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Sims 4 - Dragonball

Comments

  • gustavowizardgustavowizard Posts: 357 Member
    post it here so we can see it... and i will be uploading these eventually too
  • BulmaBunnyBulmaBunny Posts: 15 Member
    > @gustavowizard said:
    > post it here so we can see it... and i will be uploading these eventually too

    I can't post links yet as i'm new to the site
  • gustavowizardgustavowizard Posts: 357 Member
    BulmaBunny wrote: »
    > @gustavowizard said:
    > post it here so we can see it... and i will be uploading these eventually too

    I can't post links yet as i'm new to the site

    oh just ask people around to like and awesome you and you can post soon ;)
  • SonGokuSonGoku Posts: 22 Member
    plum, I had so cool photos I wanted to show, but I need to be more active here. xD
  • gustavowizardgustavowizard Posts: 357 Member
    SonGoku wrote: »
    plum, I had so cool photos I wanted to show, but I need to be more active here. xD

    just keep posting and people will mark 'awesomes' for you, i was able to post pics here by my 2nd day.
  • SonGokuSonGoku Posts: 22 Member
    You should make a discord server, that way we can post without having a limit restricting us.
  • gustavowizardgustavowizard Posts: 357 Member
    SonGoku wrote: »
    You should make a discord server, that way we can post without having a limit restricting us.

    server? i dont understand, i got discord acount, isnt it just for chatting /mic chat ?
  • gustavowizardgustavowizard Posts: 357 Member
    Made Mez (the funny guy that meet goku when he falls on hell lol):

    [img][/img]48117887873_1aaac712b3_h.jpg06-24-19_12-15-58 AM by Gustavo Lacerda Homem Assumpcao, no Flickr

    latest?cb=20110702232433


    Also start to work on Toddler Gohan (from dragonball Z beggining; made his outfit and his boots, will make his hat/hair later)

    [img][/img]48117887783_40232db68a_h.jpg06-24-19_12-16-19 AM by Gustavo Lacerda Homem Assumpcao, no Flickr
  • SonGokuSonGoku Posts: 22 Member
    Oh that's awesome! I was doing a DBZ playthrough with the sims 4. Using tons of mods and cheats of course. Right now I'm at the Cell Saga.
  • SonGokuSonGoku Posts: 22 Member
    And Discord is a social platform, it's not only just for mic and chatting. You can create groups, servers that people can join and communicate with each other via text or voice.
  • gustavowizardgustavowizard Posts: 357 Member
    SonGoku wrote: »
    Oh that's awesome! I was doing a DBZ playthrough with the sims 4. Using tons of mods and cheats of course. Right now I'm at the Cell Saga.

    are you uploading these on youtube?
  • gustavowizardgustavowizard Posts: 357 Member
    edited June 24
    Working on Bardok now:

    [img][/img]48118854217_eeeff9ba48_h.jpg06-24-19_4-41-57 AM by Gustavo Lacerda Homem Assumpcao, no Flickr

    Made a new armor for him, new sayadin boot texture, and a new scar... he have same hair as Goku and uses a red scouter.

    latest?cb=20140121183216&path-prefix=protagonist
  • SonGokuSonGoku Posts: 22 Member
    No, I just take a bunch of screenshot of it. It looks very cool though. Although, I hope i'm high enough to send them.
  • SonGokuSonGoku Posts: 22 Member
    Also, AMAZING BARDOCK! IT LOOKS SO COOL! I CAN'T WAIT UNTIL IT'S FINISH!
  • BMSOBMSO Posts: 2,225 Member
    Absolutely love your Ginyu force mods and Bardock. I make mods myself mostly Mass Effect and some horror. My av is actually one of mine and I did make Turles's hair although I supposed you could fit it for Goku and Bardock too.

    This is my handy work. Jacket and sim are mine as well.
    46023358834_c5aa0db2c9_b.jpg

    Although I've noticed your saiyans are quite scrawny, they should be a little thicker. Nice job either way. :smiley:
    Artist, Gamer and Geek, CC creator Origin ID: bmso85
    Art Gallery || My Sims4studios || Bmo84simblr
    27613094538_1262ef3143_n.jpg

  • gustavowizardgustavowizard Posts: 357 Member
    BMSO wrote: »
    Absolutely love your Ginyu force mods and Bardock. I make mods myself mostly Mass Effect and some horror. My av is actually one of mine and I did make Turles's hair although I supposed you could fit it for Goku and Bardock too.

    This is my handy work. Jacket and sim are mine as well.
    46023358834_c5aa0db2c9_b.jpg

    Although I've noticed your saiyans are quite scrawny, they should be a little thicker. Nice job either way. :smiley:

    thanks!
    yes most dragonball chars are way to strong for the Sims 4 lol.. and for some reason when i put more muscle on them, the armor mesh gets messy... so i try to put much muscle as i can on each sim/CC
  • ShaumShaum Posts: 1 New Member
    Made an account just to say thanks for posting these! Really made my night. Looking forward to more uploads. :smile:
  • AnnyeAnnye Posts: 25 New Member
    Loved these!
  • BMSOBMSO Posts: 2,225 Member
    edited June 26
    @gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.

    Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
    Post edited by BMSO on
    Artist, Gamer and Geek, CC creator Origin ID: bmso85
    Art Gallery || My Sims4studios || Bmo84simblr
    27613094538_1262ef3143_n.jpg

  • gustavowizardgustavowizard Posts: 357 Member
    Shaum wrote: »
    Made an account just to say thanks for posting these! Really made my night. Looking forward to more uploads. :smile:

    cool! i might upload the Ginyus sometime this week ;)
  • gustavowizardgustavowizard Posts: 357 Member
    BMSO wrote: »
    @gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.

    Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.

    oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!
  • gustavowizardgustavowizard Posts: 357 Member
    Annye wrote: »
    Loved these!

    thank you.
  • gustavowizardgustavowizard Posts: 357 Member
    Dragonball ginyu force for Download!

    (include the family files -> put on Tray folder, and the mods, put on -> Mod folder (they come on subfolders, you can let like that or put them all on your mod folder, or make a new folder inside the mod folder and put them all named DragonBall or something, your choice!)


    [img][/img]48135547102_1276c29c5d_z.jpgGinyu Force - [Family] - [591x394] by Gustavo Lacerda Homem Assumpcao, no Flickr

    Pack 3 got: Jeice, Burter, Recoome and Capt Ginyu!

    http://www.mediafire.com/file/lq8yrv6wsnt71g5/Dragonball_Ginyu+Force_Pack.zip
  • BeeKnowsBestBeeKnowsBest Posts: 1 New Member
    OMG! So where's pack 4? I need my Gohan!
  • BMSOBMSO Posts: 2,225 Member
    BMSO wrote: »
    @gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.

    Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.

    oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!

    >.< You never delete the UV_0 when combining your mesh with a game mesh, you just rename them and edit the uv map accordingly. I typically rename the UV's on the mesh I use and the game mesh. UV_0 is for your texture that you would see in game and on the sim itself. The UV_1 is so that the mesh will form with the morphs on the sim.

    Also once you are finished you can change the properties through the sims4studios app that allow you to remove parts of the sims body that interfere with the mesh. I use blender so it's different for me. I'm not sure what program you use.

    Sims4studios website has very many helpful tutorials regarding the uv maps. If you would like I can link them to you.

    Nice job on your DBZ mods either way. :smiley:
    Artist, Gamer and Geek, CC creator Origin ID: bmso85
    Art Gallery || My Sims4studios || Bmo84simblr
    27613094538_1262ef3143_n.jpg

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