Hello all
I am writing this because I do not want you Sims fans out there to be conned with this game.
Firstly in the early Sims, if you went to work in a bad mood for 3 days in a row (any or all or your needs in the red)
then you would get demoted. Secondly if your needs were very low your Sim would simply refuse to go to work.
If they refused to go to work 3 consecutive days in a row (maybe wrong) then they would be sacked.
That was the core of the game, fulfilling needs to go to work fulfilled and on time to bring back money to buy items
to make sure your need were fulfilled before you went to work the next time.
After watching my daughter play this game I feel she is being conned with drivel. We made sure our sim went to work
purposely with needs in the red (tired, hungry etc) and when the sim came home the game said that the sim had performed well that day.
Also I have left a sim outside her house and just stood there waiting for interactions from other sims.
The result: numerous sims have walked straight past her and then stood 5-10 mins at the door of her house and the
with no reply (which not suprised as the sim was standing outside) goes away.
This game is a con and programmed by monkeys.
How dare they mislead my daughter.
19
Comments
You lost me here. Bye.
He didn't lose me anywhere.
AI is generally horrible and the only sim who has proper AI is NPC sim Nina Caliente.
It's true Sims 4 is sandbox game, but sandbox doesn't mean no-AI or badly written AI.
I can't understand how QA didn't notice honeypots (bar, PC, gameplatform, telescope) or pathfinding issues (dishwash in toilet and trash outside, although there is sink and trashcan in the kitchen).
Won't even bother to write everything about maids.
The game needs some serious polishing of AI. Hopefully, it'll be inside an official patch, modders should concentate on creative stuff, not bugfixing.
I pay attention to these sort of details, and though I would never call programmers monkeys, that's rude, I agree with a lot of what you did observe. And as far as the Sims relating to each other on an emotional level I found this to be hype also. One example I gave is when they are embarrassed. Shouldn't two Sims who are embarrassed when they walked in on each other in the bathroom avoid one another? In this game, they still had conversations (even sought out each other in the family) yes, it was tagged as some sort of uncomfortable conversation but they still had one..even searched out each other. I would think they would do everything within their power to avoid one another until the feelings past.
Also, another example was a little girl went to bed crying..mom or dad did not care at all. Nope, didn't phase them. She didn't stay there long, however, OCD, got up and went right back to the situation that made her cry. Mom and Dad still didn't notice her depression or whatever.
And I tried four households all of different traits and family size/relationships. Two of the females in two of my houses (created my own Sims) did nothing but stand around as if they were totally blank. I think this has to do with their needs were not low enough so therefore they weren't interested in filling any need or desire..fun was full, no hunger etc. So, smarter? no, they were just as bored as I was just standing around with nothing for them to do other than talk if someone wanted to talk to them.
We are discussing the AI and I added how they really don't relate to one another on any emotional level. In other games I saw the mom stand over her kid who was passed out in the floor wringing her hands off with worry. In the TS4 mom or dad or anyone didn't care the kid was crying. No one went to console or because the autonomy isn't there. Or multitasking may prevent that from happening on time if it is in there.
Once you slow down, you may observe what the rest of us saw the day we tried it. ETA: slow down a little an notice some popups are delayed also, like when your Sim earns something..like an emotional point, or whatever, in your notfications, can't exactly remember what I'm referring to, but that happened several times. And I was thinking...the game is just now acknowledging they have this emotion and that was an hour ago...lol...ETA: wait, now I remember..it was a moodlet..the game would give those hours after the Sim felt/ did something..delayed..bad programming?
**Sorry Off Topic**
Your avatar is so pretty, is she available for download in the gallery?
Yes she is actually. Search for #nualla and you should find her.
My sims are very interactive, but if they are involved in something that over rides someone at the door they do not ans. it. I wish that I could do that sometimes in RL.
I guess it all revolves around how you play. to each his own. I find you can play any way you want. (sorry not talking about toddlers)
But you do expect a Sim to know a Sim is standing right in front of them in the yard don't you? In TS2 the might wave at them at least that's something.
Focus... you need to focus.
Over half your post had nothing to do with the AI at all, and the rest was a long-winded complaint that sometimes neighbors walk by without saying hello (sort of like my real-life neighbors). I bet if I stood out on the sidewalk I'd get a lot of people walking by without stopping, too. The world doesn't come to a halt because I'm outside.
Anyway, a diatribe on the failings of the game from someone who claims he doesn't even play it (and yeah, we all buy your "daughter" story as the absolute truth) has to be taken with a grain of salt.
Cool
Again, I haven't noticed this. I have npc's swarm me when I'm at the library or gym, all of them initiating conversations wtih my sim. Don Lothario would come over and visit, and he would take care of the baby (feed, change, socialize with). When the baby was crying, the youngest son would go and talk to the baby without my queing it up. Maybe I'm just not understanding your problem, but I think the autonomy is working well.
If a sim noticed something bad about you (breakup, bladder accidentt etc...), they'll tell to others.
You were a friend of a shy sim? He/she'll stick by you during parties.
A sim saw a friend from afar, as you say, he'll wave...
In TS4, if I play cards in front of my door, the visitor will knock it.
Speaking of playing cards, just invite a drinking sim to a game, to see what an amazing A.I. they have.
A spouse, to witness cheating must be in the group conversation. A kiss isn't offensive, but blowing a kiss is...
Speaking
Well, do you know how to program - let's see you create a game of this kind
TINY HOUSE CHALLENGE
The May Family
Modeling Career?