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More 80 failures in the worlds of The Sims 4. More on next pages.

celipoesiascelipoesias Posts: 433 Member
For some time I was thinking of creating a thread like this. It aims to draw the attention of producers about the negligence when are creating the worlds of The Sims 4. I'm quite tired of seeing so many flaws that the worlds of The Sims 4 have. Are flaws with the neighborhood ornaments, the positioning of certain objects, "paper tree" background very close to the normal range of the game camera, and a lot of other things. The quality and care that was in the creation of the worlds of The Sims 3 just vanished into The Sims 4. Did you, The Sims Studio, can do a better job? Because the quality is declining.

Maybe you need the help the Popcap, because the scenarios of Plants vs Zombies are very well made. Now I'm going show everyone what I'm talking about. All photos were made without the use of the free camera.

I can easily see these two streets cut with a normal camera, what is the difficulty in trying to hide it better?
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Again, in the same district.
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Again.
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They almost succeeded in hiding the limit of the street. But poor people, it was not enough.
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Again
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Why god?
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This is bad.
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Oh my God! This could cause a serious car accident. Oh, I forgot! Sims do not own cars.
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Please, stop! I'm crying.
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Great! :D
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Maybe more 2 trees?
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Why not make a tunnel? What the hell.
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I see it!
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Do not you think that tree background is too close? It seems so fake.
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Once upon a time, papers in front of a street.
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Can you see that floating tree? Can you see the square ground?
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Square, square, square!
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I don't like the terrain :( If I see this kind of thing at the normal camera range, I'll complain..
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OH MY GOD! LOOK THIS! What a shame. What a shame ... that lousy job.
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I thought that lilypad should float on the water, not in the air.
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🐸🐸🐸🐸?
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... S***
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The river is a disaster
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Lets pray for that.
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No no no no baby...
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Poor river. It would not cost anything to have continued a little more, right?
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Too sad
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🐸🐸🐸🐸?
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Floating plants...
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I would not want to know what's there.
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The first time I saw it was at Gamescom, before the game is officially released.
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Again
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I'm tired.
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Of this.
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The forest is invading the city.
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So ugly.
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The Sims Studio, can you hide that?
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Paper too close.
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🐸🐸🐸🐸? WTFFFFFFFFFFFFFFFFFFFFFF? STOP!
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There's a hole in the river.There's a river with a hole.
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Studio? Where are you?
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Maybe other angle
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The End
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In my opinion, it is unacceptable view all these things I showed in each of the photos through the normal game camera. If I could see the limit of all these streets with just the free camera, it would be acceptable, but when I see through the normal camera, I basically feel living in a more false environment. I LOVE the worlds of The Sims 4. They are so rich in small details than The Sims 3! But I believe there is much to improve. I know that producers can edit at any time existing districts to correct flaws, even in districts already played. And if you don't think it's important what I showed, is your right! But try not to belittle! Because while for many babies and cars are important, to me, are also the neighborhoods.

Bye
tenor.gif
Post edited by celipoesias on

Comments

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    Simulator4Simulator4 Posts: 652 Member
    Wow! I never noticed any of those in game. Now I'm going to be looking for them next time I play.
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    auricio288auricio288 Posts: 149 Member
    I have never noticed so many issues like these. :O

    Shame, shame again...
    Zvt4d0O.gif
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    RoffRoff Posts: 124 Member
    I really have to agree with you. I have the feeling that my Sims are in a scenery seeing all "paper" around. We don't need use free camera to see it. It's a big contrast compared to The Sims 3.

    I have noticed that isn't a objects' problems, but rather a problem about how they are in the world. It's poorly done.

    Maxis can do something better, especially the terrain, even though we can not see it using normal camera. A lot of buildings crossing each other and streets disappearing in rocks or holes showing the sky don't seem like the best way to show a more intimate community that The Sims 4 aims to show.
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    SimsILikeSimsSimsILikeSims Posts: 1,634 Member
    Wow. Just wow. You have really sharp eyes! Certainly they should've done a better job with this.
    I have been playing The Sims since 2001, when Livin Large came out. My avatar deliberately looks like Chris Roomies from TS1.
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    simgirl1010simgirl1010 Posts: 36,022 Member
    Oh my God! This could cause a serious car accident. Oh, I forgot! Sims do not own cars.

    :p
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    Savage_Patch_KiddSavage_Patch_Kidd Posts: 2,937 Member
    Welcome to the paper snowglobe... mostly paper & um.. no snow :p
    tumblr_oy1xa2eHV31uvsi7jo2_1280.gif
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    ScobreScobre Posts: 20,665 Member
    Esine wrote: »
    Welcome to the paper snowglobe... mostly paper & um.. no snow :p
    LOL paper snowglobe. Oh that fits so well. Now I can't think of the neighborhoods the same. :lol:
    “Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
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    GabbyGirlJGabbyGirlJ Posts: 6,858 Member
    edited October 2015
    Esine wrote: »
    Welcome to the paper snowglobe... mostly paper & um.. no snow :p

    I think of it kind of as a puppet theater. Only not as cute. :tongue:

    3882-PuppetTheater-Tabletop-PROTOTYPE.jpg


    Those pics though. That's really bad. That's a good example of what I mean when I say that in my opinion this game suffers from a lack of attention to detail and an abundance of obvious shortcuts. I was always drawn to The Sims in the past because I'm a detail-oriented person and I loved the attention to the little things in previous games. It wasn't always perfect, but there was generally a decent effort. With 4, though, I don't see as much of that care. I see that they tried really hard with things like the socialization animations, but so many other things fall flat to me. I really hope that they take a look at this thread.
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    ChanticoChantico Posts: 793 Member
    I agree that's awful :( It seems that it's very dangerous to walk in TS4 . Poor simmies !
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    "Weakness of attitude becomes weakness of character."
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    king_of_simcity7king_of_simcity7 Posts: 25,102 Member
    Wow so many pictures! It is just a same that they are pointing out so many flaws in lazy world design :/

    I mean, what happened to the TS3 development team who built these fantastic worlds? I mean sure, some worlds might have had some odd routing issues but hats off to them for trying, at least they made the effort back then and with a CAW tool, they gave us a chance to make worlds as well!

    This just looks like it was made in ten minutes and thrown together and promoted as 'rich and vibrant worlds' which only look as rich until the road ends...

    Saying that, I did have to laugh at the 'floating tree' I guess that is part of the 'weirder stories' thing they were also trying to promote ;)
    Simbourne
    screenshot_original.jpg
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    JoAnne65JoAnne65 Posts: 22,959 Member
    edited October 2015
    In my opinion, it is unacceptable view all these things I showed in each of the photos through the normal game camera. If I could see the limit of all these streets with just the free camera, it would be acceptable, but when I see through the normal camera, I basically feel living in a more false environment. I LOVE the worlds of The Sims 4. They are so rich in small details than The Sims 3! But I believe there is much to improve. I know that producers can edit at any time existing districts to correct flaws, even in districts already played. And if you don't think it's important what I showed, is your right! But try not to belittle! Because while for many babies and cars are important, to me, are also the neighborhoods.

    Bye
    Enlighten me? What small details?
    Edit: Sims 3 has flying trees as well btw, and dead end roads.

    5JZ57S6.png
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    Rojo De GuyRojo De Guy Posts: 784 Member
    1465.gif

    Sad but true . . . . :disappointed:

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    "Walking with a friend in the dark is better than walking alone in the light"
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    PukingautotunePukingautotune Posts: 154 Member
    With quality like this you would expect that they'd be less greedy with worlds.
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    NagaoNagao Posts: 49 Member
    edited October 2015
    Wow... -_-
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    LeGardePourpreLeGardePourpre Posts: 15,327 Member
    Hmmm... you're not supposed to look at these things...

    The Sims, life simulator ≠ SimCity, city builder
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    king_of_simcity7king_of_simcity7 Posts: 25,102 Member
    Hmmm... you're not supposed to look at these things...

    The Sims, life simulator ≠ SimCity, city builder

    So why don't you back to The Sims 1, where the scenery around the house is nothing more than a gray background? It is precisely because we are playing a life simulator that scenario really matters. You need to feel that we are living in a real place, and all the sense is lost when you see a cut in the street in front that take us to no where. From the moment you accept these failures, you're just asking that the scenarios of the future are increasingly less detailed and bad finished.

    Well said :smile:

    I think it is a gross step backwards from those fine levels of detsil we had in TS3 to what we have now.

    Rumour has it that the world Windenburg in the next EP was made prior to the launch of AtS4, what is the odds that will having missing roads or floating trees or is that just going to be part of the 'European' charm?

    :disappointed:
    Simbourne
    screenshot_original.jpg
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    anettesbanettesb Posts: 39,168 Member
    this is some of the things that bugged me when I tried it... my artistic eye refused to acept it as finished work and my logic mind found it to be frustrating. (yes I'm an art and math girl)

    it wasn't the first thing I noticed... but I found I had to be careful with my camara angles

    true as some said sims3 had floating trees and bad roads to... but not as many and not as bad (that I saw any way) beside even if they at the same level I expect a brand like sims to improve for each instalment... not stay the same or get worse.

    this is sad to see, especially with a brand you care about and enjoy haveing in your life.
    🌺 streaming at https://www.twitch.tv/lady_anette 🌻come join the Sylvan legacy, and help control their life. 🌳
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    JoAnne65JoAnne65 Posts: 22,959 Member
    edited October 2015
    anettesb wrote: »
    this is some of the things that bugged me when I tried it... my artistic eye refused to acept it as finished work and my logic mind found it to be frustrating. (yes I'm an art and math girl)

    it wasn't the first thing I noticed... but I found I had to be careful with my camara angles

    true as some said sims3 had floating trees and bad roads to... but not as many and not as bad (that I saw any way) beside even if they at the same level I expect a brand like sims to improve for each instalment... not stay the same or get worse.

    this is sad to see, especially with a brand you care about and enjoy haveing in your life.
    True. I also think it's less distracting in Sims 3 because you get an actual world. If they must do backdrops, then at least make them fitting and realistic. I'm also bothered by the fact they felt like giving the fairytale tree a Europoort backdrop :/ (for people who don't know Europoort (Eurogate): containers containers containers, ugly ugly ugly)

    (I'm still curious btw OP why you consider Sims 4 worlds more detailed than Sims 3 worlds; in what way?)
    5JZ57S6.png
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    Frn0731Frn0731 Posts: 7,180 Member
    Sloppy , sloppy , sloppy !
    Laugh out loud. Often
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    ProximProxim Posts: 189 Member
    Well the Sims can't own cars, what would they need a roads which lead somewhere for?
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