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Do We Really Need Another Three Years? TS4 at Four Years Old

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    JoAnne65JoAnne65 Posts: 22,959 Member
    @
    JoAnne65 wrote: »
    @SimAlexandria, it’s of course perfectly fine when it indeed mainly comes down to looks. But it is the very reason why the community is so divided right now, because for others looks and appearance just isn’t enough. I think it might be the very reason why simmers in this community don’t really understand each other anymore, we simply value different things for this game. Expressing a different opinion isn’t the same as telling others they are wrong. Nobody is wrong where it comes to preferences.


    Thank-you and I agree with this, the problem is that when I say I prefer it "because of the graphics" I have been told that I am wrong over and over on these forums. People have said that it's "Not the real reason so tell us the real reason you prefer it" which is frustrating when it actually is my reason. Everyone likes games for different reasons, and for me, I like them for graphics. Others like games for different reasons and gameplay is more important to them, and I don't think they are wrong in that. I just wish they'd let me enjoy the game for the reasons I say.
    Can’t speak for others obviously, but I presume when people say you’re ‘wrong’ there, it expresses a feeling of “thát can’t be a reason, at least not the ónly reason, how can that be enough!”. But you’re right, a feeling or preference can never be right or wrong, it will always be personal and we’ll have to learn to respect each other’s. That being said, on a personal note it does frustrate me that EA appears to get away with things just because they make it look good*. I think that also explains a lot of the frustration among simmers who care less about looks. I’m not indifferent to looks in the game myself by the way, in fact I use it as an argument myself whenever I discuss Sims vs Minecraft with my son, but in a way, even though I do, I think he has a point when he says he doesn’t care about the looks in that game because it’s so much fun to play. And at the same time, guess who was bursting into cheers when RDR2 came out. Even calling me over to admire the (indeed amazing) graphics in that game. (“Compare that to Sims”, ya ya ya ;))

    *this includes Sims 3 by the way, because even though I love that game, it also came with shortcuts and flaws that imo are not acceptable or defensible
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    CinebarCinebar Posts: 33,618 Member
    I think we all get confused at what we are seeing. Some people refer to the look of the game as the graphics when they are really talking about the art style of the game. I'm not a fan at all of the art style of this game. I sometimes can't get past it.

    https://trillioncreative.com/whats-the-difference-between-graphic-artist-graphics-designer-graphic-designer/
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    JoAnne65JoAnne65 Posts: 22,959 Member
    edited May 2019
    Sims in 4 do multitask. Thats something that is a fact. All of the rest of this is opinionated .
    What sims in Sims 4 do, is combining two actions without player’s input, in turns. When drinking a glass of water while talking that makes sense, but not when I order them to mix drinks while dancing and this happens.

    8eJlDFo.png

    I also think multitasking should save time, not make things last much longer to a point where it really becomes a drag. That's the whole point of multitasking. I understand why people like this aspect in Sims 4, the principle, but I think some critique to the way they implemented it is justified here. It's great sims can sit down to talk to other sims standing up. It's not so great though they'll do it all the time, sit down to talk. Also when you wanted them to just talk standing up. Nor is it fun to me, when I order my kid to make his homework, mom who is having a meal at the other end of the table will autonomously start to talk to him. Because he won't be multitasking, he will stop making homework. Like I said, they didn't manage to really combine two actions, they make them do it in turns. So while I, the player, wanted my kid to do his homework, the game hinders that and the multitasking feature is to blame there.

    Actually, when I've played Sims 4 for a while and return to Sims 3, I bless the fact the actions are so clearly seperated. I can order them to do a series of tasks (up to 10 I believe?) and they'll do them. Sims in 4 remind me of my daughter, who has ADD. She's constantly distracted, doesn't finish what she started but constantly starts to do other things instead because her head's filled with thoughts and whims and she's just not able to focus.
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    CinebarCinebar Posts: 33,618 Member
    JoAnne65 wrote: »
    Sims in 4 do multitask. Thats something that is a fact. All of the rest of this is opinionated .
    What sims in Sims 4 do, is combining two actions without player’s input, in turns. When drinking a glass of water while talking that makes sense, but not when I order them to mix drinks while dancing and this happens.

    8eJlDFo.png

    I also think multitasking should save time, not make things last much longer to a point where it really becomes a drag. That's the whole point of multitasking. I understand why people like this aspect in Sims 4, the principle, but I think some critique to the way they implemented it is justified here. It's great sims can sit down to talk to other sims standing up. It's not so great though they'll do it all the time, sit down to talk. Also when you wanted them to just talk standing up. Nor is it fun to me, when I order my kid to make his homework, mom sits down autonomously to start talking to him. Because he won't be multitasking, he will stop making homework. Like I said, they didn't manage to really combine two actions, they make them do it in turns. So while I, the player, wanted my kid to do his homework, the game hinders that and the multitasking feature is to blame there.

    Actually, when I've played Sims 4 for a while and return to Sims 3, I bless the fact the actions are so clearly seperated. I can order them to do a series of tasks (up to 10 I believe?) and they'll do them. Sims in 4 remind me of my daughter, who has ADD. She's constantly distracted, doesn't finish what she started but constantly starts to do other things instead because her head's filled with thoughts and whims and she's just not able to focus.

    TS3 actually has the real multitasking. Like when reading and listening to the radio (as I've stated before) they do both at the same time without stopping. That's true mulittasking and it doesn't take anymore time than to finish the book.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    Noree_DoreeNoree_Doree Posts: 1,470 Member
    edited May 2019
    Sofmc9 wrote: »
    I also adore the toddlers, just look at this face aaaw

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    I agree the toddlers are very adorable. I love the interactions they brought with the toddlers and I like how they use the idea of slightly older toddlers than in the previous games though I enjoy them too (but I'm bias since I'm a family player lol) I feel like I can remake my 3 year old and it feel accurate to who he is. I just wish they would make the babies more than an object.
    "Bada su the gorn bada su the brawn bada bady oda aba donk donk donk gerbits gerbits vo gerbits".
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    CinebarCinebar Posts: 33,618 Member
    Sofmc9 wrote: »
    I also adore the toddlers, just look at this face aaaw

    QqO3khn.png

    I agree the toddlers are very adorable. I love the interactions they brought with the toddlers and I like how they use the idea of slightly older toddlers than in the previous games though I enjoy them too (but I'm bias since I'm a family player lol) I feel like I can remake my 3 year old and it feel accurate to who he is. I just wish they would make the babies more than an object.

    Yes, these toddlers are the best as I have said many times. But you can't build an entire game on toddlers. That was more what three years ago or at least two. Look at teens, elders, or even kids, all reproductions of the adult.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    Noree_DoreeNoree_Doree Posts: 1,470 Member
    Cinebar wrote: »
    Sofmc9 wrote: »
    I also adore the toddlers, just look at this face aaaw

    QqO3khn.png

    I agree the toddlers are very adorable. I love the interactions they brought with the toddlers and I like how they use the idea of slightly older toddlers than in the previous games though I enjoy them too (but I'm bias since I'm a family player lol) I feel like I can remake my 3 year old and it feel accurate to who he is. I just wish they would make the babies more than an object.

    Yes, these toddlers are the best as I have said many times. But you can't build an entire game on toddlers. That was more what three years ago or at least two. Look at teens, elders, or even kids, all reproductions of the adult.

    I absolutely agree. They need to take time to improve on all age groups. They're all too similar. The time they took to make toddlers who and what they are is the same time, or more, they need to expand on other age groups individually. I'm really disappointed at the fact that they haven't tried to improve them since releasing toddlers.
    "Bada su the gorn bada su the brawn bada bady oda aba donk donk donk gerbits gerbits vo gerbits".
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    MidnightAuraMidnightAura Posts: 5,809 Member
    JoAnne65 wrote: »
    Sims in 4 do multitask. Thats something that is a fact. All of the rest of this is opinionated .
    What sims in Sims 4 do, is combining two actions without player’s input, in turns. When drinking a glass of water while talking that makes sense, but not when I order them to mix drinks while dancing and this happens.

    8eJlDFo.png

    I also think multitasking should save time, not make things last much longer to a point where it really becomes a drag. That's the whole point of multitasking. I understand why people like this aspect in Sims 4, the principle, but I think some critique to the way they implemented it is justified here. It's great sims can sit down to talk to other sims standing up. It's not so great though they'll do it all the time, sit down to talk. Also when you wanted them to just talk standing up. Nor is it fun to me, when I order my kid to make his homework, mom who is having a meal at the other end of the table will autonomously start to talk to him. Because he won't be multitasking, he will stop making homework. Like I said, they didn't manage to really combine two actions, they make them do it in turns. So while I, the player, wanted my kid to do his homework, the game hinders that and the multitasking feature is to blame there.

    Actually, when I've played Sims 4 for a while and return to Sims 3, I bless the fact the actions are so clearly seperated. I can order them to do a series of tasks (up to 10 I believe?) and they'll do them. Sims in 4 remind me of my daughter, who has ADD. She's constantly distracted, doesn't finish what she started but constantly starts to do other things instead because her head's filled with thoughts and whims and she's just not able to focus.

    Precisely!

    I mean multi tasking sounds good in theory, the execution is frustrating. Meals can take hours, if a sim is painting or writing and another sim starts talking to them the task can last most of the day and like you say it’s not multi tasking. It’s stop to socialise, socialise, eat, socialise, socialise eat.

    Previous games if sims all sat at a table they had a conversation automatically and it didn’t take all day. My sims had actually had time for activities and had fulfilling lives!
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    drake_mccartydrake_mccarty Posts: 6,115 Member
    So many people here bringing up the excellent point that multitasking isn’t really true multitasking. It’s juggling. So true, but it was never intended to be true multitasking if you ask me.

    If I were having a real conversation through this game with another real person, since this game was designed to be just like that, the underlying time it takes to finish an action like eating would be less noticeable. I don’t think this feature was inspired by the desire to make sims more productive, at least not primarily, I think the social aspect of the online game played more into it. Give players the ability to hold believable conversations through these sims, which I guess means talking while doing many different things, instead of having a separate chat box for socialization. Just my opinion, probably straying a little from the topic so I do apologize for that.
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    Sofmc9Sofmc9 Posts: 499 Member
    edited May 2019
    I really like that sims can hold dishes and talk to others.. kids talking to parents when they're cooking or telling parents stories while they're having coffee lol. I've wanted this in previous games. @Noree_Doree Next I want sims to hold babies while talking to sims. :3

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    luvdasims55luvdasims55 Posts: 14,649 Member
    As has been said, I also think the concept of multitasking is great, but the execution of it is really bad. Time management is a real challenge in this game as it is. By the time you sleep, eat, shower, use the toilet, and put in a day at work, there's not a whole lot of personal time left in the day. So when "multitasking" causes a sim to take a long time doing something, it defeats the whole purpose imo and shouldn't even be an option until they are able to execute it in a time saving fashion.

    I would love to see real multitasking in 5 that actually saves time for our sims.
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    Sofmc9Sofmc9 Posts: 499 Member
    "Like when reading and listening to the radio (as I've stated before) they do both at the same time without stopping."

    Well, sims can read and listen to the radio in TS4 too, and if they want a snack they'll still listen to the audio and grab a snack from the fridge while carrying the book.

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    Sofmc9Sofmc9 Posts: 499 Member
    edited May 2019
    Ah toddlers can listen to audio while reading a book as well.

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    ClarionOfJoyClarionOfJoy Posts: 1,945 Member
    edited May 2019
    Cinebar wrote: »

    Hey, I understand TS4 is quite entertaining and has it's moments. I had some fun with what I did purchase for TS4. I have been trying to ask the simple question why does this game get Eight years compared to the older games? I'm sorry, I'm not seeing that it's any more special than any of the others. They all have great things in them, they all have problems in some areas, and they all cost us a ton of money. But for some reason TS4 is supposed to be the be all, end all to get three more years (total of eight?) before they even think about ending it. I'm just not seeing it. TS1 players had many more wishes to fill, so did TS2, and TS3 but I can't quite see TS4 as so special and above them all that it even deserved the past five years. The problem to me is, it's not about how special it is or if it's any better than the others, but why the heck they are dragging this out for enternity, piecmealing content we knew was going to come anyway. If I look at it in that frame of mind, I can't really see much they added (new ideas) that is so new and special (in packs) that I would have wished for any of it. Such as groups (which is a fail often in some cases), and what else is really new? Not much but we waited years to get anything similar to the other games, while they worked on these so called new ideas. I'm sorry, but I don't see it's been worth it to just throw the other games under the bus (they often put down their own older games) to say how great TS4 has been when in reality it hasn't been all that special.

    I agree. I was patient a few months back, but now I think I'm over it and just want EAxis to get on to working on TS5. TS4 is the worst iteration ever and it gets dragged out the longest? I wish EAxis would at least tell us they're working on a really robust and flexible game engine for TS5 right now. Something to look forward to.

    Meanwhile, TS4 players are making a big deal out TS4's artstyle and toddlers. Well, hate to break it to those people - most people aren't going to buy a game just on those two things alone. And it's multitasking? It takes more time to multitask than to do them individually, thus defeating its purpose.

    I'd like to think though that the reason why they are taking so long is because maybe they ARE working on a robust engine for TS5. But at the same time, they need to keep selling TS4, hence the silence. Because think about it - if development of TS5 is officially announced, I don't think anyone is going to care to keep buying TS4 stuff, especially if TS5 turns out to be way better, combining the best of TS1 though TS4 (not its artstyle though - yuck, lol!), and adding amazing new features.

    We should start posting about our hopes for TS5 so they can consider including these capabilities into the game engine, if not now, then when they start to develop it. Post about what you love from each iteration and hopefully they will include those things in the next engine!

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    CinebarCinebar Posts: 33,618 Member
    edited May 2019
    Cinebar wrote: »

    Hey, I understand TS4 is quite entertaining and has it's moments. I had some fun with what I did purchase for TS4. I have been trying to ask the simple question why does this game get Eight years compared to the older games? I'm sorry, I'm not seeing that it's any more special than any of the others. They all have great things in them, they all have problems in some areas, and they all cost us a ton of money. But for some reason TS4 is supposed to be the be all, end all to get three more years (total of eight?) before they even think about ending it. I'm just not seeing it. TS1 players had many more wishes to fill, so did TS2, and TS3 but I can't quite see TS4 as so special and above them all that it even deserved the past five years. The problem to me is, it's not about how special it is or if it's any better than the others, but why the heck they are dragging this out for enternity, piecmealing content we knew was going to come anyway. If I look at it in that frame of mind, I can't really see much they added (new ideas) that is so new and special (in packs) that I would have wished for any of it. Such as groups (which is a fail often in some cases), and what else is really new? Not much but we waited years to get anything similar to the other games, while they worked on these so called new ideas. I'm sorry, but I don't see it's been worth it to just throw the other games under the bus (they often put down their own older games) to say how great TS4 has been when in reality it hasn't been all that special.

    I agree. I was patient a few months back, but now I think I'm over it and just want EAxis to get on to working on TS5. TS4 is the worst iteration ever and it gets dragged out the longest? I wish EAxis would at least tell us they're working on a really robust and flexible game engine for TS5 right now. Something to look forward to.

    Meanwhile, TS4 players are making a big deal out TS4's artstyle and toddlers. Well, hate to break it to those people - most people aren't going to buy a game just on those two things alone. And it's multitasking? It takes more time to multitask than to do them individually, thus defeating its purpose.

    I'd like to think though that the reason why they are taking so long is because maybe they ARE working on a robust engine for TS5. But at the same time, they need to keep selling TS4, hence the silence. Because think about it - if development of TS5 is officially announced, I don't think anyone is going to care to keep buying TS4 stuff, especially if TS5 turns out to be way better, combining the best of TS1 though TS4 (not its artstyle though - yuck, lol!), and adding amazing new features.

    We should start posting about our hopes for TS5 so they can consider including these capabilities into the game engine, if not now, then when they start to develop it. Post about what you love from each iteration and hopefully [/b]they will include those things in the next engine!


    I don't believe that anymore. What I see is past CM saying we don't matter anymore (though we are the reason they are still making The Sims), because hey, we will buy anything, it's almost guarenteed (her words) we will, so we are fly over country, while they chase windmills (teens on instagram). And it must be true if we helped this game make a billion in the past five years, it proves her point, so no need to fill this game or any other with what core players wanted or their suggestions of what is fun and what is not, as long as those teens rich parents on instagram (her own description of them) can start buying and keep it going. To me, that's a very good reason for me to not be around when TS5 is released. It's like a bad relationship. The partner belittles, smirks, says you ask for too much, insults (never look at twitter or Reddit if you don't want to see what is said) treats the 'buyer' as a doormat, knows they will keep coming back for more, and then we wonder why we get no respect.

    ETA: And for that 35% increase yearly of new players, well, EA/Maxis here is news for you. You keep those 35% new players (have fun!) because core players are walking out and will not be buying just anything when you roll out TS5, it's over. Take the new 35% you gain yearly and build a new core base, without those of us who have bought every iteration you built, nothing taste more like sour milk more than the hubris words of developers and CMs who tell their customers, they don't need our money or ideas, anymore, because there are two birds over there in the bush, well go catch them...we won't be buying anymore now that we have seen the light of day, and frankly no longer give a darn.
    Post edited by Cinebar on
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    Noree_DoreeNoree_Doree Posts: 1,470 Member
    Cinebar wrote: »
    Cinebar wrote: »

    Hey, I understand TS4 is quite entertaining and has it's moments. I had some fun with what I did purchase for TS4. I have been trying to ask the simple question why does this game get Eight years compared to the older games? I'm sorry, I'm not seeing that it's any more special than any of the others. They all have great things in them, they all have problems in some areas, and they all cost us a ton of money. But for some reason TS4 is supposed to be the be all, end all to get three more years (total of eight?) before they even think about ending it. I'm just not seeing it. TS1 players had many more wishes to fill, so did TS2, and TS3 but I can't quite see TS4 as so special and above them all that it even deserved the past five years. The problem to me is, it's not about how special it is or if it's any better than the others, but why the heck they are dragging this out for enternity, piecmealing content we knew was going to come anyway. If I look at it in that frame of mind, I can't really see much they added (new ideas) that is so new and special (in packs) that I would have wished for any of it. Such as groups (which is a fail often in some cases), and what else is really new? Not much but we waited years to get anything similar to the other games, while they worked on these so called new ideas. I'm sorry, but I don't see it's been worth it to just throw the other games under the bus (they often put down their own older games) to say how great TS4 has been when in reality it hasn't been all that special.

    I agree. I was patient a few months back, but now I think I'm over it and just want EAxis to get on to working on TS5. TS4 is the worst iteration ever and it gets dragged out the longest? I wish EAxis would at least tell us they're working on a really robust and flexible game engine for TS5 right now. Something to look forward to.

    Meanwhile, TS4 players are making a big deal out TS4's artstyle and toddlers. Well, hate to break it to those people - most people aren't going to buy a game just on those two things alone. And it's multitasking? It takes more time to multitask than to do them individually, thus defeating its purpose.

    I'd like to think though that the reason why they are taking so long is because maybe they ARE working on a robust engine for TS5. But at the same time, they need to keep selling TS4, hence the silence. Because think about it - if development of TS5 is officially announced, I don't think anyone is going to care to keep buying TS4 stuff, especially if TS5 turns out to be way better, combining the best of TS1 though TS4 (not its artstyle though - yuck, lol!), and adding amazing new features.

    We should start posting about our hopes for TS5 so they can consider including these capabilities into the game engine, if not now, then when they start to develop it. Post about what you love from each iteration and hopefully [/b]they will include those things in the next engine!


    I don't believe that anymore. What I see is past CM saying we don't matter anymore (though we are the reason they are still making The Sims), because hey, we will buy anything, it's almost guarenteed (her words) we will, so we are fly over country, while they chase windmills (teens on instagram). And it must be true if we helped this game make a billion in the past five years, it proves her point, so no need to fill this game or any other with what core players wanted or their suggestions of what is fun and what is not, as long as those teens rich parents on instagram (her own description of them) can start buying and keep it going. To me, that's a very good reason for me to not be around when TS5 is released. It's like a bad relationship. The partner belittles, smirks, says you ask for too much, insults (never look at twitter or Reddit if you don't want to see what is said) treats the 'buyer' as a doormat, knows they will keep coming back for more, and then we wonder why we get no respect.

    ETA: And for that 35% increase yearly of new players, well, EA/Maxis here is news for you. You keep those 35% new players (have fun!) because core players are walking out and will not be buying just anything when you roll out TS5, it's over. Take the new 35% you gain yearly and build a new core base, without those of us who have bought every iteration you built, nothing taste more like sour milk more than the hubris words of developers and CMs who tell their customers, they don't need our money or ideas, anymore, because there are two birds over there in the bush, well go catch them...we won't be buying anymore now that we have seen the light of day, and frankly no longer give a darn.

    I'm with you. This is the first and last time I'm being taken as a fool in this franchise. I'm not coming back. I know they aren't going to put effort in a sims 5 (Go ahead maxis prove me wrong I dare you). Either way I'm with you. I'm done. I'm just glad I have other things to fall back on.
    "Bada su the gorn bada su the brawn bada bady oda aba donk donk donk gerbits gerbits vo gerbits".
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    MidnightAuraMidnightAura Posts: 5,809 Member
    I have to agree with Cinebar on that. Although it was the former CM that made those comments but I absolutely take your point.

    I think of the reasons this game is being piece mealed is because other EA titles are not doing so well. Other communities will not tolerate certain practices of theirs and sales have impacted hugely. But as the former CM said, they know they will have sales from whatever the sims releases. They could release a toilet and sink pack tomorrow and every game changer would be squealing in delight. Also notice when they announced an increase in certain EA titles for consumers? That was just for the Sims 4. No other EA title was affected.

    I do wonder why some people think the Sims 5 is going to be this amazing game filled with depth and incorporating all the lost features like open world. Why would they bother to do that? They admitted they struggled with an open world before, from what I can tell by sales of the sims 4 and by apparently how difficult things are to make - where is the incentive to push the limits and include those things when the current iteration lacks so much but apparently has the best sales. That surely is sending a message to the powers that be that the community is happy with the status quo, where is the incentive to change? Be much easier to keep future games similar and piece meal those as much as they can get away with because they know people will buy it.

    They don't care about veteran simmers of the older titles. We are irrelevant. And when and if a sims 5 comes to fruition the sims 4 fans will also be irrelevant. It's a strange marketing strategy for a game where you isolate your fans that made your series a success but then again when all they want is your money for little return it kinda makes sense as anyone not in their target market can see their nickel and diming for what it is.
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    CinebarCinebar Posts: 33,618 Member
    edited May 2019
    I have to agree with Cinebar on that. Although it was the former CM that made those comments but I absolutely take your point.

    I think of the reasons this game is being piece mealed is because other EA titles are not doing so well. Other communities will not tolerate certain practices of theirs and sales have impacted hugely. But as the former CM said, they know they will have sales from whatever the sims releases. They could release a toilet and sink pack tomorrow and every game changer would be squealing in delight. Also notice when they announced an increase in certain EA titles for consumers? That was just for the Sims 4. No other EA title was affected.

    I do wonder why some people think the Sims 5 is going to be this amazing game filled with depth and incorporating all the lost features like open world. Why would they bother to do that? They admitted they struggled with an open world before, from what I can tell by sales of the sims 4 and by apparently how difficult things are to make - where is the incentive to push the limits and include those things when the current iteration lacks so much but apparently has the best sales. That surely is sending a message to the powers that be that the community is happy with the status quo, where is the incentive to change? Be much easier to keep future games similar and piece meal those as much as they can get away with because they know people will buy it.

    They don't care about veteran simmers of the older titles. We are irrelevant. And when and if a sims 5 comes to fruition the sims 4 fans will also be irrelevant. It's a strange marketing strategy for a game where you isolate your fans that made your series a success but then again when all they want is your money for little return it kinda makes sense as anyone not in their target market can see their nickel and diming for what it is.

    I used to respect Maxis as a company. It was filled with genuises like Will Wright, Lucy Bradshaw (though she messed up SimCity 2013) Tim Letourneau, Bell, Goopy, and dozens more. That company is long gone. What we see now, is a company filled with so much hubris they can't even relate to what I have been saying, and that is not a company I want to support anymore. No matter how fun something looks , it comes down to self respect> I pay for a product, I expect it to work correctly 99% of the time, or get a quick fix, I'm not going to play their head games of buy now, fix later, buy now, change later, buy now, get insulted later for complaining or pointing out flaws or bad implementation or lack luster, or be coaxed into 'feeling sorry' for them. So much so I start to believe somehow what I have purchased is remarkable when it's not, the best of any iteration when it's not, the less buggy when it's not, the most special, when it's not, the best they could do, when it's not, just to be part of a community who would buy everything, according to Maxis own employees or X employees. This team is Not that team, and no, I don't owe this team anything at all. I paid for a product, I hear it doesn't matter if we like it or not, we would buy it anyway (maybe that's true) and all that matters is where to get more money to pump out more trash and send those who insult their customers to a tropic vacation, and promote them to even a higher status. No, Maxis you aren't Will Wright's teams, and you don't deserve another dime.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
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    luvdasims55luvdasims55 Posts: 14,649 Member
    Sadly, I have to agree with what is being said here. I'm guilty of hanging in there until the release of cats and dogs. It took me a long while to finally realize the sims franchise isn't what it used to be anymore. I was very patient and finally had enough. It will be interesting to see if this franchise is still a success 5 to 10 years from now.
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    MidnightAuraMidnightAura Posts: 5,809 Member
    I agree, the glory days of Maxis is long gone. What’s left is a completely different ethos and a shadow of its former self. And I’m sorry but even the excuse of “The sims has always had dlc” doesn’t ring true. It may have had but not to this extent. Who would have thought back in 2001 one day we would pay for the ability for sims to watch a movie or pay to do laundry or bowling?
    Yes some games have dlc, but it’s worlds apart from sims dlc. There is a reason this publisher is ridiculed in other communities for fleecing fans for every penny and fans just opening their wallets even whilst complaining about it. And it seems even the powers that be know the money is guaranteed at some stage. Where is the incentive to push boundaries, to make something amazing, to try something new (and by new I don’t mean boss fights in linear stories) when all they have to do is recycle a feature, change some elements of it, cut out a lot of features we know and love, throw in some cas items, a new bathroom set, give it to some game changers who will squeal and gush over it and release it. It’s almost a very arrogant view. If ever there is a game that needs competition it’s the Sims.
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    nickibitswardnickibitsward Posts: 3,115 Member
    I have my own thoughts on why EA has continued on with Sims 4, even after it started off all wrong as a salvaged online game without half the content of the previous iterations. They know people will pay for the Sims. Some will pay for every scrap of product just to find interest in the game for a few more days, weeks, months. So why not just continue on for years and years? Doesn't require as much effort as doing Sims 5. Saves time, saves money. And to be perfectly blunt, they've grown lazy.
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    Sara1010PSara1010P Posts: 891 Member
    [/quote]
    Well, hate to break it to those people - most people aren't going to buy a game just on those two things alone.

    Sorry if this comes out looking odd, I am not good at doing the quote thing on this forum. Anyway, the above is true of most old sim players, players who started off with any of the games from Sims 1 through Sims 3, however I am not so sure about the generation they are aiming this game at. The fact that they aimed to make this game an online social type game in the beginning shows they are not connected with what their original fan base wants, but at the same time, even with all the backlash that has happened, the game itself is still selling enough for them to continue for another what, 3 years or so? So while the backlash from us the original fans shows them we are not pleased, they are seeing that there is still a market for this game the way they are producing it now. It worries me for TS5 to be honest. I like the Sims 4, I really do. It is not my favorite of the series by any means, but I get a lot of enjoyment out of playing it, however, there have been too many things not done correctly to make up for the things (Toddlers, Vampires, ect) that they did do really well. If they continue in the trend of trying to make it an online social/mobile type of game, I won't be here for Sims 5.
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    mirta000mirta000 Posts: 2,974 Member
    The game is doing so well, that it's free! Honestly I've never seen a game that is still pulling a lot of sales to ever do that...
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    LaneBoy1995LaneBoy1995 Posts: 133 Member
    mirta000 wrote: »
    The game is doing so well, that it's free! Honestly I've never seen a game that is still pulling a lot of sales to ever do that...

    I think its pathetic at this point. They are just trying to get new young people. Imagine how many new players they will get this week and the money they will make with dlcs with this people.
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    MidnightAuraMidnightAura Posts: 5,809 Member
    mirta000 wrote: »
    The game is doing so well, that it's free! Honestly I've never seen a game that is still pulling a lot of sales to ever do that...
    Have they said why they are giving the game away for free for a whole week?

    Presumably it’s not out of the goodness of their hearts.

    But keep that in mind for the next earnings call when they brag that their downloads are way above what they projected etc.
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