Think: Cars.
Think: Closed world/Open world.
Now in Sims 1, what did cars do? They turned up at your door and took you to work, getting more expensive as your job progressed. Occasionally they passed by your house, but you didn't use them and neither did anybody else in the neighbourhood. They were purely aesthetic.
They worked similarly in Sims 2 and Sims 3, which was Open World; you could use them to carpool with your buddies and Woo-Hoo in them. Expensive cars were cooler and faster. Fair enough.
Sims 4 is Closed World, and once again, cars are basically more aesthetic than ever, since you take a walk to the kerb and disappear to get to work. And yet people ask for cars and insist that the game is inferior without them.
But what use would they be? Loading screens are our carpools now. You don't even finish a meal before you go to the loading screen, so you can't miss the car. Nobody in this world or any other likes loading screens, but they don't exactly go wild over lag either. What possible use are cars? How could they make a game with Closed Word BETTER, apart from being purely aesthetic, wasting good hot-tub space in your driveway? WHY DOES ANYBODY WANT THEM?!
Prepping a list of mods to add after Infants are placed into the game. Because real life isn't 'nice'.
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Anyway, you might want to post this in a different forum category - this one's for computer help.
For realistic purposes plus I want them so sims can snuggle,cuddle,kiss,makeout, woohoo and try for a baby.
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Not to mention, in TS4 the neighborhoods are starting to get quite large so it can take a while for sims to run to the edge before disappearing, so cars could come in handy, unlike TS2 where they would disappear almost immediately because you could only see a tiny portion of the road in front of your lot. So they could be a mix of TS2 and TS3: a bit of immersion and a bit of transportation.
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Besides, I don't have a 5x2 space - it's taken up by my greenhouse, which is much more useful.
- Mechanics interactions: imagine the Dad and son working on a car together at the weekends and the Dad gives his son the keys when they're done!
- Car maintenance: cars could need servicing to keep them running smoothly. Adults could teach teens how to change the oil and stuff (with funny results!).
- Cars could be hand-washed and waxed. A good way for teens and students to raise money?
- Upgrades - Think Need for Speed and GTA! Add different coats to your car: metallic; neon; pearlescent. Add decals like racing stripes! Upgrade your rims and add a super-bouncy suspension!
- Radio - Sit in the car and chill out listening to the radio, or turn up the volume for a rave. Upgrade the speakers to really get the bass pumping! (See the one in The Urbz).
- Make out and woohoo in the car!
- Driving lessons!
- Hide in the car when embarrassed.
- Drive in movie theatres!
- Have different cars to suit your Sims' lifestyle. Do they have a rusted old junk car? A cute mini? A family car? A super-car? A bat-mobile? Different cars could give different buffs and/or emotions.
We only had an open world in TS3 but cars have been a constant in the Sims since day 1. We had the carpool in TS1, we had cars that pulled off the driveway in TS2. We do not need an open world to justify the existence of cars in the game. It was never an issue before. Cars are a status symbol. An everyday object. Learning to drive is a right-of-passage. Woohooing in, crying in, making out in, hiding in... all these things could add story-telling opportunities to a game! Most people who've watched Titanic will remember THAT scene with the car, right? But you didn't see Rose and Jack complaining they couldn't drive it about on the deck.
The mechanic's car is one of my all time favourite objects and I'd desperately like to have it back.
I read your post after writing my own. I love the idea of sitting on the hood watching the stars!
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@Cinderellimouse Awesome post. And no @Loanet , I don't agree. I love and miss open world in this game, I love driving my car through it, but Sims 2 proves a world doesn't have to be open for cars to be important.
I did not know there was a fix 'em up car in ts3! I loved that in ts2 and I always wanted that in ts3. Where did you find it? Is it in the junkyard?
However, I don't know how they'd make them work, especially in Windenburg. The old town and island neighborhood don't have any lots attached to a road. Then willow creek, the neighborhood that the Pancakes live in, that street is cut off by bollards. Then we have the raised sidewalks with grass sections that a driveway would have to cut in to. They could park on the street, but I don't think all the streets are wide enough to park on and still have cars driving by...
But IF they do cars, they better have animations and gameplay options. Doors opening, being able to just sit in it and listen to the radio, going for a spin around the neighborhood, installing an alarm, a new woohoo spot... If they're like the sims 3 where sims teleport inside and put the cars in their pocket, then I don't want them. I'd rather have no cars at all than have cars like the sims 3.
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They can still drive a small distance before they hit a loading screen. Their needed for machinima.
Cars would be a major milestone to the game just like restaurants were.
It came from the store thanks to SimGuruCopeland.
Danke. I shall investigate.
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