I just can't keep up with the non stop deleting and recreating of townie sims.
Why not just pick and pull from the pool of sims already made!!!
Ahhhh!
Please, make it stop. Every -new- sim is wearing something totally inappropriate (CC wise) and it's super annoying. I have a few CC hairs and they all go for the same 1!
I have MCC and it does nothing to make the culling stop. I seriously can't play the game when I see a the same sailor moon haired newly generated townie walking around with cc skin and a name I cannot pronounce. (the same plumdamn name I've deleted 16x before!)
If I have sims ready to go to be bartenders, nannies, restaurant employees, butlers, ect.. Why delete them and make new ones?
Please Bring Back
Toddlers,
Realistic Teenagers and
Create a World.
Make the Sims (4) Great Again<3
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It won't stop townie generation but at least your NPCs won't look totally ridiculous.
https://deaderpoolmc.tumblr.com/doc/mcpopulation
IF you have MCCC and culling is going on, that's a setting you need to change.
(actually more than one)
MCCC > MC Population > Use Custom Population false is default. Change it to true.
MCCC > MC Population > Other Settings > Bypass Sim Culling False <<< Change it to TRUE for No More Culling.
I'd like to suggest you look at the tumblr page I linked above, it's all about the Population module. There are links to ALL parts of MCCC on tumblr.
Just thinking, you might find some other settings you'd like to play with, when you change this one for culling.
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Sim appearance management from MCCC:
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https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
I used Sims 4 Studio to disallow townies from using CC when they're being generated by the game.
Once you're done installing and what-not. Simply follow this ... (Tools > Batch Fixes > CAS > Disallow CC for random) and that should fix one of your problems. I remember before I did this... they would appear with even BROKEN CC (floating heads, missing torsos, stretched out etc) was just awful. >:
OH, and another cool thing is the studio allows you to see what the CC actually looks like! I found a bunch of broken stuff (and stuff I never even used) ...I got rid of like...300 files at least. >< Anyways, good luck to you..
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size
It sort of does that. When I created a new shop my Sim hired one of my other Sims in a different household and Alex Goth. They are always there when I go there as another Sim. I don't know when this changed but it's been going along like that the several times I visited the lot lately. So, it didn't generate 'new townies' to fill those roles when I visit as another Sim.
ETA: In the past the game would have generated new employees, but so far it's not.
It REALLY just bothers me that possibly a simple patch could fix this problem but devs don't think it's worth a look into. In the mean time..
I will keep trying to raise awareness about the ugly townie situation.
Please Bring Back Toddlers, Realistic Teenagers and Create a World.
Make the Sims (4) Great Again<3
Why didn't you ask us about this?
Population, if you want homes not used, set your Open Houses number HIGH. Goes to 100, 50's plenty to keep sims OFF your maps.
MCCC > MC Population > Populating Settings > Open Houses
OR, if you have SPECIFIC houses you don't want used, in Build Buy, set BEDROOMS to 0. That's the number MCCC uses to move people in. No bedroom=not valid lot.
https://deaderpoolmc.tumblr.com/doc/mcpopulation
https://deaderpool-mccc.com/
https://www.patreon.com/egwarhammer
https://twitter.com/eg4mccc
https://eg4mccc.tumblr.com/
One of my played sims has a sister who is a host in a cute bakery/restaurant. I never play as her sister because I'm afraid she'll lose that job if the household gets marked as played.
As some mentioned before, a townie/NPC job management skill would be great as well. That way we can decide which townies can be bartenders, waiters, etc and which cannot. I mean, "we rule"
I hate dealing with the same Sims over and over again. I like variety. I don't use CC so all my Sims look like regular people. Some are more attractive than others. If I want to keep the Sims, I move them in the house.
I treat townies like visitors. They don't live in the town, they are just passing through.
In the older games, it would get frustrating when it's all you'd mostly see is people that live in the town, and when they die, your left with very few.
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Mind Blown, Thanks so much for this!
Please Bring Back Toddlers, Realistic Teenagers and Create a World.
Make the Sims (4) Great Again<3
In a round about way you can do this. The trick is to edit what the game originally produced as townie with a services job. Save them to your library and add them to new games and they will spawn as a Townie you would want to see roaming around your world. Not all of the service jobs you can do this though. I haven't been successful with yoga instructors or massage therapists yet. But as far as Dj's, landlord, mail carrier, liberian and gym trainers I have. Hermit as well. Some of them you can only have ONE, so adding another on will not work unless you delete the first one before adding the new. I haven't played with gardeners in a while and I haven't yet bothered with butlers or nannies, I do not know how those work out yet.
You can also kind of manipulate who will be bartenders, cooks or entertainers on lots, which can be determined by their aspirations and traits when you create them. This don't mean that they will always have those jobs, but for the most part they will.
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