Adult aging transitions seem overly harsh to me. Going from an adult to an elder is like a jump from useful adulthood to a foot in the grave. I wish there was a 3rd adult category - like middle-age - where you still have quite a bit of energy/are still useful (not like the elders in the game). That would also be more realistic.
I may be missing some subtleties since I play with aging off currently, partly due to my dislike of dealing with my sims becoming elders. The behavior of the elder employees in my business is my main gauge for this. Frequently they're the only employee-pool options with decent traits on the in-game sims, but on the job they're frequently doing that bend-and-hold-their-back thing when working like they need to head to the retirement home not work in my business! I feel like I'm abusing them to expect them to be useful. And they're
super wrinkled up. Like a prune. Like they should be retired, at a low-energy job, or at home - not applying to be a waitress. Hahaha... ageism is virtually biting me on the butt.
I'm 56 and am far from that! I would love if there was a transitory age that was more similar to those at my age - some grey hair, a bit less energy, a few wrinkles, a little grey hair, but I don't run around acting like I'm ready to retire - and I don't look like it either!
I say all of this realizing I don't have a thorough understanding of the subtleties of this process when aging is on, so I'd love to hear some feedback of others on this issue.
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I make elders from adults very often by adding face lines (we need more options) and gray or that one graying hair we have. I'd also like more graying hair options available.
I don't think of elders that I would play as constantly grabbing their back or needing a nap to just get by and to get wiped out by one woohoo for so many hours that they can keel over at any time. I'm not saying there isn't a place for that and I do play them sometimes but I want ones that seem healthier I guess.
So many people want preteens but I'd be happier if we got a slot between adult and elder filled... or at least more options in CAS to keep making my own.
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You make some great points, @CamaroSycopaChic ! I'm rather focused on the fact that in the whole scope of reality the transition and the number of years is far longer and more nuanced because of its length in real-life adulthood. Infancy to adulthood is 18 years, where most lifespans as adults span another 60 years or so. The physical changes are more drastic in that first 18 years, but there's a lot more to it than that that could be more accurately reflected - in behavior, endurance, and appearance. I just think the transition and adult stages coding could use some love. And definitely some more grey hair options, maybe some subtle wrinkles options, and a transitory period before your sims' endurance goes completely in the crapper would be nice. Those tweaks would make an aging sim more realistic and interesting, in my opinion.
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* More distinct Adult stage
* Unique benefits for Elders so that they don't just feel like limited Adults
Elders right now feel like Adults with some of the gameplay cut out, rather than offering anything new. In my signature there's a link to a topic I started awhile ago about giving Elders specific reward traits or unlocking a new regular trait slot in the Elder stage, to give players some new "end game" content with an individual Sim.
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Much like babies and children, Elders always seemed to be a little less interesting to play with. (Though I've made a few sims that were Elder's and I love them so much.) Would like to see a few more interesting specific interactions for them.
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"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
Toddlers also have that stark transition from always toddling around to suddenly being able to run. It should be more gradual. Child to teen is very jarring as well. We go from a short little kid to a full grown, much taller teen and then when they age to young adult, there isn't much change at all.
Young Adult to Adult has the subtle changes some Simmers have discussed, which I like, but I'd love to see them gradually getting older before aging to an Elder. The transition between these two, in my opinion is the most unrealistic of all. Elders all age up with the cracked back animation, stooped over, sagging breasts, gray hair, tons of wrinkles, etc., etc..
It's a sad stereotype to see and I can understand why a lot of Simmers don't enjoy playing with them. What makes it even sadder is some Simmers want MORE stereotypical objects (canes, for instance) and behaviors ("Get off my lawn, you darn whippersnappers"). While this might be fun for some Elders toward the end of this stage, not all elders should behave exactly the same, physically or mentally.
It's my opinion, all the lifestages could benefit from some tweaking, but mostly elders. We need options to make them more enjoyable to play. I also don't think we need another middle age lifestage, just better, more gradual transitions between the ones we already have now.
A lot of the time I play with aging off, so I haven't had many elders in my game. But for the ones I do have, I take them into CAS and make changes consistent with their lifetime traits and aspirations. One nice thing I've found is that Body Builders usually don't need to be changed very much physically. Most of mine don't end up stooped over at least and they have more stamina for exercising and bedroom activities.
For the rest of them, I'll straighten their spine, lift up the ladies breasts a little and change their entirely gray hair to one of the last two hair color choices which mix the gray with brown or black. I wish they had one of those for blond hair too only with white mixed in instead. Most blonds don't get gray hair, it changes to white. Sometimes (if I remember) I'll change this to all gray once they get closer to the end of their life. I don't put them immediately into the stereotypical clothing styles until later either.
As for elders dying from woohoo, I have a tip about that. If you have GT or another pack (can't remember which one) that comes with the closets (EDIT: The Woopee bushes won't kill them either), I was delighted to discover that elders can woo hoo in there successful every time without dying or getting the exhausted moodlet and 'dangerous' activity warning pop-up. At least in my game. That made me very happy. Elders can enjoy an active love life in real life without the danger of dying, so why shouldn't our Sims eh?
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I pretty much find the elders to have nearly as much energy and be as useful as Adults, in fact there's not a lot of difference except for the superficial physical characteristics and being constrained with fitness/Woohoo activities. In other words, Elders are gray-haired Adults to me, for the most part. They can work up until the end (except fitness, although they can do yoga), there really isn't a lot of difference - in fact I would like to see more difference between the Adult and Elder stages.
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