord are already making their own graphic sets using the tools Alex has said will work, like Blender. One person even recreated the house from the early screenshots.
Simtroverted on twitter is also making CC for paralives already and is working through making a ton of IKEA stuff. They're also taking suggestions from other players at CC they would like to see. Someone suggested rustic / farmhouse furniture for example. The stuff at the moment looks great. So I am following pretty closely!
As for mods, if the gameplay and personalities of the parafolk are good, mods are less essential for me.
I only hope and the I think one of the ways for this to succeed by him being an Sims player and saw angles of play that Sims 4 lacked and also expanded on Sims existing gameplay without walking into any copyright traps and you know EA/Maxis watching and waiting. I am waiting for an Alpha model and hope there is an demo. The build mode is excellent so far but he may have still ways to go. Take your time and get it right Patreon!