So I don’t know if this is just my game but whenever I play with a specific household for a while and I decide to switch over to another household that I haven’t played yet, the sims in that new unplayed household have already quit their jobs for new careers that they don’t have the skill points for.
Is this happening in anyone else’s game?
It’s really annoying because then I have to make them quit their new careers and return to the old careers starting at Level 1
Comments
All my creations are CC free.
Nope.
I don’t have any mods or CC in my game.
And those sims have jobs because you created them yourself or downloaded them from the gallery with jobs already, right?
Then that is really odd. I have never had this happened to me as far as I can remember. It must be some sort of bug, sorry I can't be more helpful.
All my creations are CC free.
Actually, no. The Sims that I’m talking about are premade.
For instance, Mortimer Goth comes in the game with a career as a writer (I know this because I just know). But if I play with another household for too long and I decide that I want to play the Goths for the first time, by the time I get there Mortimer has probably quit his job to become a doctor or something.
Am I making sense?
Yes you are
I never play or paid attention to premades' jobs but the game shouldn't have any sort of story progression like that, I don't think the issue is by design.
All my creations are CC free.
YES! Exactly! Thank heavens it isn’t only me lol
SimsVip career cheats
Carl's TS4 career cheats
TwistedMexi's career cheats
edited to remove spacing error
got so tired of bella and nancy both becoming stay at home moms constantly when both already had great and fitting jobs (secret agent and criminal, respectively). and dominic fyres kept trying to become a masseuse before i flagged his household as played too (and seasons finally gave me something to do with them other than just ensure they kept the same jobs. moira is a great option for gardener, botanist path in my game)
the munch matriarch is a random street food vendor in my game, but i just haven't cared enough to fix that. (well, that and i have no clue what she even was in the first place). and i've got dozens upon dozens of jobless townies that just don't get used for anything. it seems like the game even forgets they're there. some of them haven't even done walkbys in ages
...this was actually one of the reasons i installed mccc for a few days, hoping to set various sims for specific careers, but that doesn't seem to be an option in all the stuff it can do. (it was handy for fixing a set of family relationships that got borked, and trying to get my vampire, alien, and ghost butlers to work. though, just in a short-term capacity for the non-aliens, unfortunately)
I started a new game and I went to each and every premade household so that they’re marked as “played” now. I think that’ll prevent them from quitting their jobs.
It was SO tedious and time consuming.
Correct! In TS2 those jobs are handled by either townies or NPCs, depending on the job. The only way a playable sim - pre made or own - did any of that is via the 'work as...' option, and then it was only for as long as you chose to let it run. How much of this is stupidity, lousy/lazy programming, or a FUBAR engine I have no idea.
For clarification, do I have to mark them as played to prevent them from losing their jobs or do I just have to move them to My Housholds?
Thanks!
Yes, select the heart symbol and mark them as played. The household should then move to your My Households tab and count against your allotted 150 sims. You don't actually have to play them.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
Thanks. I tried doing that, and I noticed that a household cannot be marked as Played and in Other Households at the same time. Because they are automatically marked as Unplayed when moved to Other Households.
What are the consequences of having more than 150 Sims in My Households?
I do apologise. I just got up when I posted. I'll try again
You DO have to play them if you want to prevent the game from changing their careers. You don't have to play them any length of time as long as you go into live mode with the household. This will move the household into My households and darken the plumbomb. Their careers will become fixed.
I believe 150 played sims is a hard limit in an unmodded game. You can't play any more sims after that limit is reached. These played sims in my households will not get culled by the game.
The game can do pretty much what it likes to any sims in Other Households. I am not 100% sure, but if the game doesn't find suitable sims in there for a needed role, the it will generate sims. Once another cap is reached (800 sims, I think), then the game will remove some sims, but not from My Households.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
Thanks.
I see the option to set the maximum to 200 (and even infinite) although 150 is marked as recommended.
I also thought that only those in Other Households can appear in the hiring panel of businesses such as restaurants and retail stores. However, I was very surprised to see one of the Sims in My Households in the hiring panel of Chez Llama. I think that was because that Sim is not placed in a residential lot.
Aside from being in My Households or not, being placed in a lot could probably be a factor too.
The game do use premade Sims for careers like doctors, scientists, cops and other active careers