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MC Command Center Local Help/Chat Thread

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  • SimTresaSimTresa Posts: 3,209 Member
    SimTresa wrote: »
    Bonxie wrote: »
    SimTresa wrote: »
    Would that stop adults dropping everything and refusing to eat/use the bathroom because one of the kids is playing with the dollhouse and they suddenly want to do it too?

    It's already defined in the premade mc_tuner.cfg, which can also been downloaded on that page.
    “Play Dolls”
    
          13337,DollHouse_Play
          165004,autonomousSimPicker_dollhouse_PlayWith
    

    https://deaderpool-mccc.com/#/doc/automation


    Thanks, Bonxie. Now if I could just figure out why two separate households would rather put food that's just bene cooked on the coffee table when there's plenty of counter space closer to the stove along with dining tables... Can't remember if that had started before I started using MCCC or if it just got worse after.

    This isn't an MCCC thing, it's the just the game being aggravating.

    Was afraid of that.
    image.png
  • [Deleted User][Deleted User] Posts: 0 New Member
    The user and all related content has been deleted.
  • itsugitsug Posts: 1,613 Member
    Hey, Are there affair settings in MC Command Center and if so where can you exactly find them?

    All settings can be found in the documentation.
    https://deaderpool-mccc.com/#/doc/overview
    You should read through it one module at the time.
    Its interesting reading. :)
    Admin and on Support team of MC CmD @ Discord - https://discord.gg/Jcc8uRW
    MC CmD is available at https://deaderpool-mccc.com/
  • EnjoyfulSimmerEnjoyfulSimmer Posts: 1,242 Member
    edited February 2019
    Mcc aging is not exact and I dont like it. I use my own custom aging settings. Which mcc disables. So I wont be able to use this mod. I only wanted it to turn off annoying features like monsters under the bed and such.
    "Let Our Hearts And Hands Be Streched Out In Compassion Toward Others."
  • itsugitsug Posts: 1,613 Member
    edited February 2019
    Mcc aging is not exact and I dont like it. I use my own custom aging settings. Which mcc disables. So I wont be able to use this mod. I only wanted it to turn off annoying features like monsters under the bed and such.

    Doesnt sound like an MCCC issue at all to me.
    Try taking ALL of your mods out, including MCCC, roll a new game, and spend time in CAS, then go out and look at all your sims ages and see who's still on zero.
    When that is done, go get the following mod. ;)
    https://www.patreon.com/posts/cas-aging-fix-22793941
    Admin and on Support team of MC CmD @ Discord - https://discord.gg/Jcc8uRW
    MC CmD is available at https://deaderpool-mccc.com/
  • rk_simsrk_sims Posts: 3 New Member
    hey, does anyone know why in my mc command centre the "settings" module doesn't show up?! I just downloading the 6.1 version and even tried with older ones still nothing. I want to change the number of sims allowed in a household and I can't do that without the setting option, please help!!
  • BonxieBonxie Posts: 5,694 Member
    edited February 2019
    rk_sims wrote: »
    hey, does anyone know why in my mc command centre the "settings" module doesn't show up?! I just downloading the 6.1 version and even tried with older ones still nothing. I want to change the number of sims allowed in a household and I can't do that without the setting option, please help!!

    Where did you try it? Computer-, Sim- or Mailbox-Menu?

    It's on the Computer menu:
    Computer:MCCC > MCCC Settings > Gameplay Settings > Maximum Household Size

    Setting the max. Sim number higher than 8 for households will most certainly cause serious trouble in your game. If you know how to deal with it, then fine. If not, don't do it.

    You have been warned!

    There is no public 6.1. Do you use the Patreon preview or the public 6.0.1? Assuming that your game is up to date with the current patch 1.48.94, no older version of MCCC than 6.0.1 will work for you. Mod and game version are alligned (which is also valid for most of the other available script mods) so there is no chance to run an older MCCC on an updated game without problems.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • GalacticGalGalacticGal Posts: 28,216 Member
    Bonxie wrote: »
    rk_sims wrote: »
    hey, does anyone know why in my mc command centre the "settings" module doesn't show up?! I just downloading the 6.1 version and even tried with older ones still nothing. I want to change the number of sims allowed in a household and I can't do that without the setting option, please help!!

    Where did you try it? Computer-, Sim- or Mailbox-Menu?

    It's on the Computer menu:
    Computer:MCCC > MCCC Settings > Gameplay Settings > Maximum Household Size

    Setting the max. Sim number higher than 8 for households will most certainly cause serious trouble in your game. If you know how to deal with it, then fine. If not, don't do it.

    You have been warned!

    There is no public 6.1. Do you use the Patreon preview or the public 6.0.1? Assuming that your game is up to date with the current patch 1.48.94, no older version of MCCC than 6.0.1 will work for you. Mod and game version are alligned (which is also valid for most of the other available script mods) so there is no chance to run an older MCCC on an updated game without problems.

    I would like to ask, what is the best way to deal with a household over 8? I do know not to take them into the game's CAS, as any over 8 will be removed, which is disheartening for me, but not my Sims. But, also, the game refuses to save if I have more than 8 in the household. The only way I've learned to 'cope' with it is to split up the family to make room for the younger siblings yet to be born. Unhappy, much, but I don't blame anyone, just seek advice if there is a better way to get around this. Please, and thank you, in advance.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • taydevtaydev Posts: 912 Member
    Not sure if this is MCCC related or not, but I have a hunch that it is. I've launched my game a couple of times to find some of my sims have moved into another random household. So far, this seems to happen only with my unplayed households. I checked the MCCC moving settings and think everything is set correctly. Anyone experience this? Perhaps I unintentionally have one of the settings on to allow this?
  • Sha2520032003Sha2520032003 Posts: 2,258 Member
    taydev wrote: »
    Not sure if this is MCCC related or not, but I have a hunch that it is. I've launched my game a couple of times to find some of my sims have moved into another random household. So far, this seems to happen only with my unplayed households. I checked the MCCC moving settings and think everything is set correctly. Anyone experience this? Perhaps I unintentionally have one of the settings on to allow this?

    Yes, my Sims NPCs move all the time. If a NPC gets married, they move in with their spouse. That's just an example. There are several other ways Sims can move, mainly with the MC Population module.
    Check your settings, specifically MC Population. I provided you with a link to the documentation.
    https://deaderpool-mccc.com/#/doc/mc_population

    Hope this helps!
  • loubyloulouloubyloulou Posts: 4,466 Member
    Just a heads-up as I know a lot of people who use MCCC also use Weerbesu's UI Cheats Extension mod - well, that mod needs an update after today's patch: http://modthesims.info/d/558548/ui-cheats-extension.html

    As far as I can tell from a short play session, MCCC seems to be working as intended.
  • KiaraSims4ModsKiaraSims4Mods Posts: 2,782 Member
    Is it prefer home sims option to stop them from marrying sims not in my favs section in world management.
  • Pamtastic72Pamtastic72 Posts: 4,545 Member
    Just a heads-up as I know a lot of people who use MCCC also use Weerbesu's UI Cheats Extension mod - well, that mod needs an update after today's patch: http://modthesims.info/d/558548/ui-cheats-extension.html

    As far as I can tell from a short play session, MCCC seems to be working as intended.

    He's updated it already!

    http://modthesims.info/download.php?t=558548
  • loubyloulouloubyloulou Posts: 4,466 Member
    Just a heads-up as I know a lot of people who use MCCC also use Weerbesu's UI Cheats Extension mod - well, that mod needs an update after today's patch: http://modthesims.info/d/558548/ui-cheats-extension.html

    As far as I can tell from a short play session, MCCC seems to be working as intended.

    He's updated it already!

    http://modthesims.info/download.php?t=558548

    Yes, I know, thank you. That was what the link I posted was for ;)
  • Pamtastic72Pamtastic72 Posts: 4,545 Member
    Just a heads-up as I know a lot of people who use MCCC also use Weerbesu's UI Cheats Extension mod - well, that mod needs an update after today's patch: http://modthesims.info/d/558548/ui-cheats-extension.html

    As far as I can tell from a short play session, MCCC seems to be working as intended.

    He's updated it already!

    http://modthesims.info/download.php?t=558548

    Yes, I know, thank you. That was what the link I posted was for ;)

    Ha ha, I should have opened your links first.
  • BonxieBonxie Posts: 5,694 Member
    edited February 2019
    Regarding yesterday's Sims 4 patch (PC 1.49.65.1020 / Mac 1.49.65.1220)
    there seems to be no issues with the current MCCC Version 6.0.1


    There have been no errors posted after that EA update. It looks like mostly bug fixes besides the lunar new year content so everything is working as expected.

    Please make sure, you use the latest MCCC Version 6.0.1.
    The older versions will certainly not work with the new patch.


    Have Fun!

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    Get support not only for MCCC issues but for all game related problems including lastException file analysis.
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    • Live support even from MCCC creator Deaderpool
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    One of the biggest Sims 4 Discord servers!
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • SaricaSarica Posts: 3 New Member
    I heard that i can get NPC more independent in relationships etc. But I cant found that option. Can somebody help me?
  • BonxieBonxie Posts: 5,694 Member
    Sarica wrote: »
    I heard that i can get NPC more independent in relationships etc. But I cant found that option. Can somebody help me?

    MC Pregnancy and MC Population add a kind of story progression to the game. NPC autonomously get married, move in and out, become pregnant and have children. If you have MCCC with those modules in your game, it starts automatically. No need to activate any options.

    Have a look at this documentation for further details:
    https://deaderpool-mccc.com/#/doc/mc_population
    https://deaderpool-mccc.com/#/doc/mc_pregnancy
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • SaricaSarica Posts: 3 New Member
    [quote="Bonxie;c-16946559"]

    MC Pregnancy and MC Population add a kind of story progression to the game. NPC autonomously get married, move in and out, become pregnant and have children. If you have MCCC with those modules in your game, it starts automatically. No need to activate any options.

    [/quote]

    Thank you :)
  • BonxieBonxie Posts: 5,694 Member
    edited February 2019
    MCCC v6.1.0 for Sims 4 game version 1.49.65 is out now!

    Find the download link on this page:
    https://deaderpool-mccc.com/#/releases

    Alternative DL site, just in case you're facing issues.
    https://www.patreon.com/posts/mc-command-6-1-0-24609356 - FREE DOWNLOAD!

    Find the complete change log here:
    https://deaderpoolmc.tumblr.com/private/181965344866/tumblr_pl8z48RZRm1w6igb0

    An installation guide can be found here:
    https://deaderpool-mccc.com/#/help/installation

    If you're experiencing problems with the installation, look into the troubleshooting guide:
    https://deaderpool-mccc.com/#/help/troubleshooting

    Find the FAQ and the answers to fix your MCCC related issues here:
    https://deaderpool-mccc.com/#/help/faq

    This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons, Get Famous and the patch released February 5, 2019 - PC 1.49.65.1020 / Mac 1.49.65.1220.

    Versions before this most likely won't work, so don’t be surprised if that’s the case!

    The mod folder will look more or less like this after MCCC 6.1.0 installation/update:
    y4mGtvCCA8UgxoYT-UYQbwRXlfQcQorpb8JC83wLwiFZWNKZ1FYfWnzFgXP0N9VY_PPdtIO9nRxeuJS6QJXf-6piKgmt8aOHf3vcfMg3AEvfv6IvD1t0hNZVZiwOXRyo4MnyJINGpXUfHyvt4-GcohKbCCx-i7BgSXyDQ6Y9Pvl7rD_0XoNwXE9nV2QlcYybBrFiSosiGsP6rMG3RyR5ZaUZA?width=442&height=361&cropmode=none

    Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
    If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.

    As proof of installation the welcome screen of MCCC 6,1.0 looks like this:
    y4mjjVuFCMx9ySm4HW0PmEE8IurAIdMerHppfhfzt-gLDgTjUJjEcrC-FcW3EDjW9ayEJGbixCIo4ZZ7Z_xd62vkAeliusjyhnsR0iwJhVri6uE6c9heKcwVYd5OB3JtMqWE9MwvzsaSiDAQdI_zUTVAXKby3atjnwJckG3rXDVSK2jdAt2UjDcQFr5fXYzfmdDRBbcUgkmKiZyK1dmsIE9pQ?width=275&height=269&cropmode=none

    Attention: Because of compatibility issues MCCC will no longer load and run if the Pregnancy Mega Mod (PMM) is in use in the same game. The player can still choose to use PMM if they wish. MCCC will just not work if it’s in use.

    If you have any questions, please ask.

    ☆☆☆ Have Fun! ☆☆☆

    #MCCC #Patch #Update
    Post edited by Bonxie on
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • floridameerkatfloridameerkat Posts: 1,190 Member
    edited February 2019
    I was reading through the change log and noticed this part: "...EA’s new random aging that was implemented with Get Famous..." I didn't realize this was a thing. I wonder if this is actually what people are reporting when they say the CAS bug is still in effect?
    Gallery ID: floridameerkat
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  • GalacticGalGalacticGal Posts: 28,216 Member
    edited February 2019
    Thank you, @Bonxie for calling our attention to the update. I have been awaiting it! :)

    Reading through the changes I found this: Also, in MC Tuner, the “Stop Random Flirting” setting could cause errors.

    I didn't know there was a way to stop random flirting at all. I don't play polygamous, but my Global Superstar has had a unintentional reaction to his female fans when they basically throw themselves at him. He's constantly in trouble with his lady-love, as a result. I'm wondering if I try to set this, if that will cause him to behave. LOL I've just started having him ask the offending Sim to leave, without it hurting his Pristine Reputation, thus far. But, I really like the Sim he's currently engaged to and don't wish to see this relationship smashed to smithereens because he's got a set of 'weak knees'!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • BonxieBonxie Posts: 5,694 Member
    I was reading through the change log and noticed this part: "...EA’s new random aging that was implemented with Get Famous..." I didn't realize this was a thing. I wonder if this is actually what people are reporting when they say the CAS bug is still in effect?

    If you create a sim in CAS, let's say as a teenager, the life stage does not start with day 1 but with a random day. That's the issue meant in that part of the change log. According to EA that behaviour is intentional. I don't know, whether this is what people call the "CAS bug".
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • SimTresaSimTresa Posts: 3,209 Member
    edited February 2019
    Hadn't noticed any issues, but I'll go update.
    Just looked at the change log. I know I had some accidental cases of polygamy in at least one of my saves, but I hadn't wanted to go through all the NPC households hunting them down. Now I will, if I understand how the changes work.
    image.png

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