I think that it would be neat if the Sims team would introduce neighborhood traits. This way, we could for example set a full neighborhood to be "isolated" for example meaning that only Sims that live in there will happen to be around. Or a pet friendly neighborhood where you will see cats and dogs around (with their human companions, please no more homeless sick pets!), a family friendly neighborhood traits will have families wandering around (including toddlers with their parents, please! We need a stroller) and so on.
It could also be a good way to control supernatural populations and visits. For example you can make a whole neighborhood where only Spellcaster will be allowed or one that excludes any supernatural being from wandering around (of course this is for the overall neighborhood and your sim should still be allowed to invite them over if they want to for example).
What do you guys think? The more I think about it, the more I want it.
Origin ID is: AlbaWaterhouse
All my creations are CC free.
21
Comments
Trait ideas
- Isolated - people living in neighborhood are only ones seen in neighborhood
- Crowded - max level of random sims walking around
- Animal friendly - Sims take their pets out for walks
- Strays - strays will be seen wandering about
- Supernatural Only - Only occults will spawn
- Mermaids/Spellcasters/Vampires/Aliens Only - Only specified occults will spawn. If your sim isn't the specified occult you are more likely to get abducted, drank from, have spells cast on you, or be pulled under by mermaids.
- No Supernaturals - No occults will spawn
- Friendly Neighbors - Neighbors will drop by with food and visit
- Mean Neighbors - Neighbors will come kick your trash over and get into fights
- Celebrity - Celebrities are more likely to be seen wandering about
- No Celebrities - No celebrities will be spawned
- Rough Neighborhood - (If they bring back robbers) Sims are more likely to be robbed
- Good Neighborhood - Sims never have to be worried about being robbed
These would be mostly used to control what kind of sims are spawned to wander the neighborhood and get moved in by the game. It shouldn't stop you from moving in whoever you want.
These traits influence the value of the lots, the quality of life and the global behavior of the local population (angry, tense, tired, sick, ...).
The Sims 4 Ideas Corner
- 👕 [CAS] Male content | 💰 §1 Million Lifestyle | ♂️ Man lifestyle for The Sims | ♻️ Content from The Sims
- 🔨 [Build/Buy Mode] Ideas | 📱 Ideas from The Sims FreePlay | ✈️ Vacation : Gameplay update | 🥦 New meals
The Sims 4 General DiscussionAlso really like the idea that neighborhood traits could affect moodlets! So true!
Sulani plays with the pollution theme in one neighborhood. If you have City Living and Island Living you can equip a lot with grody, earthquake and volcano, that makes for interesting play. Also there is another gremlin like trait that breaks everything in the house.
@LeGardePourpre I do like the water and air pollution notion.
I think a SimCity esque disaster pack with a superhero and super villain would be cool. I miss the Aliens in TS3, they could call down meteor strikes. TS4 aliens don't have that ability.
But that is outside the player's control and it's defined by the world and not the neighbourhoods. What I would love is to be able to have different neighbourhoods behave differently in the same world. With traits I choose myself.
All my creations are CC free.
The Sims 4 Ideas Corner
- 👕 [CAS] Male content | 💰 §1 Million Lifestyle | ♂️ Man lifestyle for The Sims | ♻️ Content from The Sims
- 🔨 [Build/Buy Mode] Ideas | 📱 Ideas from The Sims FreePlay | ✈️ Vacation : Gameplay update | 🥦 New meals
The Sims 4 General Discussion> I think that it would be neat if the Sims team would introduce neighborhood traits. This way, we could for example set a full neighborhood to be "isolated" for example meaning that only Sims that live in there will happen to be around. Or a pet friendly neighborhood where you will see cats and dogs around (with their human companions, please no more homeless sick pets!), a family friendly neighborhood traits will have families wandering around (including toddlers with their parents, please! We need a stroller) and so on.
> It could also be a good way to control supernatural populations and visits. For example you can make a whole neighborhood where only Spellcaster will be allowed or one that excludes any supernatural being from wandering around (of course this is for the overall neighborhood and your sim should still be allowed to invite them over if they want to for example).
>
> What do you guys think? The more I think about it, the more I want it.
That would be awesome. Especially if you are doing something like the Apocalypse Challenge. Irritating to be trying to live out in an abandoned area for that apocalypse feel and see auto-generated sims walking about in sharp clothes and buying from hawking street vendors.
Another good thing would be like "vampires only" or "elderly sims housing" where young sims and visit and work but only elderly sims live there except for like a few "caretakers" Or maybe "ancient village" trait where sims would get special buffs from being there and maybe you could have a special traits for the sims that live there like "ancestral villager" that gives that sims a special connection to the village because they are descended from some of the original settlers. Maybe they could even have coats-of-arms.