We're all feeling a bit burned by EA at the moment. At some point we've probably lost a feature we were really looking forward to and we've held out hope but a lot of us are giving up.
Regardless of whether or not you're buying the game (that isn't the point on here) what feature did they take out that you miss the most and why is it important to you?
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I can spend hours just doing that, before I'm even ready to play the actual game.
So, yeah. EA lost a sale from me when they pulled that feature.
I realize you weren't asking if we were buying or not but yeah, obviously the toddlers were the most important to me.
I can't even begin to describe how many hours I'd spend. How much fun I had making a family of sims and then making sure that they each had rooms that reflected their personalities. It was a game within a game to me. I'm a perfectionist and I'm creative so that was and always will be my favorite TS3 feature.
I love open world though and the freedom it gives me to explore my sims surroundings, meet the people and try new things.
Recently I learned we will not be getting the option to choose the dominant hand of our sim which meant a lot to me as a left handed simmer but it is what inspired this post because at some point we need to constructively explain why we love the things we love in Sims
The 2nd was no open world. I hated loading screen in sims 2.
Yeah, being able to choose the dominant hand would have been a great addition. I don't ever remember seeing that in any other Sims game before. Even breastfeeding was already done in TSM, so right-handed vs. left-handed would have been cool. Sorry to hear they went back on that.
I loved the open world as well. I remember having my reservations about jumping into TS3, but the first time I got my sim on his bike and rode around the town, I was just blown away. I loved it. Then I started playing with CASt and I was hooked. Two great concepts that I would have loved to have seen expanded upon for a new generation.
It was a year after the release of Sims 3 that I started playing. I've been playing sims for about 9 years and I have gotten most of the expansions. So for Sims 3 I was sitting in nervous anticipation every day waiting for some new information. Then the game got delayed and I didn't check in for a while.
It's a year after release and I buy it for the first time. The graphics were so shocking and amazing, the world incredible that I never thought I'd ever stop playing and it felt so complete without any EPs (which I wish would be the case for Sims 4)
For the longest time (and still to this day really) one of my favorite things about the open world graphics is the stars in the sky move so when my sim is asleep I pass the time watched the stars move towards the horizon
And not for the reasons I'm seeing around these forums, either. I see a lot of people saying that toddlers are vital for storytelling or the feel of aging up realistically, and I can't disagree with that.
But, coming to the Sims franchise from a strong RPG background, toddlers, to me, represented something else. While I love all the interactions, the potty training, the teaching to walk and talk, and so on, from a pure min/max, powergaming perspective: toddlers gave a huge advantage to skill building.
I only came to the Sims franchise a couple of months ago, through The Sims 2. And the ease in which you can build a toddlers skills in that game blew my mind. I started with a single, lonely adult male sim (not unlike myself) but as I explored more gameplay possibilities, and started the game over with new sims, then started over again (and again... and again... etc.) I discovered the real possibilities with creating families.
In the Sims 2, you can sit a toddler in front of a xylophone or an activity table for an hour or two, and you're drowning in skill points. This creates a huge advantage compared to sims created at a later age. You can use those extra skill points later on to cash in on scholarships, so you can move out of the dorm earlier, and while in college you don't have to devote an entire day to skilling up your sims so they can get that 4.0. You get better job offers out of the gate.
From a purely statistical point of view, toddlers are a goldmine. And that's beside the fact that they're cute as all hell and fun to play.
I'm not trying to disagree with anyone else's reasons for lamenting the loss of toddlers, I'm just trying to illustrate that there are so many different ways of approaching the game and EA seems to be trying to narrow that down to a point where I just don't care to invest in it anymore.
My real dealbreaker would probably be sims not ageing at all.
I used to love playing TS2, but when I saw CASt and the open hood advertised for TS3 they were HUGE selling points for me. I knew I just HAD to buy it immediately! And I have loved those features, they have really made the game for me. Those features made it worthwhile swapping from a game full of expansions to a base game only.
I haven't actually seen anything advertised for TS4 yet which has made me want to move on from TS3.
Now if they add CASt perhaps as an external tool, or add even a colour wheel, this would help to allay my fears about whether I will enjoy the game to the full or not.
Reason for that is because, for example, in Generations, we got the camera. I'd take the dad sim, and get him to film his son while he learns to walk. Or talk. Or even take his first dump on the potty without help!
Now we don't really have that anymore, which stinks.
ED: I said po.op. Didn't know that was a censored word.
Without CASt I believe that no matter how many different houses you build, the inside décor is going to be very similar with them all. That's far too restricting for creative players who have got used to unlimited decoration, colours and patterns.
I feel sad for everyone missing the toddlers but in my opinion they are the most boring age group. I always go to the options menu and reduce their days, adding them to the children.