Really, cribs and toddlers are such a rage inducing combination.
First of all, toddlers recharge their energies very fast on the crib, so forget about putting your toddler to sleep and getting a full night rest for you sim, because soon enough the toddler will be awake and screaming "Get me out of this prison, 😭".
Then you wake up your poor sim and make him take the toddler out of the crib. But first, he stands in front of the crib, then the screaming toddler sits down, stands up again and finally can be taken out of the crib.
Now try managing the sleep schedule of triplets, try to teach them skills and still have your adult sim eat at least once a day.
By the fourth day, with the mother going back to work and the father not trusting the babysitter of the neighborhood (he is a kleptomaniac), I just gave up and sold all the cribs. Now the 3 toddlers just sleep on rugs on the floor.
Why can't toddlers on sims 3 sleep on dog cushions like they could on sims 2? Just WHY?
Oh, and forget about the tall chairs. Since day 3 the toddlers are eating on the floor...
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I also find the baby swing from the store is a great way to encourage babies and toddlers to sleep and wake at a reasonable time. A premium item I believe it still comes up on daily deals. Well worth the investment. Rumour also has it there is a toddler bed. This is cc so I don't know anything more about it.
Wherever I am friends call me Betty
Sim enim est vita
Teens are also capable of caring for infants and toddlers, so your older kids can help out with the surprise latecomers as well!
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
I don't know if I will buy new cribs or if I will leave the toddlers falling asleep on the floor, but the 3 of them have 10 more sim days before aging up (I'm playing with long lifespan), so I have time to change my mind.
I don't have other teenage or older sims on the house that can help, beyond the father and mother, and, for role-play reasons, the mother shouldn't help much with the children (she has the dislikes children trait). But inviting friends over helps.
I bought the baby swing yesterday with other items. I only used it for about 10 seconds yet and it feels like cheating. The mother came back from work stressed and putting a baby on the swing immediately filled her fun bar, just like using a cheat.
Feeding them on the floor saves a little time for the parents at the time of the feeding, but overall doesn't really save time, because they will get hungry again sooner if they're only fed a bottle, and will have to be fed more times each day. My toddlers get fed in the high chair at the same time the rest of the family is having breakfast, then they don't need to be fed again until dinner, about 12 hours later.
My sims also keep their babies and toddlers wherever they are. If they're going outside to garden, they take the babies and toddlers outside too, where they can play with toys that are kept near the garden for them. They also do multiple interactions with them every time they pick them up to carry them inside or outside, so my toddlers seldom cry for any reason. That is how I raised my real life children. When they were babies and toddlers, they were always wherever I was, unless they were sleeping in their cradle or crib, and as I worked, I talked to them, picked them up, kissed and cuddled them, etc, as often as possible. So I have my sims treat their babies and toddlers the same way.
One time I remember in particular when I was a newer player I let things get away from me and my sims' twins were overtired very late at night. The parents had to chase them all over the one-story residence to get them in a position where they could/would be picked up and put to bed and yes, they were crying and fussing all over the place for no reason other than being excessively tired. When they finally got them to bed at 2am or something, my two sims (who adore kids by the way) looked at each other, and by then I knew this look, as if to say, "Whew! Hey, wanna make some more?"
"Whoa, no!! Stop! Hey doctor, you're on an early shift tomorrow, go to bed! And science guy, if you aren't sleepy yet go experiment on something and cut that out right now, none of that try for baby romance tonight!" (I'm sure my neighbors heard me yelling this out, but they already think I'm crazy anyway) And besides, the twins were the youngest of what were already six children by then and there were six more to come later on. But that was only one less than organized night, though my sims didn't have much to work with back then this wasn't a frequent occurrence at all. By the time the triplets came along, much later, things in that household were more organized and ran like clockwork. Much of the time. Always expect the unexpected with lots of kids around.
Aha, not typical. I'd say you have set yourself up for an extra challenge there then, especially when raising triplets.
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(the dislike children trait by the way, as far as I know, means literally just children (that life stage). If your storyline dictates she doesn’t like having kids I fully agree with you though, I’d stick to that plan then as well)
(to be honest this is exactly why letting them sleep on the floor is a no go for me, it just feels too cold and sad for me personally, even when the little bundle of pixels won’t mind )
The trait also gives a 3 hour negative moodlet when interacting with babies and toddlers.
Interesting. So giving them a bottle on the high chair would just be waste of time and I have done that before.
They can access and leave them on their own, and you don´t have to let them pass out on the floor.
I also feel the swing is kinda cheaty, and I normally only use the playpen for children who already can talk, walk and speak. If you put two toddlers in it, it makes them best friends and gives them a head start at charisma.
My studio: http://www.thesims3.com/mypage/WatrDragon/mystudio
Just assume that every edit I make is because of typos.
I'm still annoyed with the majority of attention and content for YA/A females. There's not really any balance concerning that at all.
That could work but in my case my Sim actually was mad at me for doing that to his son. He didn't appreciate that at all. I thought since I got a chance to take the time to get to know my Sim I wonder how his A.I. would react, if at all. Because I'm just curious as to how deep does the A.I. work. Or rather "can" work because I suppose it depends. It's kind of like in Detroit: Become Human when they realize they are more than just their programming and break that barrier to achieve things that were not really per se specifically coded. For example, a Sim sitting in a way that isn't exactly how it's coded to be. Being able to actually mix various types of animations, etc to express themselves and unique ways to communicate with the player.
I felt bad, knowing how great of a father Chi is, so I directed him to hug him as an apology. But that didn't stop him expressing his discontent about me with his wife.
I've definitely been paying attention and see the individuality of Sims quite often in my game. It's really awesome and fascinating. I'm so curious how an even more ambitious A.I. would be from TS3 A.I. designer for a life simulator that would completely surpass TS3 in every way.
Some Sims actually do get to the 5th stage of Maslow's Hierarchy. Or so I perceive in my own game.
Pg. 38
https://www.gdcvault.com/play/1012450/Modeling-Individual-Personalities-in-The
Stand a little taller
Doesn't mean I'm lonely when I'm alone
What doesn't kill you makes a fighter
Footsteps even lighter”
Napping Mat: http://www.modthesims.info/d/593159/napping-mat.html
Once you teach your toddlers to walk, they can autonomously toddle over to their assigned mats and go to sleep or wake up and leave it any time they want! I love this mat!!!
Edit: They can also autonomously crawl to it too if they haven't learned to walk yet!
Or there are mods out there that will do it for you.
@Sunnyyesjams Sims are smarter than you know and those who are observant will pick up on a lot of the intricate workings of the core A.I. in play.
Did you know that sometimes Sims can intentionally cause routing failures for whatever the reason may be? For example, from my game my Sim initiated the watch the stars social but my other Sim intentionally went to sleep even though her energy bar was green. This causes the other Sim to just sit there until it gets canceled out after some time or if the player cancels immediately. This kind of behavior let's me see how much control the Sims have in figuring out ways to get around something they don't want to do. Even cancelling something in the queue the player wants will happen sometimes and doing what they want. If you annoy them that much, they might be quite disobedient and ignore you for a bit.
Sim autonomy seems to play a huge role for individuality. This is why even if you give Sims the same exact traits, they will differ from each other. Just like in real life, upbringing, outside influences, personal motives, morals, etc. all affect personality. I play with high free-will on and I don't overly manage my Sims to give them space to do things on their own. Besides, I can't really get to know them if I'm always directing their lives. Gameplay is richer when I can play according to each Sim's personality. Sometimes, they reveal more information about themselves depending how I play. I pay attention to their facial expressions, body language, dream/speech/thought bubbles, how they interact with other Sims, their mood, etc.
These two below are not even in a documented relationship. Meaning, they are just friends according to the U.I. that obviously has some disconnect with the A.I. and doesn't accurately reflect everything that is going on. I could tell by how they both would act around each other autonomously.
But I think her first real love is someone else who is married with kids.
There's more to the story here but I haven't updated any recent events yet. Some of the most enjoyable moments for me is to sit back and watch what Sims do without intervention for awhile. It is very entertaining and I end up learning more about the Sims too.
https://forums.thesims.com/en_US/discussion/890930/my-s3-game/p2
Oh, the memory thing. Sims retain their memories it seems from birth to death to probably after death. I notice all the time Sims acting and reacting to situations and/or other Sims based on something that happened in the past. I still think there's a love quadrangle between Chi, Jean, Tendai and Andreia. And all that started when they were teens and they are young adults now. If you keep track of your Sim's life stories it becomes easy to pick up on stuff like that. Though, I do switch households every now and then it also is a great way to fill in missing parts of the puzzle from another Sim's perspective. In some way, everyone connects to each other in the grand story in this interactive soap opera.
Stand a little taller
Doesn't mean I'm lonely when I'm alone
What doesn't kill you makes a fighter
Footsteps even lighter”
Same for hydrophobic sims. They always complain whenever they are asked to take a shower and their hygiene bar isn't that low. I also love those small wishes that express more their wants than an invitation for the player to do something (as what happens with most season-related wishes)
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Oh nice!! Thanks!!!!!!!!!!!!!!!!!!!!!!
^My parents response when I asked them how they ever managed to raise 7 kids!
My mom added, "And you weren't all toddlers at once."
Still I am in awe over her awesomeness and patience.