That Sims 4 STILL do not have things and effects that the previous 3 had is pretty 🐸🐸🐸🐸. Never mind that if and when you DO add packs with those functions you'll probably make us pay hundreds for it. The gaming industry need you gone. you should have stayed with your sportsgames. You're no good at making proper games.
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This.
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Ok, it’s not an open world but we could still have them, and have the sims get in and drive a little before the loading screen.
Also what would be nice is being able to have car interactions : wash the car, fix the car etc
Can't really give you familiar game features or objects if you want the franchise gone? ???
I'd like a balance between things we've had and newer stuff. Don't see why we can't have both?
And I'll have to disagree with your premise. I do not want them to just stop giving us anything remotely new and just rehashing the same content from previous iterations. I've played enough of those things in TS2 & TS3, I don't want more rehashes. It kind of worked in TS3 sometimes because the whole open world was an entirely new way of playing the game, but on this one? Nah. Sure, some things I'd like revamped and some things from previous iterations I'd like to see remade here, but for the most part I'm yearning for new additions to this franchise. I'd definitely stop playing if TS5 came out and once again I had to wait to buy a seasons EP, a pets EP, an active career's EP, a university EP, supernaturals EPs/GPs, etc. with little to no innovation. No thanks, I think after what, 15+ years of toying around with those concepts they lose their magic for me in the next sequel.
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I agree 100%...
While it's really nice to see new versions of older content return. It's much more exciting to see something completely new added to the franchise.
TS 2 wasn't open world, yet we still had cars/trucks/vans/helicopters (beautiful interior detail on the choppers, btw) that did just what is mentioned above in terms of use before loading screens. We had one car type that could be restored and driven, with some often amusing animations in the process. Like the idea of the added interactions.
In my humble opinion TS2 had the absolute best vehicles as a whole; proper animations, quirky interactions with them like installing alarms and woohoo, proper pathfinding out and inside garages. When TS3 was announced with open worlds I was extremely excited to see the same concept but improved on an actual seamless open world but nope. Dreams shattered, just objects that you stick in and out your pocket and teleport inside. Then TS4 comes and I'm thinking hell, I don't like to go back to closed worlds, perhaps I'll get to see transportation in its glory again. Hah, I thought the pocket teleporting vehicles in TS3 were bad, how about just...no vehicles at all. I quite honestly felt trolled.
Vampires are the best example of where they've done it right.
Your sim's vehicle only teleports into their inventory if there is no parking in the lot they go to. You can always edit a lot to add parking spaces and voila! - your sim's vehicle will be parked properly in the lot just as you wanted. I agree though, it would have been nice if they added animations for sims entering and exiting their cars. But given that the Sims 3 has so much other gameplay in it otherwise, I can forgive them this.
What I'm hoping is that TS5 combines the features from both TS2 and TS3 vehicles in a fully open world. And also bring back the other forms of transportation, from both such as the helicopter from TS2 and horses and boats from TS3, and hopefully add new ones such as hang-gliding, proper air balloons and parachuting (transportation through air).
Everyone is 🐸🐸🐸🐸 on "I don't want the same content" but they do. They want Seasons and Pets, and University and Vacations..... I think that you really can't escape making certain themes ever because those things will always be part of life and the sims is a life simulator after all. It just so happens that EA sliced and diced themes and dlc's. The vacation places on GP's for example. Both offer far less content than WA or Bon Voyage. It's not to say they won't make another Vacations EP but we would be seeing an 80€ price point for all vacation spots.
TS4 to me has just handled content in a different way, a way I don't totally like. And while I want new things, I want the "basics" too. And as a sequel, because that's what TS4 is, there's not a lot of sequeling around. They took too long delivering the basics, somethings to me still don't make sense to be missing from the Base itself, which is in itself super derived of content, a base that launched without family trees and other very crucial things.
Agreed.
Even on the subreddit, this post sat highest rated, and has a 95% upvote rate. People do want repeated themes, myself included, but we also want them expanded and improved upon with each iteration.
There is a caveat to repeated themes with The Sims 4, though. The Sims 3 would repeat themes, however, it would massively update/change them, with the open world creating a whole new way to play the theme (e.g manually controlling pets, exploring the open world with them, horses, etc.). The Sims 4's base game lacking innovation and "main feature" broken emotion system really isn't enough to expand gameplay, which is why some end up disappointed.
I know, for myself, I was glad at having seasons, and still think it's the best TS4 pack. However, I still think it was no match for TS3's updated seasons pack from TS2. We had more weather effects (such as varying levels of fog), I felt like there was more content than TS4 provided, and the quality was better, too. In TS4, try having a snowball fight. It looks terrible, and makes me wonder if they had the Laundry Day animators work on it (laundry animations are awful).
Drive where? On what roads?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
True, there’s really little to no room for them now in TS4. But this was, yet another, MASSIVE oversight of the developers, open world or not. If you recall during TS3’s forum days, cars with animations and interactions like TS2 were one of the most requested features.
I really miss cars in The Sims. Sims 3 had the best looking cars, and I loved customizing them with CASt, spending all of my Sim’s money on the high end ones, downloading car CC, etc. Sims 4 definitely could have supported those TS2 animations, brought new features like car washes, and allowed us to customize them far more than ever before.
Willow Creek, Oasis Spring, Newcrest, Forgotten Hollow, Del Sol Valley (one district conflicts), Windenburg (some exceptions), Strangerville, Brindleton Bay have roads. In some areas like Brindleton Bay's coastal neighborhood the road outside is labeled as out of boundaries but that can be modified to allow for car pathfinding and animation.
Well the devs made it pretty clear that the cost of making those animations in Sims 2 - they could not rectify for Sims 3 - nor the massive amount of time they took to get it right. Even in Sims 2 they were not always right as Sims frequently got stuck in the cars in their own drive-ways because of the way the animations were over-lapped in the one vehicle. So they had considered it when they were making Sims 3 and all it involved - knowing it would take all their ep animation time and budget just to recreate Sims 2 cars in the open world Sims 3- and decided instead to go with the teleport style instead. They made it pretty clear it was just too costly to do that again - so they stayed away from it.
Eventually the store team did recreate a lot of that animation in a Sims 3 store world, but the cars were seriously limited greatly even for them to do one car - so expecting the Sims 2 animation in Sims 4 - well knowing animation of that type is neither any cheaper to make or less time consuming - I really don't see it happening - especially if that took the entire budget in an ep to do it. I am fairly certain what they said before is no different than now - in fact I would think even less likely now as the game does not even include anything in it to even add usable cars never mind Sims 2 style.
Actually I don't even remotely see cars period - so anything else to do with them is very doubtful to me.
I think if they had any intention on cars at all - we'd never have gotten fx roads etc, as they were not likely to remove all that and both cannot occupy the same space. Lots would be bigger to accommodate vehicles as well, and every thing else involve and sidewalks would not be raised or have raised meridians in the center of road areas. Most of all it would have been programming for car in the game from the start when they built the base game. Even Sims 2 had actual roads in it when it came out.
(Sims 2 came complete with a full road system with usable cars in the base in the form of car pools and buses - The Sims City 4 programming was part of the map. Going in and out of cars and traveling to places was in the base game programming for same. None of that is in Sims 4 - never mind usable roads.)
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
No that is fx paths and not even remotely a road system. Sims cannot occupy fx space. It only looks like roads but check the programming - fx all the way FX goes right through the sims.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
That just needs a change in how the environment is treated as far as common areas go or in this case, roads. That's why I said that the roads are there. Same way how sims pathing works to cross the street, or how in DSV they can actually be on the street. What is lacking is a basic pathfinding system on them. You can grab an FX object and make it "solid" and bind it to the allowable common areas then structure basic 2 way pathfinding and of course, pathfinding into a lot which is a bit more complex. But in this case the object is already there and solid, just missing that structure to interact with the world. Since the world system in TS4 is unlike TS2 or TS3, you don't need a full road system, you just need to allow X object to pathfind through the solid mesh.
The only thing that would be time and resource intensive is the animations.
It's not that simple. It needs serious restructuring from the ground up for one thing. Don't forget Sims 4 also does not have a specific map system - among other things. Time is something the devs do not have an abundance of and they have made a point in the near past of mentioning they would rather spend time starting from scratch than trying to redo whats already been done in this particular game.
Frankly I would be totally shocked if EA even approached the idea of them doing such a thing - but you never know I guess. All we can really do is wait and see - but I honestly would be surprised if it happens as you think it can.
I actually love travel in Sims 3 - so believe me if there was an easy way I'd love to see it happen. I just don't see it happening in this particular game that easily. Heck I want the hoovercraft back even and jet packs - I loved those in Sims 3.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
1. Fix the personalities (Memory, zodiacs, favorites, likes/dislikes on activities/ chemestry system, better relations/reactions, fix emotions)
2. Improved babies, children, teens, elders
3. Cars
4. NPC's (social service, burglars, firefighters etc)
5. Spiral staircases, L-shaped, U-shaped
6. Bunkbeds
And then EA you can make whatever you want I'll be happy & buy it even with a headband on the eyes.