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Testing MOO - Updated 10/21/16
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In first version after uploading the chimney turned completely black, the second version it simply disappears after uploading. I thought that the reason was water emitters inserted with MOO inside of the chimney, but even in another option when emitters were not inserted in the chimney, the chimney now disappears every time, and I haven't even this black chimney.
I have tried upload house with MOO but it didn't work .
Sorry for my poor English
Hero on EA AHQ
And here you don't:
Anja had already figured out that if she deleted glass dance floors placed in a separate structure (but on the same level), it would eliminate the glitch. As we've found some issues with the glass dance floors, I wasn't entirely surprised, but what I've since found is that if you remove and then replace the ceiling on the affected rooms, doing so also eliminates the glitch without having to remove the glass dance floors. So I'm not entirely sure that the dance floors caused the issue; they definitely seem to play a role, but I'd like to understand it better. If we could figure out how to duplicate the issue, it would probably answer a lot.
At this moment after many tries, there is no possibility of obtaining a good result.
I had deleted this brick base but the space between the roofs where it was is "broken" Even ordinary chimney not enlarged disappear from there. I think enlarge chimney plus used MOO are not going good tohether.
Enlarge chimnej will desapered wih MOO and without Moo eight times for ten. At least for me.
Hero on EA AHQ
P.S I still will be check this topic if you have a time let me know please.
Once downloaded, write me something on the house I will check and immediately I will delete it
Big thanks for helping ♥
Hero on EA AHQ
I first uploaded later version by mistake Number 2 MO testing is this one
Take it please ... It is donwloaded by players..
Big thanks ♥ Well, unfortunately very quickly I will see 65 fakes of this the house. 🐸🐸🐸🐸 players were very fast
Hero on EA AHQ
When I placed a new chimney with it connected to the roof, placing the lot with MOO on preserved the chimney, but with MOO off, it was eliminated. To see what was going on, I kept MOO off and attempted to place a new chimney in the same spot (judging from the gallery picture). I was getting an error about "can't intersect other objects" and thought it might be the sprinklers, but actually, it was those chimneys that were already there. Once I deleted them, I could place the chimney anywhere it connected to the roof, and it would not drop or disappear upon re-placing the lot (same if it was enlarged). In general, I recommend keeping MOO off when placing chimneys anyway, as they don't really need MOO for placement in most scenarios.
Now, I wanted to move on to your original photo where you had created a structure and placed a fence and then the chimney enlarged inside of it. To the best of my ability, I recreated it on your build in a similar position. When I re-placed the build with MOO off, the chimney disappeared (and it did the same when it wasn't enlarged). With MOO on, it was there but darkened, as you mentioned.
I believe that what's happening is that the game is getting confused about the actual location of the chimney, likely because there are multiple roofs adjacent to and protruding into its structure, and the chimneys want to snap to roofs. With MOO on, the game drops the chimney into the room below it, even though it looks like it is still above the level (drop down a level and look in the space, and you'll see it). With MOO off, it just deletes it. Actually, due to some weird slow timing, I was able to witness the deletion once as I saved - it removed it from the lot while I was still in build mode! If I delete the main roof and the leftmost roof, the chimney is preserved in its proper position with MOO on or off. One time, it didn't delete it - it snapped it to that main roof, but it could not be seen until I deleted the walls of the structure.
To me, this isn't actually a MOO issue, since you can place the chimney in this position without MOO on. I think it's an issue with the coding of chimney objects. It seems erratic when adjusting roofs too. Sometimes adjusting a roof down or up will preserve the chimney, and sometimes it will delete it. I will be adding both issues to our Build Mode Feedback thread.
Hero on EA AHQ
I'm not sure if they had fixed the issue and it's since come back, or if I was mistaken in my testing back in June, but it's definitely present now and was also reported here.
[*] 7/9/15 - Windows MOO'd off wall in the interior now have lighting effects and shadows, as if they were still positioned against a wall. <-- I'm no longer seeing this.
[*] Placing a MOO'd lot on a larger size lot can relocate MOO'd objects. (place @Chris2fer03's Griswald Christmas House on a 50x50 lot to see an example). I have also found that this can happen even when placing on the same lot size but a different lot other than where the build was created/saved. <-- I wasn't entirely sure that this was fixed in the December patch because I found an instance where objects shifted in a particular build (Polar Express Christmas by Ripit01) on a particular lot (Oakenstead in Willow Creek). They didn't shift on any other lot though, and I already know that there are issues with Oakenstead (uneven terrain) that cause various problems on that lot. Thus, I think it's more an issue with the lot than with objects shifting in general.
[*] Sims can't route through enlarged shelves' collision boxes. <-- They can now! This was a very pleasant surprise fix. Let me add a caveat that there are still limits though, based upon how much you enlarge the object and how closely you position it to a useable object.
We'd like to have the glass stay clear throughout the length of the entire window.
But while working on some unrelated revisions to it, I discovered it was now placing like this:
At first, I thought it might be related to the roofing, but it turns out to be more elemental.
Steps to reproduce:
This problem causes windows placed between roof walls or on the edge of roof walls to pop up unexpectedly. This did not happen in the past, and as it does not happen for all windows, it seems like a possibly unintended bug that I hope will get fixed. Ideally, the behavior we'd expect would be for the windows to stay in the positions we place them whether on wall or off.
List of affected windows:
Issues Fixed:
We didn't actually have one issue listed that they mentioned in the patch notes: "Mooving a room that has moo'd objects within it, will no longer incorrectly reset or place in inventory, the moo’d moved objects," but I just tested it and can verify that it looks like moving a room with MOO'd objects will work properly.
One issue they addressed as fixed in the patch notes actually is not fixed: "Using moo, to moove wall objects that have a "preferred" height (wall book shelves, mirrors), will no longer reset their position when picking them up from their new moo position." Shelves are still popping up to their preferred position, and while mirrors and book shelves aren't "jumping" up, they are incrementing upward slightly every time you pick them up. Also, objects MOO'd off wall are still immediately dropping from their elevated position when picked up.
Placement with MOO off:
Placement with MOO on:
Edit: Note that we originally had a similar issue with objects shifting that were placed inside rooms when builds were placed with bb.moveobjects on. That bug had been fixed back in May of 2015. This may or may not be related, but this particular case involves an outdoor lot, and the objects shifting were not placed within a room. AHQ report.
Everyone: the patch today (6/2/16) does not make any mention of MOO fixes, so I am not planning to do any extensive testing. However, if you notice a new fix or bug related to MOO, please do post it here, and I'll take a look.