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The Drifter Challenge - House 017 - Rules

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VihishaVihisha Posts: 2,767 Member
edited March 5 in Nominated Threads
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE
-Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type)
-You are free to evict and/or delete any Sims except The Heir from House 016
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

GAME SET UP FOR THOSE PLAYING JUST HOUSE 017
-Evict any Sims who are living on the Sandtrap Flat Lot in Oasis Springs world
-Demolish the Sandtrap Flat Lot
-Set the Sandtrap Flat Lot to Residential
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged

MAKING THE DRIFTER
Create one Sim who is a:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
*Using Story Mode for creating The Drifter is not allowed
*If you download a Sim, you will need to make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages




REQUIRED GAME SETTINGS
Under Gameplay tab in the Game Options menu select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal

WHERE TO START AND LAST MINUTE PREPARATIONS
-In Game Options set Season length as as well as rain/snow options (Seasons needed)
-In Game Options you may choose to opt out of Fame (Get Famous needed)
-Move The Drifter onto the Sandtrap Flat Residential Lot in Oasis Springs
-You may select 1-3 Lot Traits in Build Mode (these can be changed at any time)
-Using the Calendar create/add any Holidays or Events you'd like (Seasons needed)
-Sell or Delete any objects that The Drifter has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-For those players continuing on from House 016, your hard work is paying off! You may purchase one of each of the following objects (that your previous heir) actually crafted:
Bar Stool, End Table, Dining Chair, Guitar, Violin, Bathtub, Toilet
-Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0)
-Save your game
-Make a backup save (start of House 017)
*I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 017 without losing all prior world progress

THE PLAYABLE SIM THIS HOUSE CHALLENGE IS:
-The Drifter (the previous heir coming from House 016 if you are continuing)
*The Sim you created if you are just doing House 017
*All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner

REQUIRED GOALS OF HOUSE 017
1. As a minimum create a 2 Bedroom home worth at least $60k Simoleons

2. Produce and raise The Heir to the Young Adult life stage
*When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 018


UNIQUE TWIST ON GAME PLAY
-Random roll 1-10 determines The Drifter's supposed starting level in the Handiness Skill
Do not change their actual skill through cheats

*Those completing the full 24 House Challenge will need to check the level of the Handiness Skill that The Drifter (the previous heir from House -16) reached
As an added level of challenge difficulty, if The Drifter has a level of 10 in the Handiness Skill you can tempt the fates with a random 1-9 roll to determine The Drifter's new supposed starting level (do not change their actual skill through cheats)

If The Drifter's Handiness is a level:
1 the following objects are restricted on the Active Household Lot:

Living, Dining or Desk Chairs
Sofas or Love Seats
Outdoor Furniture or anything under the Misc. Comfort tab
Coffee, Dining or Accent Tables
Desks or anything under the Misc. Surfaces tab
Anything under the Activities and Skills tab
Showers or Bathtubs


2 or 3 the following objects are restricted on the Active Household Lot:
Living, Dining or Desk Chairs
Anything under the Misc. Comfort tab
Coffee, Dining or Accent Tables
Desks or anything under the Misc. Surfaces tab
Anything under the Activities and Skills tab
Showers or Bathtubs


4 or 5 the following objects are restricted on the Active Household Lot:
Living, Dining or Desk Chairs
Anything under the Misc. Comfort tab
Dining Tables
Desks or anything under the Misc. Surfaces tab
Anything under the Activities and Skills tab
Showers or Bathtubs


6 or 7 the following objects are restricted on the Active Household Lot:
Dining Tables
Desks or anything under the Misc. Surfaces tab
Anything under the Activities and Skills tab
Showers or Bathtubs


8 the following objects are restricted on the Active Household Lot:
Anything under the Activities and Skills tab
Showers or Bathtubs


9 the following objects are restricted on the Active Household Lot:
Showers or Bathtubs

10 there are no restrictions on object purchases!

ALL ABOUT THE HEIR
-The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*Vampire babies cannot be considered as The Heir

IT IS A HOUSE CHALLENGE FAIL IF:
-Any Required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household

WHERE AND WHEN YOU CAN TRAVEL
$1k Simoleons sitting in Active Household Funds is required ANY time you travel to:

-Party or Event locations the Household is asked to attend or playable Sims host
-Willow Creek - to access the tree to Sylvan Glade
-Sylvan Glade
-Parks
-The Grotto
-Nightclubs
-Gyms
-Museums
-Granite Falls (Outdoor Retreat needed)
-Spas (Spa Day needed)
-The Bluffs (Get Together needed) - invite required
-The Ruins (Get Together needed) - invite required
-The Von Haunt Estate (Get Together needed) - invite required
-Club locations the Household is asked to attend or playable Sims host (Get Together needed)
-Festival locations (City Living needed) - invite required
-Restaurants (Dine Out needed)
-Vet Clinics (Cats And Dogs needed)
-Selvadorada (Jungle Adventures needed)
-Strangerville (Strangerville needed) - to purchase items from the Curio vendor
-Beaches (Island Living Needed)
-Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed)
-The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed)

*The Active Household Funds requirement does not apply if you travel to:
-Visit the Final Resting Place of Sims - to strengthen ties or release spirits
-Lots required for work or Aspiration Milestones - for the required updates
-Retail Lots that the Active Household owns (Get To Work needed)
-Hospital (Get To Work needed)
-Police Station (Get To Work needed)
-Science Station (Get To Work needed)
-Sixam (Get To Work needed)

ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Sims that join the Active Household MUST be added using the Move In interaction except:
*Adopted Sims
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted Pets (Cats And Dogs needed)
*Duplicato Spell Created Clones (Realm Of Magic needed)
-If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In

NON-PLAYABLE SIMS CAN:
-Redeem their points in the Rewards Store
-Answer phones and respond to pop-up events
-Use the following interactions:
*Blow Out Candles, Make A Wish, or Taste Frosting (Age Up)
*Change Outfit
*Claim Bed
-Spend Fame Points (Get Famous needed)

YOU ARE NOT ALLOWED TO:
-Use any age altering or life prolonging items
-Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household
-Move any Sims OUT of the Active Household
-Host Club Gatherings on the Active Home Lot (Get Together needed)
-Designate the Active Home Lot as a Club Hangout destination (Get Together needed)
-Have any of your Playable Sims become a Vampire (Vampires needed)

ADDITIONAL INFO
-You may select the Traits of the Sims in the Active Household (upon Age Up)
-At any time you may change the Aspiration of any Sim in the Active Household
-Any playable Sim in the Active Household may purchase and/or manage the following:
*Retail Lot (Get To Work needed)
*Restaurant (Get To Work needed)
*Vet Clinic (Cats And Dogs needed)
-Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed)
-The use of any Mods or Custom Content is at your discretion
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Post edited by EA_Cade on

Comments

  • Options
    VihishaVihisha Posts: 2,767 Member
    edited September 2019
    GOOD LUCK AND HAPPY DRIFTING!!
    Post edited by Vihisha on
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    naughtygwennynaughtygwenny Posts: 171 Member
    So the house value is our only goal? Well besides getting our heir to YA lol also in your video for how to play, you said we might not have enough stuff for a complete bathroom. Can we not buy other bathroom items besides the ones we made in House 016? I am kind of confused by this house lol
  • Options
    VihishaVihisha Posts: 2,767 Member
    @naughtygwenny The house value & getting the heir produced & 2 the young adult stage r the mail goals of this house...correct!
    In the past we have Bedroom & Bathroom qualifications 4 house building....since some Drifters may not have access 2 some plumbing objects, the bathroom is NOT a house requirement. Just NEED a 2 bedroom house :smile: I hope I was able 2 clear the confusion up 4 ya!
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    VihishaVihisha Posts: 2,767 Member
    @naughtygwenny I realize that I may not have explained everything u asked, so....
    U may buy other "bathroom" items....decor, sinks etc. But say your Sim is NOT lvl 9 or 10 in mechanical skill then the showers, tubs & toilets will b off limits & not available 4 purchase the length of this mini-challenge
    If u were able 2 get lvl 9 & made a tub....when u start THIS house mini-challenge u will b able 2 pop into the buydebug mode & grab that tub free of charge. Then during game play...u have access 2 all showers & tubs 4 purchase @ any time that u have the fund 2 do so :smiley:
    Hope this helped....let me know if u need more clarification -k-
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    RawlaRawla Posts: 7,495 Member
    Does Mechanical skill mean Handiness skill? Sorry for the silly question. I love the challenge though. I'm eager to begin. :smiley:
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    VihishaVihisha Posts: 2,767 Member
    Rawla wrote: »
    Does Mechanical skill mean Handiness skill? Sorry for the silly question. I love the challenge though. I'm eager to begin. :smiley:

    OMG! I can't believe I did that....yes...Mechanical is Handiness :blush:
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    RawlaRawla Posts: 7,495 Member
    Vihisha wrote: »
    Rawla wrote: »
    Does Mechanical skill mean Handiness skill? Sorry for the silly question. I love the challenge though. I'm eager to begin. :smiley:

    OMG! I can't believe I did that....yes...Mechanical is Handiness :blush:

    No worries. I thought that's what you meant. I'm playing 016 still. Almost ready to come over. 8 days to go. Or is it 7 now? I've lost count. lol
  • Options
    VihishaVihisha Posts: 2,767 Member
    @Rawla 4 the life of me I can't seem 2 get the names right...I'm ALWAYS mixing those up....even on my YouTube vids ha ha ha
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    VihishaVihisha Posts: 2,767 Member
    edited September 2019
    Did you choose to random roll your skill lvl, go with what your Sim had actually achieved, or decided to go with the least amount of skill (having the most restrictions) for a real challenge?!
    Post edited by Vihisha on
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    VihishaVihisha Posts: 2,767 Member
    I have some VERY important info concerning The Drifter Challenge! I cannot post the video explanation here because it does have RL webcam footage....but PLEASE visit my channel @ https://www.youtube.com/channel/UCkN_yJd3CP3h7IwC-vCxK7A for all the info!
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    VihishaVihisha Posts: 2,767 Member
    Rules have been updated with City Living & Vampires packs =)
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    KariseKarise Posts: 1,198 Member
    House complete. Qamira Hawk married Nawwaf Cleary and they had a little girl Richeldis. Due to the bathroom restrictions they decided to stick to the one child!

    It was a challenge because of that. My poor sims were stinky quite a lot but actually I found the fact that they were almost constantly sad more challenging. This is because every Tom, 🐸🐸🐸🐸 n Harry with whom they had barely a passing acquaintance died so of course my game decided that they just had to know about it and they had a sad moodlet for two days. That's on top of family members who died! Soooo frustrating. I don't mind when it's family but when they've met a sim ONCE ... please!! Ugh! Sorry for my rant :smiley:
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    TheAmazingLeeTheAmazingLee Posts: 140 Member
    @Karise Aaah! Tell me about it! I think I spend most of my time instructing my sims to pep themselves up in the mirror, but of course you can't do that with most of your sims in this challenge! I wish at least it would only be people you had a friend relationship with, not just random people you met once at the library...
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    KariseKarise Posts: 1,198 Member
    @TheAmazingLee I know! It's highly annoying. One time Qamira had literally just stopped being sad from a member of the welcome wagon dying when she was told that X had died (don't remember the name). I thought huh? who? Looked in the relationship panel and there was no-one there of that name. So she was sad for 2 days for someone she didn't even know! Hopefully, they'll adjust it down at some point ... but I'm not holding my breath, lol.
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    SalemSvartulvSalemSvartulv Posts: 123 Member
    Hey guys! I'm a new drifter and new to the forums, actually I should say hi on the main page first xD But I was reading a couple post from other houses to know what can I expect and I wanted to tell you about a mod I found at Mod the sims to help deal with those annoying death notifications :D It's Called something like 'realistic death moodlets' ;) It makes it so when an acquaintance dies they only get a 4 hours 'fine' moodlet and some other adjutments to make it more real ;)
    I hope it helps you! Happy drifting!
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    KariseKarise Posts: 1,198 Member
    @SalemSvartulv Hi - welcome to the Drifters Challenge. That's good to know about the mod and I really wish I could use it but I've tried using mods in the past but my game just says - "uh, I don't think so ... not playing any more", lol. So, sadly no mods for me :(
    Anyway, I hope you enjoy the challenge - it's a lot of fun. :smile:
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    SalemSvartulvSalemSvartulv Posts: 123 Member
    Hi, and thanks for the welcome, I'm sorry it took me so long to reply, crazy weeks :tired_face:
    It's a shame about the mods D: but in that case maybe the Emotional control positive trait could help you too? :smiley: I recently learned that it makes your sims' mourning periods go away in like half the time :D
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    illusieillusie Posts: 13,821 Member
    I've completed this one, but stopped blogging about it. Maybe I'll continue that later. Not sure.
  • Options
    KariseKarise Posts: 1,198 Member
    @illusie Congrats on completing the house. Shame we won't get to read the blog but if you're not enjoying doing it then don't do it. Play how you want to play. :smiley:
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    illusieillusie Posts: 13,821 Member
    Thanks @karise. I might add it later not sure yet
  • Options
    illusieillusie Posts: 13,821 Member
    edited July 2019
    As you can see I'm blogging again.

    Chapter 17.01
    https://illusie.weebly.com/drifter-challenge/chapter-1701

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