And Discord is a social platform, it's not only just for mic and chatting. You can create groups, servers that people can join and communicate with each other via text or voice.
Absolutely love your Ginyu force mods and Bardock. I make mods myself mostly Mass Effect and some horror. My av is actually one of mine and I did make Turles's hair although I supposed you could fit it for Goku and Bardock too.
This is my handy work. Jacket and sim are mine as well.
Although I've noticed your saiyans are quite scrawny, they should be a little thicker. Nice job either way.
Absolutely love your Ginyu force mods and Bardock. I make mods myself mostly Mass Effect and some horror. My av is actually one of mine and I did make Turles's hair although I supposed you could fit it for Goku and Bardock too.
This is my handy work. Jacket and sim are mine as well.
Although I've noticed your saiyans are quite scrawny, they should be a little thicker. Nice job either way.
thanks!
yes most dragonball chars are way to strong for the Sims 4 lol.. and for some reason when i put more muscle on them, the armor mesh gets messy... so i try to put much muscle as i can on each sim/CC
@gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.
Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
@gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.
Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!
@gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.
Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!
>.< You never delete the UV_0 when combining your mesh with a game mesh, you just rename them and edit the uv map accordingly. I typically rename the UV's on the mesh I use and the game mesh. UV_0 is for your texture that you would see in game and on the sim itself. The UV_1 is so that the mesh will form with the morphs on the sim.
Also once you are finished you can change the properties through the sims4studios app that allow you to remove parts of the sims body that interfere with the mesh. I use blender so it's different for me. I'm not sure what program you use.
Sims4studios website has very many helpful tutorials regarding the uv maps. If you would like I can link them to you.
Comments
> post it here so we can see it... and i will be uploading these eventually too
I can't post links yet as i'm new to the site
oh just ask people around to like and awesome you and you can post soon
just keep posting and people will mark 'awesomes' for you, i was able to post pics here by my 2nd day.
server? i dont understand, i got discord acount, isnt it just for chatting /mic chat ?
[img][/img]06-24-19_12-15-58 AM by Gustavo Lacerda Homem Assumpcao, no Flickr
Also start to work on Toddler Gohan (from dragonball Z beggining; made his outfit and his boots, will make his hat/hair later)
[img][/img]06-24-19_12-16-19 AM by Gustavo Lacerda Homem Assumpcao, no Flickr
are you uploading these on youtube?
[img][/img]06-24-19_4-41-57 AM by Gustavo Lacerda Homem Assumpcao, no Flickr
Made a new armor for him, new sayadin boot texture, and a new scar... he have same hair as Goku and uses a red scouter.
This is my handy work. Jacket and sim are mine as well.
Although I've noticed your saiyans are quite scrawny, they should be a little thicker. Nice job either way.
thanks!
yes most dragonball chars are way to strong for the Sims 4 lol.. and for some reason when i put more muscle on them, the armor mesh gets messy... so i try to put much muscle as i can on each sim/CC
Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
cool! i might upload the Ginyus sometime this week
oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!
thank you.
I will fix all the mods before uploading agai, all uploads will be on 1st post.
>.< You never delete the UV_0 when combining your mesh with a game mesh, you just rename them and edit the uv map accordingly. I typically rename the UV's on the mesh I use and the game mesh. UV_0 is for your texture that you would see in game and on the sim itself. The UV_1 is so that the mesh will form with the morphs on the sim.
Also once you are finished you can change the properties through the sims4studios app that allow you to remove parts of the sims body that interfere with the mesh. I use blender so it's different for me. I'm not sure what program you use.
Sims4studios website has very many helpful tutorials regarding the uv maps. If you would like I can link them to you.
Nice job on your DBZ mods either way.