Hello @MrLove17
Try moving your whole mods folder to the desktop.
Delete the cache files https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
I removed all custom careers and still getting same message. I would want to try that method but I feel that is way to time consuming. Any other method?
And I checked almost everything to see if the mod was updated so idk which mods would be outdated. And i tried game without mods and it worked fine no last exception. So its definitely a mod but idk which one, especially since I've never gotten this last exception before.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>bf894653a2292f6b5d0eefaf</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-22 23:21:09</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>aspiration_tuning.py:78</categoryid><desyncid>bf894653a2292f6b5d0eefaf</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Startup error for service event_manager_service. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'objective_test') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 244, in c_api_zone_init File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 130, in start_services File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 318, in start_services File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 306, in _start_service File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 779, in inject_last_exception_log File ".\🐸🐸🐸🐸 4.3.5.142c\turbolib2\utils\injector.py", line 22, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 303, in _start_service File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 73, in start File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in register_callbacks File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in <listcomp> AttributeError: 'NoneType' object has no attribute 'objective_test' rtim=0</desyncdata></report> <report><version>2</version><sessionid>bf894653a2292f6b5d0eefaf</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-22 23:21:46</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>state.py:1825</categoryid><desyncid>bf894653a2292f6b5d0eefaf</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_create_object at 0x14c0757a0>, args: (917895756714619537, 14450, 0, 0, 1, 0), kwargs: {} AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_location_changed'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_location_changed') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 779, in inject_last_exception_log File ".\🐸🐸🐸🐸 4.3.5.142c\turbolib2\utils\injector.py", line 22, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 74, in c_api_create_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 195, in __init__ File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 94, in __init__ File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__ File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 677, in __init__ File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 508, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1825, in __init__ AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_location_changed' rtim=0</desyncdata></report> </root>
And I checked almost everything to see if the mod was updated so idk which mods would be outdated. And i tried game without mods and it worked fine no last exception. So its definitely a mod but idk which one, especially since I've never gotten this last exception before.
Hello @MrLove17
You will need to do the testing to find out the mod cause of the issue.
If you have a lot of mods/cc, use the 50/50 method. Put half of your mods/cc into the mods folder then start the game and see if the issue is still there. If the issue is not there, then you know that those items work okay with the game. Then you can test the other half of your cc/mods.
If the game doesn't work with the first half, you will need to keep testing them to see what is causing problems. Then you will need to test the second half of your cc/mods too
Hi, I really need help! It's been bugging me and my game is basically unplayable with this. @rosemow
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:42:27</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen
KeyError: 'slot_component'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:42:27</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen
KeyError: 'slot_component'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen
KeyError: 'slot_component'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:43:57</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground
File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object
File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen
KeyError: 'slot_component'
rtim=0</desyncdata></report>
</root>
Hello @Keyenpeydee
Try moving your whole mods folder to the desktop.
Delete the cache files https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
Hello @Keyenpeydee
Try moving your whole mods folder to the desktop.
Delete the cache files https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
Can anyone help me pleaase? [cjiang] Error occurred within the tag named 'sim_filter' (value: V) (UnavailablePackSafeResourceError) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 284, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 440, in load_data_into_class_instances File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\PublicUnlock.py", line 13, in _unlock File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\tmex-BetterExceptions.py", line 413, in tm_get_last_tuning File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 807, in _load_tunable File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2107, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2087, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 573, in get sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceError rtim=0
@rosemow, unfortunately, the issue is still there, I can go into build mode but I cannot go into gameplay. This was the last exception I got:
<report><version>2</version><sessionid>6b22a2b53aad06b75d0fef21</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-23 22:30:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>skill_tests.py:281</categoryid><desyncid>6b22a2b53aad06b75d0fef21</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'get_max_skill_value') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 149, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 499, in invoke_registered_callbacks_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\crafting\music.py", line 196, in _set_up_dictionaries File "T:\InGame\Gameplay\Scripts\Server\statistics\skill_tests.py", line 281, in skill_range_max AttributeError: 'NoneType' object has no attribute 'get_max_skill_value' rtim=0</desyncdata></report>
Hello @jackbamlover7
Try moving your whole mods folder to the desktop.
Delete the cache files https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
Hey, so I have an issue with the Last Exception messages. I've completely removed every file and put in only a limited amount, I have been using the last exception website for help also using the Mod Conflict Detector, and yet I am still receiving error messages and I have hardly any files in my Mod folder now, and the ones I do have, are at the latest updates. It's so frustrating because my game lags out when it receives the error. I've removed the cache folder, localthumb ect. Heck i even emailed my L.E to the L.E email. [ No reply as of yet unfortunately]. Can someone help decipher the l.e log ? I have tried looking through the log but haven't been able to see anything that stands out.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> <report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> <report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> <report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:22</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> </root>
@rosemow ,So, I removed all mods, no issues, then did the 50/50 thing once more, and its something of Littlemssam's, All my CC is almost back in the game, and almost all mods I had in it during the messages are almost back in without any messages so far. I was gonna do the 50/50 again, but was trying to see if i could get away with just having the L.E figured out instead, should've just went and did the 50/50 instead of bein so lazy lmao
@rosemow ,So, I removed all mods, no issues, then did the 50/50 thing once more, and its something of Littlemssam's, All my CC is almost back in the game, and almost all mods I had in it during the messages are almost back in without any messages so far. I was gonna do the 50/50 again, but was trying to see if i could get away with just having the L.E figured out instead, should've just went and did the 50/50 instead of bein so lazy lmao
hi guys, can someone help me with this? i have removed all of my mods, careers, traits and what not but its still doing this, can someone explain the issue? thank you
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>b8e72cf1264c6a7d5d115e42</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 00:35:56</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>tunable.py:196</categoryid><desyncid>b8e72cf1264c6a7d5d115e42</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Error occurred within the tag named 'BEACH_LOCATOR_TAG' (value: E) (UnavailablePackSafeResourceError) Traceback (most recent call last): File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 41, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 12, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby_utils.py", line 13, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby_tuning.py", line 13, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\traits\traits.py", line 10, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\autonomy\content_sets.py", line 10, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\balloon\tunable_balloon.py", line 11, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_variant.py", line 8, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 24, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module File "T:\InGame\Gameplay\Scripts\Server\routing\walkstyle\wading_tests.py", line 11, in <module> File "<frozen importlib._bootstrap>", line 983, in _find_and_load File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked File "<frozen importlib._bootstrap>", line 668, in _load_unlocked File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 88, in load_module File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 94, in post_load File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 83, in process_tuning File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 577, in load_module_tuning File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 709, in feed_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 729, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\enum.py", line 32, in __call__ KeyError: 'Func_Locator_BeachPortal'
During handling of the above exception, another exception occurred:
Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 191, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1778, in _convert_to_value File "T:\InGame\Gameplay\Scripts\Core\enum.py", line 34, in __call__ ValueError: invalid literal for int() with base 10: 'Func_Locator_BeachPortal'
During handling of the above exception, another exception occurred:
Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 196, in load_etree_node sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceError rtim=0</desyncdata></report> </root>
Hello! Can somebody please help me decode my last exception file? I have a LOT of mods and I can't go figuring out which one causes issues one by one. I have several scrip mods installed but they never caused problems as long as I keep them up to date. Any help here is welcome!
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>2b4472c3088d9955d12a093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 17:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>2b4472c3088d9955d12a093</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> <report><version>2</version><sessionid>2b4472c3088d9955d12a093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 17:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>2b4472c3088d9955d12a093</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type AttributeError: 'NoneType' object has no attribute 'can_add' rtim=0</desyncdata></report> </root>
If you have a lot of mods/cc, you could use the 50/50 method. Put half of your mods/cc into the mods folder then start the game and see if the issue is still there. If the issue is not there, then you know that those items work okay with the game. Then you can test the other half of your cc/mods.
If the issue is still there with the first half, you will need to keep testing them to see what is causing the problem. Then you will need to test the second half of your cc/mods too.
Thanks, @rosemow. I've been checking that list and updating/testing everything already but i'm gonna keep trying. is there anything in my last exception that indicates anything or any direction I could look? I've seen before in this thread some people can say if it's some more of custom career or a certain item that was referenced in their last exceptions? If somebody can read my file and give me any more direction I would appreciate that a lot. Thanks again!!
Thanks, @rosemow. I've been checking that list and updating/testing everything already but i'm gonna keep trying.
is there anything in my last exception that indicates anything or any direction I could look? I've seen before in this thread some people can say if it's some more of custom career or a certain item that was referenced in their last exceptions? If somebody can read my file and give me any more direction I would appreciate that a lot. Thanks again!!
I am sorry but there aren’t any particular mods or cc items listed in your LE message. You will need to test to see which are the cause.
Comments
My Website: https://sims4.aldavor.net
#keepitfree
Try moving your whole mods folder to the desktop.
Delete the cache files
https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
This is a link to the broken /updated mods/cc thread
https://forums.thesims.com/en_US/discussion/960932/broken-updated-mods-cc-island-living-june-2019-patch#latest
There is information about broken mods/cc there., so check to see if you have any of the broken mods/cc
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>bf894653a2292f6b5d0eefaf</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-22 23:21:09</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>aspiration_tuning.py:78</categoryid><desyncid>bf894653a2292f6b5d0eefaf</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Startup error for service event_manager_service. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'objective_test')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 244, in c_api_zone_init
File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 130, in start_services
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 318, in start_services
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 306, in _start_service
File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 779, in inject_last_exception_log
File ".\🐸🐸🐸🐸 4.3.5.142c\turbolib2\utils\injector.py", line 22, in _wrapped_function
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 303, in _start_service
File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 73, in start
File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in register_callbacks
File "T:\InGame\Gameplay\Scripts\Server\aspirations\aspiration_tuning.py", line 78, in <listcomp>
AttributeError: 'NoneType' object has no attribute 'objective_test'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>bf894653a2292f6b5d0eefaf</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-22 23:21:46</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>state.py:1825</categoryid><desyncid>bf894653a2292f6b5d0eefaf</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_create_object at 0x14c0757a0>, args: (917895756714619537, 14450, 0, 0, 1, 0), kwargs: {}
AttributeError("'ImmutableSlots' object has no attribute 'tested_states_on_location_changed'") (AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_location_changed')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper
File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function
File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 779, in inject_last_exception_log
File ".\🐸🐸🐸🐸 4.3.5.142c\turbolib2\utils\injector.py", line 22, in _wrapped_function
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 74, in c_api_create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object
File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 195, in __init__
File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 94, in __init__
File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 677, in __init__
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 508, in __call__
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1825, in __init__
AttributeError: 'ImmutableSlots' object has no attribute 'tested_states_on_location_changed'
rtim=0</desyncdata></report>
</root>
Hello @MrLove17
You will need to do the testing to find out the mod cause of the issue.
If you have a lot of mods/cc, use the 50/50 method. Put half of your mods/cc into the mods folder then start the game and see if the issue is still there. If the issue is not there, then you know that those items work okay with the game. Then you can test the other half of your cc/mods.
If the game doesn't work with the first half, you will need to keep testing them to see what is causing problems. Then you will need to test the second half of your cc/mods too
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Try doing what I suggested in this link post in an earlier post on this page
https://forums.thesims.com/en_US/discussion/comment/17128488/#Comment_17128488
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:42:27</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen KeyError: 'slot_component' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:42:27</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen KeyError: 'slot_component' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:43:29</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen KeyError: 'slot_component' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>c1e44cf357f0a3345d0f4920</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-23 17:43:57</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>__init__.py:222</categoryid><desyncid>c1e44cf357f0a3345d0f4920</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'slot_component') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 664, in spawn_object_from_commodity File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 713, in _spawn_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 823, in _create_object_on_ground File "T:\InGame\Gameplay\Scripts\Server\objects\components\spawner_component.py", line 316, in create_spawned_object File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\create_object.py", line 47, in __call__ File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 546, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 810, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 85, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 222, in components_sorted_gen KeyError: 'slot_component' rtim=0</desyncdata></report>
</root>
Try moving your whole mods folder to the desktop.
Delete the cache files
https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
This is a link to the broken /updated mods/cc thread
https://forums.thesims.com/en_US/discussion/960932/broken-updated-mods-cc-island-living-june-2019-patch#latest
There is information about broken mods/cc there., so check to see if you have any of the broken mods/cc.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Thanks! I’m pretty sure I have updated the mods that needs to be updated, but I’ll do try to do it.
[cjiang] Error occurred within the tag named 'sim_filter' (value: V) (UnavailablePackSafeResourceError) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_injections.py", line 284, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 440, in load_data_into_class_instances File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\PublicUnlock.py", line 13, in _unlock File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\tmex-BetterExceptions.py", line 413, in tm_get_last_tuning File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 807, in _load_tunable File "E:\Builds\MCCC_6_3_2\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2107, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2087, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 573, in get sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceError rtim=0
Try removing the TMex Better exceptions tool mod, then download a fresh copy of it and see if the issue remains,
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<report><version>2</version><sessionid>6b22a2b53aad06b75d0fef21</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2019-06-23 22:30:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1220-1.200.000.397.Release</buildsignature><categoryid>skill_tests.py:281</categoryid><desyncid>6b22a2b53aad06b75d0fef21</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute 'get_max_skill_value')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 151, in c_api_server_init_tick
File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 149, in _execute_gen
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 499, in invoke_registered_callbacks_gen
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\crafting\music.py", line 196, in _set_up_dictionaries
File "T:\InGame\Gameplay\Scripts\Server\statistics\skill_tests.py", line 281, in skill_range_max
AttributeError: 'NoneType' object has no attribute 'get_max_skill_value'
rtim=0</desyncdata></report>
Try moving your whole mods folder to the desktop.
Delete the cache files
https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the game and see if the issues are still there. If it has helped with the issues, put your mods/ CC back into the newly generated mods folder that is in the sims 4 folder one by one or in batches and testing after each one to see which is the causes of the problem.
This is a link to the broken /updated mods/cc thread
https://forums.thesims.com/en_US/discussion/960932/broken-updated-mods-cc-island-living-june-2019-patch#latest
There is information about broken mods/cc there., so check to see if you have any of the broken mods/cc.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I've completely removed every file and put in only a limited amount, I have been using the last exception website for help also using the Mod Conflict Detector, and yet I am still receiving error messages and I have hardly any files in my Mod folder now, and the ones I do have, are at the latest updates. It's so frustrating because my game lags out when it receives the error. I've removed the cache folder, localthumb ect. Heck i even emailed my L.E to the L.E email. [ No reply as of yet unfortunately]. Can someone help decipher the l.e log ? I have tried looking through the log but haven't been able to see anything that stands out.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:05</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>444776c0ca250cd15d107984</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-24 01:24:22</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>444776c0ca250cd15d107984</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
</root>
Try testing without any mods in your mods folder. If you are still receiving LE messages with no mods there, you may be best on the AHQ EA site,
https://answers.ea.com/t5/The-Sims-4/ct-p/the-sims-4-en
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Hello
This link lists her mods that she has updated
https://www.patreon.com/posts/patch-updates-1-27746364
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>b8e72cf1264c6a7d5d115e42</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 00:35:56</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>tunable.py:196</categoryid><desyncid>b8e72cf1264c6a7d5d115e42</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Error occurred within the tag named 'BEACH_LOCATOR_TAG' (value: E) (UnavailablePackSafeResourceError)
Traceback (most recent call last):
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 41, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 12, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby_utils.py", line 13, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\sims\baby\baby_tuning.py", line 13, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\traits\traits.py", line 10, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\autonomy\content_sets.py", line 10, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\balloon\tunable_balloon.py", line 11, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_variant.py", line 8, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 24, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 87, in load_module
File "T:\InGame\Gameplay\Scripts\Server\routing\walkstyle\wading_tests.py", line 11, in <module>
File "<frozen importlib._bootstrap>", line 983, in _find_and_load
File "<frozen importlib._bootstrap>", line 967, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 668, in _load_unlocked
File "<frozen importlib._bootstrap>", line 638, in _load_backward_compatible
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 88, in load_module
File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 94, in post_load
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 83, in process_tuning
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 577, in load_module_tuning
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 709, in feed_node
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 729, in _load_node
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node
File "T:\InGame\Gameplay\Scripts\Core\enum.py", line 32, in __call__
KeyError: 'Func_Locator_BeachPortal'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 191, in load_etree_node
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1778, in _convert_to_value
File "T:\InGame\Gameplay\Scripts\Core\enum.py", line 34, in __call__
ValueError: invalid literal for int() with base 10: 'Func_Locator_BeachPortal'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 196, in load_etree_node
sims4.tuning.merged_tuning_manager.UnavailablePackSafeResourceError
rtim=0</desyncdata></report>
</root>
Repairing the game may help. To do that, go to games library in Origin, right click on the sims 4 picture and click repair.
Also, try delering the cache files
https://sims4.crinrict.com/eng/2014/09/delete-cache-files/
Then start the a fresh new save game and test to see if the issue remains
Don’t have any mods/cc in your mods folder when testing .
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>2b4472c3088d9955d12a093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 17:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>2b4472c3088d9955d12a093</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>2b4472c3088d9955d12a093</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-25 17:38:14</createtime><buildsignature>Local.Unknown.Unknown.1.52.100.1020-1.200.000.397.Release</buildsignature><categoryid>buff_component.py:1029</categoryid><desyncid>2b4472c3088d9955d12a093</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'can_add')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 778, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 799, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1132, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1362, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 396, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1110, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 237, in add_buff_from_op
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 1029, in _can_add_buff_type
AttributeError: 'NoneType' object has no attribute 'can_add'
rtim=0</desyncdata></report>
</root>
Appreciate your help in advance, thank you!
This is a link to a broken /updated mods/cc thread
https://forums.thesims.com/en_US/discussion/960932/broken-updated-mods-cc-island-living-june-2019-patch#latest
There is information about some of the broken mods/cc there., so check to see if you have any of the broken mods/cc.
If you have a lot of mods/cc, you could use the 50/50 method. Put half of your mods/cc into the mods folder then start the game and see if the issue is still there. If the issue is not there, then you know that those items work okay with the game. Then you can test the other half of your cc/mods.
If the issue is still there with the first half, you will need to keep testing them to see what is causing the problem. Then you will need to test the second half of your cc/mods too.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
is there anything in my last exception that indicates anything or any direction I could look? I've seen before in this thread some people can say if it's some more of custom career or a certain item that was referenced in their last exceptions? If somebody can read my file and give me any more direction I would appreciate that a lot. Thanks again!!
I am sorry but there aren’t any particular mods or cc items listed in your LE message. You will need to test to see which are the cause.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase