And I rest my case. BTW, we should really get back on topic.
Yes, I know back on topic here it is: After a short triangle programing of limitless dementions we now return you back to the our regularly schedule program: Things you didn't know!
One thing I didn't know in Syvan Glade is the Sun never sets!
I also am going to test to see if aging stops in Syvan Glade.
My sim went in the same age at 5:00pm and left at 3:00am in the morning and still the same age, I wasn't paying that much attention to her age because I been trying to find those elusive Easter Eggs. I found all but 1. Also when the spawners show I get them all but the last one.
Edit: oops sorry for got the thread link:
Sid1701d-"I love my life, live my life and live to play, laugh and have fun."
"Love will Fight, Love will Win and Love will Survive."
Did you know when you got a lot of elders close to dying, your elders that is at the last leg seem to live longer. Reason for that is because there is only one grim reaper in the game, to determine who dies the game throws the dice of life and death and whoever is chosen the grim comes and pays them a visit and reaps them if they don't have there down payment on life ready for him or a significate friend that can delay death for another day. Sims that are played get tombstones of Life and Death, other ghost can use the blank tombstones as temporary resting places. So once a ghost you can run around the town and never die! This is why the NPC in the hospital don't loose their jobs if they die, because a ghost doing the job keeps the game from spawning new hospital employees, but non hospital employees have to be alive ghosts can't get sick.
Edit: fixed a typo
Sid1701d-"I love my life, live my life and live to play, laugh and have fun."
"Love will Fight, Love will Win and Love will Survive."
Did you know when you got a lot of elders close to dying, your elders that is at the last leg seem to live longer. Reason for that is because there is only one grim reaper in the game, to determine who dies the game throws the dice of life and death and whoever is chosen the grim comes and pays them a visit and reaps them if they don't have there down payment on life ready for him or a significate friend that can delay death for another day. Sims that are played get tombstones of Life and Death, other ghost can use the blank tombstones as temporary resting places. So once a ghost you can run around the town and never die! This is why the NPC in the hospital don't loose their jobs if they die, because a ghost doing the job keeps the game from spawning new hospital employees, but non hospital employees have to be alive ghosts can't get sick.
Edit: fixed a typo
Actually when they die, they all die in one sitting. The only things that delay death are fitness level, active trait, and the long lived trait. If you stack all of those together, that sim can witness the birth of their great grandchildren to when they get their first job, if they didn't die to accidents.
I don't understand the tidbit with the "blank tombstone as a resting place" you mentioned. If you take in culling, blank tombstones don't have a use but become just a decorative item from what I've gotten in my playthrough, even to other ghosts? Did they change this? That's amazing if so!
Or am I being silly and that was just an elaborate introduction to their immortality in the workplace?
I always make my Sims to Yoga Class on Sundays to get prepared for the week and I thought it was cool that after a class the Sims could chat about the class like in real life!
Unsure if it was because of my child Sim, or the fact that she was playful, but when you have a broken neon sign you can get the option to "Laugh At Broken Sign".
Sometimes when kids come home from school, you may get a text that asks if say Sally wants to bring Olivia over or Alexander, etc. Is that what you meant @crazycat_135 ?
I have no memory of this place. Time to start anew I guess
Did you know a mother will autonomously bottle feed and breastfeed? I don't know if they switch methods each time, but I've seen Eliza do both, all on her own.
Sometimes when kids come home from school, you may get a text that asks if say Sally wants to bring Olivia over or Alexander, etc. Is that what you meant @crazycat_135 ?
I'm not crazycat, but play dates work like actual dates for adults except for the fact that you can't create that event yourself. You get a text from your child's friend (who is also a child) which says "would you like to come over for a play date?". So you if you decide to go there's a timer, and as long as you play games with and socialize with your child's friend they'll get a playful moodlet as a reward for a successful play date. I hope I explained this so you all could understand!
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Yes, I know back on topic here it is: After a short triangle programing of limitless dementions we now return you back to the our regularly schedule program: Things you didn't know!
One thing I didn't know in Syvan Glade is the Sun never sets!
I also am going to test to see if aging stops in Syvan Glade.
I started this thread called Did you know time stops in Syvan Glade.
My sim went in the same age at 5:00pm and left at 3:00am in the morning and still the same age, I wasn't paying that much attention to her age because I been trying to find those elusive Easter Eggs. I found all but 1. Also when the spawners show I get them all but the last one.
Edit: oops sorry for got the thread link:
"Love will Fight, Love will Win and Love will Survive."
Now back an Topic, It does seem like time stops in both the glade and the grotto.
Edit: fixed a typo
"Love will Fight, Love will Win and Love will Survive."
That you can plead for a life to the Grim Reaper
While he kept hitting her, her eyes changed like this.
Bad Sim! Bad bunny hater!
awww that's so sad, that poor bunny.
...nah. Poor bunny.
Actually when they die, they all die in one sitting. The only things that delay death are fitness level, active trait, and the long lived trait. If you stack all of those together, that sim can witness the birth of their great grandchildren to when they get their first job, if they didn't die to accidents.
I don't understand the tidbit with the "blank tombstone as a resting place" you mentioned. If you take in culling, blank tombstones don't have a use but become just a decorative item from what I've gotten in my playthrough, even to other ghosts? Did they change this? That's amazing if so!
Or am I being silly and that was just an elaborate introduction to their immortality in the workplace?
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I see 8 triangles.
Sometimes when kids come home from school, you may get a text that asks if say Sally wants to bring Olivia over or Alexander, etc. Is that what you meant @crazycat_135 ?
I have no memory of this place. Time to start anew I guess
I'm not crazycat, but play dates work like actual dates for adults except for the fact that you can't create that event yourself. You get a text from your child's friend (who is also a child) which says "would you like to come over for a play date?". So you if you decide to go there's a timer, and as long as you play games with and socialize with your child's friend they'll get a playful moodlet as a reward for a successful play date. I hope I explained this so you all could understand!
I have no memory of this place. Time to start anew I guess
you can defend like this(He is now 'slap them silly' http://simsvip.com/2014/09/07/the-sims-4-mischief-skill/)
But sometimes, gets slapped
No I didn't know that, thank you!