September 20 - Friday Highlight is here! Check it out!
September 17 - We just released a small patch for The Sims 4 on PC/Mac - click here for more details.

Feedback: My thoughts on Sims 4 after 5 years and its future

2...Next

Comments

  • GoldmoldarGoldmoldar Posts: 10,398 Member
    edited June 4
    The foundation is absolutely the problem with Sims 4. They took an online game, with features designed for playing in a multiplayer setting and retrofitted it for offline single player in like a year. That’s why Sims 4’s base game and it’s features are so dull, because they weren’t that important until multiplayer was dropped. I mean they literally advertised “stability” like it was some sort of feature, and not something you would expect from a brand new game.

    I agree with your post, EA/Maxis figured why waste an project and build one from scratch thinking that would cost them money. EA/Maxis figured thier customers would not care too much being it name is the Sims and in some regards they are right as some are willing to accept what is given to them even if it is not on the same level as previous editions. Now you know all the silence that was happening(still happening) before the release of Sims 4. I may have brought the game but I will not be caught out there again for the next version if it sees the light of day. I learned to buy it's packs at low prices and not at full price as I feel why pay for packs that have less features and also for neighborhoods that I used to create myself or someone else for free. This how I feel while Sims 4 has improved in some areas it overall still feels like an grade B product that is better run on an tablet or Ipad. Every pack that has came out has been designed not to bring it's "A" game as EA/Maxis do not want to tamper with preformance and that is not good no matter how you spin it for me. If I was going to just play Sims 4 I would not spend top dollar to play it as it does not scale to your system specs for in this version case it treats all systems the same. I am sorry I just can't give props to an game that I feel is lacking. :#
    Post edited by Goldmoldar on
    AMD 2700X 16 GB AMD Radeon 590 8 GB Rosewill Rise Full Tower SB Recon PCIE 3D LG Ultrawide 34"
    AMD FX 8350 16 GB AMD Radeon 390 8 GB Storm Trooper Full Tower SB Z Samsung 27"
  • Writin_RegWritin_Reg Posts: 28,380 Member
    Hmmmm I look forward to what the future of Sims 4 has - To each their own I guess. LOL.!

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    In dreams - I LIVE!
    In REALITY, I simply exist.....

  • JoAnne65JoAnne65 Posts: 22,326 Member
    Imagine what it’s like for a player like me by the way, OP: The Sims 3 hasn’t lost its addictive power, it looks gorgeous and it runs fine on my decently powerful PC. I sometimes make myself play Sims 4 and I really enjoy it when I do, but I keep returning to the old game after a while because for me it’s just more enjoyable (in short, unlike Sims 4 I never go “what shall I do now” and “what shall I do next”, it all goes naturally; Sims 3 happens). And I simply can’t see that changing, not even when they keep adding stuff to it for the next 20 years. Because they’ll never be able to add the stuff that matters to me.
  • GoldmoldarGoldmoldar Posts: 10,398 Member
    edited June 4
    JoAnne65 wrote: »
    Imagine what it’s like for a player like me by the way, OP: The Sims 3 hasn’t lost its addictive power, it looks gorgeous and it runs fine on my decently powerful PC. I sometimes make myself play Sims 4 and I really enjoy it when I do, but I keep returning to the old game after a while because for me it’s just more enjoyable (in short, unlike Sims 4 I never go “what shall I do now” and “what shall I do next”, it all goes naturally; Sims 3 happens). And I simply can’t see that changing, not even when they keep adding stuff to it for the next 20 years. Because they’ll never be able to add the stuff that matters to me.

    Exactly if an program is just built on content outside of having no major features and can't use an system specs freely(Scaling) it becomes dry and boring after awhile for me. Also the ability to have the ultimate creativity is very limited as I can't create as I see fit.
    Post edited by Goldmoldar on
    AMD 2700X 16 GB AMD Radeon 590 8 GB Rosewill Rise Full Tower SB Recon PCIE 3D LG Ultrawide 34"
    AMD FX 8350 16 GB AMD Radeon 390 8 GB Storm Trooper Full Tower SB Z Samsung 27"
  • CK213CK213 Posts: 18,079 Member
    edited May 18
    Xiraiya wrote: »
    I think the foundation of Sims 4 is the problem. I could have seen myself playing Vanilla Sims 4 contently and happily, for months, and months, and months without any extra worlds or features IF the simulation aspect and the interactions between sims had more to them. Traits don't matter, they really don't, they feel mostly cosmetic with a slight emotional effect which doesn't really matter "My sim is tense for 5 minutes now because of this thing" Groundbreaking. Traits should inform so much more of their autonomous behavior than they currently do, things they're prone to doing, things they won't do (Unless you really make them). Traits combining together should theoretically cause Sims to seem like they have a personality from all the different behaviors and habits given to them by the traits.

    That's the heart of it for me.
    Particularly I really miss the closeness/Drama between sims with compatible/incompatible traits.
    How sims got along with each other was a big part of the game. Also, I miss the Interests personality mechanic from The Sims 2. It added another layer of depth to your Sim's personality.

    In the TS2 and TS3 you could tell what a sims traits were just by observing them.
    I find I have to look up a sims trait in TS4 to find out what they are.

    Emotions are a nice addition to the game, but Sims have always had emotions. The past games just showed you in their emotions though facial expressions and animations. They didn't need to tell you what the were feeling in the UI. I would like TS4's emotion system if they handled their emotions primarily by their traits. TS4 does do that by how some traits makes sims tense in certain situations, but personality traits feel like they are on the back burner compared to emotions.
    Cairo%20in%20Skyrim.png
  • XiraiyaXiraiya Posts: 38 Member
    edited May 21
    What I find interesting is how many different and varied relationship "bits" there are in the game, quite alot of interesting ones you can see with MCCC etc. But I never really see them get utilized by the game or have any clue what they actually do, there are some varied and different romance related ones outside of "soulmate" etc. but with all the different relationships I've seen between sims, good and bad, I've never seen the game actually make use of these bits in the circumstances that they would logically make sense and I assume most of them wouldn't affect behavior too much anyhow.

    So I have no idea what's going on there with that stuff.
  • SimburianSimburian Posts: 4,648 Member
    I think the problem is that traits are being gradually introduced into the game a few at a time in various Pack expansions and are not fully developed because they will have to match up with even later ones.
    eg: squeamish, vegetarian, insider, self absorbed and paranoid. I would like more depth to them also.
  • drake_mccartydrake_mccarty Posts: 5,662 Member
    Simburian wrote: »
    I think the problem is that traits are being gradually introduced into the game a few at a time in various Pack expansions and are not fully developed because they will have to match up with even later ones.
    eg: squeamish, vegetarian, insider, self absorbed and paranoid. I would like more depth to them also.

    Traits serve as emotion triggers and that’s about it. The whole concept is poorly executed in Sims 4, doesn’t matter how they’re added they won’t do much beyond spawning an emotion buff. They don’t have anywhere close to the depth traits had in Sims 3 and that’s never going to change for this game.
  • XiraiyaXiraiya Posts: 38 Member
    edited June 24
    I resent the fact that after years of playing this game, the most interesting generated Sim I've seen in any of my saves was a Vampire with "Withered Stomach" but also the Glutton trait.

    So it gave the appearance of a person who isn't very smart and is constantly trying to eat and steal your food when they visit and then keeps getting sick and trying to eat more in spite of that. It was ridiculous and dumb behavior but it was the most... unique? I'd seen a Sim be because she was always doing something, granted it was the same two things but it made her seem more lively than most sims just with that conflict going on. It was great.

    Because 90% of the time regardless of traits, Sims just kind of exist, there are differences in behavior with traits but they're generally negligible differences.

    Choosing your traits should be essentially carving out a personality for a Sim and inform almost everything they do autonomously. That stuff should show through a lot more clearly when you leave them to their own devices, at least more clearly than what we currently get. Maybe someday in a Sims 5 they'll think about this stuff.
  • OldeseadoggeOldeseadogge Posts: 1,872 Member
    TS2 had more interesting sims even in base version than this one has 5 years in. We had aspirations that served as the umbrella over all the rest, 5 traits and 25 points to spend on them in whatever way we wanted-which made for some interesting characters, wants and fears, 20 or so interests, all of which combined to make a very varied and interesting sims pool. The attraction system, which played off the above, added more depth to the sims. Relationship levels between sims actually had consequences, from passionate loving to knock-down-drag-out brawls anywhere at any time. If sim A did sim B really nasty, there was a rage state that overlaid the relationship, that state took a long time to cool down, and there were ongoing consequences. Sims would show you when their needs were tanking by their behavior, no need to look at the status bar. It was far richer, gritty, more life-like. That is what, for me, makes TS2 the best version. All the other extensive goodies it has (such as being able to build genuine Victorian houses, your own private fishing hole...) are simply icing on the cake
  • adduapinaadduapina Posts: 425 Member
    Very good arguments and well written post @Xiraiya. Awesome. I agree with you. Thanks for taking time to write it out! :heart:

    I'm really sad about some of the new releases. Island Living is an exception. I like it because I love the ability to swim and build on sea. But for example I have truly and utterly regretted spending my money on StrangerVille. After once playing the story (which I don't feel like belongs in this game) I really don't want to do it again on my other saves. So I can't live on StrangerVille because I hate those zombiesims that walk around there. :disappointed:
    "Though now long estranged, man is not wholly lost nor wholly changed."
    -J.R.R. Tolkien

    origin ID: adduapina
  • JoAnne65JoAnne65 Posts: 22,326 Member
    TS2 had more interesting sims even in base version than this one has 5 years in. We had aspirations that served as the umbrella over all the rest, 5 traits and 25 points to spend on them in whatever way we wanted-which made for some interesting characters, wants and fears, 20 or so interests, all of which combined to make a very varied and interesting sims pool. The attraction system, which played off the above, added more depth to the sims. Relationship levels between sims actually had consequences, from passionate loving to knock-down-drag-out brawls anywhere at any time. If sim A did sim B really nasty, there was a rage state that overlaid the relationship, that state took a long time to cool down, and there were ongoing consequences. Sims would show you when their needs were tanking by their behavior, no need to look at the status bar. It was far richer, gritty, more life-like. That is what, for me, makes TS2 the best version. All the other extensive goodies it has (such as being able to build genuine Victorian houses, your own private fishing hole...) are simply icing on the cake
    I think this has become part of the problem, us thinking that the basegame shouldn’t necessarily be as perfect as can be. That we expect basic things like sims being interesting (sims, this whole game is about sims, it’s even named after them) not necessarily being a basegame thing. Sims in Sims 2’s basegame were more interesting, because they didn’t think like that yet back in those days. They created a basegame with everything essential in it (interesting sims) and the rest was, like you justly put it, icing on the cake.
  • knuckledusterknuckleduster Posts: 1,237 Member
    TS2 had more interesting sims even in base version than this one has 5 years in. We had aspirations that served as the umbrella over all the rest, 5 traits and 25 points to spend on them in whatever way we wanted-which made for some interesting characters, wants and fears, 20 or so interests, all of which combined to make a very varied and interesting sims pool. The attraction system, which played off the above, added more depth to the sims. Relationship levels between sims actually had consequences, from passionate loving to knock-down-drag-out brawls anywhere at any time. If sim A did sim B really nasty, there was a rage state that overlaid the relationship, that state took a long time to cool down, and there were ongoing consequences. Sims would show you when their needs were tanking by their behavior, no need to look at the status bar. It was far richer, gritty, more life-like. That is what, for me, makes TS2 the best version. All the other extensive goodies it has (such as being able to build genuine Victorian houses, your own private fishing hole...) are simply icing on the cake

    Great post.

    A game that came out 15 years ago, fundamentally still has more to offer than this shinier version.

  • yumikayumika Posts: 1 New Member
    i'm not sure where to drop this but i really miss some CAS options like favourite food,music, colour which makes a sim more individual. I also got the idea to change the height of sims in CAS just like muscles and fat, it would be awesome ! hope EA reads this
  • LuvMySimzLuvMySimz Posts: 413 Member
    edited July 27
    adduapina wrote: »
    Very good arguments and well written post @Xiraiya. Awesome. I agree with you. Thanks for taking time to write it out! :heart:

    I'm really sad about some of the new releases. Island Living is an exception. I like it because I love the ability to swim and build on sea. But for example I have truly and utterly regretted spending my money on StrangerVille. After once playing the story (which I don't feel like belongs in this game) I really don't want to do it again on my other saves. So I can't live on StrangerVille because I hate those zombiesims that walk around there. :disappointed:

    I feel the same about StrangerVille. I have not even played the story nor did I visit the town yet. I only purchased the pack (on sale) for the Military Career and for some furniture lol. Hate the rest. I think there is a mod out which stops the story thing and zombies. If I‘m not mistaken it‘s from TwistedMexi.

    ETA: Just checked and yes, it is.
    Here is the link. It‘s public free.
    https://www.patreon.com/posts/story-toggle-25231713



  • CinebarCinebar Posts: 30,798 Member
    edited July 28
    To my knowledge there is nothing to look forward to in the near future but that silly, unwanted stuff pack they are going to release this summer. Then another long wait for a possible GP (or will it too be sold at EP price) Realm of Magic, which may or may not even have wizards and or witches in it. The dread of another big change to the game (like the hated rebrand) or something else in a 'free' patch that upsets players. (like the time they removed auto save)
    It's not all that bright future as far as players are concerned. Looking back on the last three packs, SV, GF, and IL, where things didn't even work as they should have, and or been as full as players expected, I have little hope I will even want Realm of Magic now.
    And I sure know I won't be buying that stuff pack with a rehashed fashion career track that could have all been put into one fashion career for stylist and the like, and piecemealing all those parts of one career out to get people to buy some clothes, is a bit much in my opinion. But then MFPstuff comes to mind.

    ETA: But then it didn't bother anyone but me when in Seasons when Sims reach down to gather snow (flat paint) their hands don't even go into or reach the 'snow'. So, yeah, not an amazing five years so far. And what does that remind me of? Sims lips not even touching when they kiss in TS4. But no problem to slide through another Sim on the sidewalk. Go figure.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • OldeseadoggeOldeseadogge Posts: 1,872 Member
    More proof that the current team is more committed to cosmetics and politics than a solid in-depth gaming experience.
Sign In or Register to comment.
Return to top