"Andrew Wilson, CEO of EA, announced yesterday that The Sims 4 saw monthly active players increase 40% year-over-year FY18 Q2, and stated that The Sims 4 was a major driver in the growth of the quarter. Additional text from the call below."
https://simsvip.com/2017/11/01/electronic-arts-earnings-call-ea-talks-sims-mobile-console-sims-4/
Comments
ETA: Forgive me if I think this should all result in bigger and better, more EPs not smaller EPs and less stuff. You know, more money? great...means bigger budget, more stuff, more depth, more worlds, more building tools...right? Nope
I thought it was already well known that the lack of EPs is caused by the closure of the salt lake studio
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Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Better, and more money should equal hire another team to pump out two EPs a year. But it never happens that way for TS4 no matter how much they brag it's doing great, compared to what? TS3? Because it never results in more teams working on more things and more content for players.
They closed the studio here?
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
We were all happy TS3 sold over $24million in just store content let alone game/EPs etc. We all thought that would lead to a big fat budget for TS4 and TS4 would be the best game eva, but some say it all went toward Titanfall so be careful what you wish. TS5 may not benefit at all from the sales of TS4.
If you rate it on a scale of terrible, bad, fair, good, very good, and excellent, yeah, I might rate it good (and that is being nice, IMO). There certainly is a lot of room for improvement!
"If you build it, they will come." - Movie: Field of Dreams
Personality,depth,humor,consequences,lore,customization.
That's kind of the issue.
Good sales =/= Better quality or quantity on our end. If any of us had an opportunity to sit down with the upper management responsible for calling the shots, we could certainly use it as an argument to - for example - hire a second team to produce EPs, but it certainly doesn't look like they plan on doing any of that on their own...
I wish I had the quote on hand, but I recall reading an article where an EA employee explicitly stated that the earnings from Sims 3 were used to make and promote another game. I don't think it was Titanfall, but yes the earnings from Sims might get funneled towards the promotion of another title. In many ways this is logical because if the Sims makes 24 million, it's unwise to just leave that money sitting there until the next Sims release. No, it's more productive when money is always moving and being utilized, so I imagine Sims has both funded other games and been funded by other games, simply in the interest of remaining active and productive with finances.
At the same time, the odd part is that it doesn't really feel like that 24 mil ever really came back. We sit here an argue a game that has that much earning power should get extra care and support, but we've not really seen evidence of that happening...
Wouldn't more players spending = bigger budget though? So why are we still getting things half baked in that case then
> This is good but...
> Wouldn't more players spending = bigger budget though? So why are we still getting things half baked in that case then :|
Inflation - game prices haven't gone up in like at least a decade. They aren't getting as much profit per unit anymore - also game production costs ( not accounting for inflation) have also increased. If we want more, we have to be willing to pay more, and people already complain about the price now, I don't see them being willing to accept a higher price.
You would think that, but every business might invest in a different strategy.
It sounds like if you ran a business, your strategy would be to recognize a certain game is a cash cow and reinvest some of it's income back into it to ensure that cash cow stays healthy and keeps putting out a large profit. For EA/Maxis, they may instead feel that they can neglect the cash cow and leave it be on the exact budget it started with, and it'll continue to push out a profit regardless. If they're right, they're potentially making a better profit than you are. If they're wrong, that's a loss. All we can do is bet which seems more viable, and I'm sure they have way more data to work with in making that decision.
We don't know the why or how or even what's going on. All I can say is that....well how many people on these forums blindly buy every pack...? I've seen users openly admit they hate a pack's style before saying they'll buy it anyways, and while there's a lot of uproar about missing Pets content right now, the majority still plan on purchasing it at some point in time. There's a poll somewhere showing about 40% are in the no or maybe categories while 60% will purchase it. (this includes those waiting to purchase on sale) As many have said, sometimes you have to vote with your wallet, and I must say I don't think this community is particularly good at restraining itself when it comes to new content, regardless of what it is. In that regard, I gotta admit that if I were working for EA/Maxis, I'd be tempted to bet we don't need to reinvest in the Sims for it to sell, too.
It's not wanting more, it's wanting things like lifts for example to actually be opening and closing not a teleport with no animation? Why should I be willing to pay more so something isn't half baked? I don't want more, I just want things to stop being half baked. A £40 expansion pack shouldn't be half baked for that price unless you're stating we should be paying £50 for a expansion pack which is the same price as the base game alone?? People complain about the price because like I said, what is the point of spending £40 on something is it's gonna be half baked... Completely ridiculous if you ask me, not all of us are a cash machine. And "They aren't getting as much profit per unit anymore" So why is it apparently outselling the sims 3 then if the sims 3 sold as many as people state huh, wouldn't that mean they have a even bigger budget for the sims 4?
@Mendota I am glad that you enjoy TS4 and I really wish that I could, too. I am sorry that we don’t share the same point of view, as I am speaking from a builder’s perspective and I am really disappointed with the build mode part of the game. I can see why you, as a story teller, love this game, but that is not my forte. I simply replied to the title of the thread. My reply was completely on topic, whereas your reply to me might be perceived as someone trying to derail this thread. Let’s please keep it on topic.
"If you build it, they will come." - Movie: Field of Dreams
lookin for lets players an reviewers for tha short/demo version a my game
download here
I don't think it is going to be a case of pure imitation, as evidenced by the fact that it has never been a case of pure imitation from one iteration to the next. When The Sims 5 comes, and it will, it will retain some features of various installments while doing a few things that are new. Maybe it will be more to your liking or maybe it won't, but the history of the series demonstrates that it will probably be different enough that people will have to reevaluate their positions and fight about it for the following years to come.