So, today begins ZOO U Course 14: There's Builder Trickery Afoot and I decided that I need to make a thread dedicated to this class. I will be using my current WIP with this class, as I actually made it with trickery in mind!
At present moment I have dubbed my build
The Compound as it fits it at the moment. However, I really want to give it a name that POPS!
For convenience purposes I am linking the
post where I have current WIP pics of this project. However, all further pictures of that WIP will be located on this thread.
About the Build:
In real life, all over the world, architects are building underground shelters for people preparing for apocalyptic-type disasters.
Those Apocalypse entrepreneurs are making a
B.U.T.T. L.O.A.D
of money off of these people.
(WHY DOES IT KEEP PUTTING MY RED, BOLD, and ITALICIZED WORDS IN FRONT OF MY SENTENCE INSTEAD OF INSIDE MY SENTENCE?!?!)
So, I am taking the same concept and adapting it to The Sims,
and for those story telling people who like to have builds to suit their story telling purposes.
First off, this is a residential build for my game, BUT I am thinking about making it commercial and putting registers from WA inside to create a cafeteria. Rather than it have individual kitchens in each of the residential compartments. If I had the diner/bakery sets that would work better, but I don't and I won't for a while. :)I
MAYmake it one of each.
The compound is an Fallout Shelter built underneath an
old castle battlement. lol. I liked the idea of putting a shelter under some pre-renaissance-esque build as it makes for a very interesting story piece.
To get to the shelter, the architect created a daylight basement entrance as the battlement is not available to the general public. Only military/security are allowed and is only accessible to those who hold the key to the security doors (whether inside or out). This is where I would like to use builder trickery and also tomb making stuff. I have quite the imagination and even though it isn't truly locked to regular Sims, it is fun to think about!
In my mind I am thinking Zombie Apocalypse, but it would work for nuclear fallout, massive viral/bacterial contamination, meteor crashing and blocking the dust blocking out the sun, volcanic eruption... well... maybe not volcanic eruption... lol. However, this fallout shelter is built for
sims with money in mind.
The subterranean residential area consists of 3 basement levels and the 4th basement level is all for security purposes, complete with a brig! I plan to have an underground garden, playground, etc. There is tons of communal space, plus individual/family compartments.
Anyhow, this is a homework thread and ANY input is welcome, especially ANY input that would help me make this build better, from: what to change, what you think would be cool to put somewhere, to "I really don't like..." and suggestions to make it better.
This is ALL about learning (and I am a RL teacher who LOVES to learn), so PLEASE don't hesitate to truly critique my work.
P.S. Please ignore my shoddy grammar... it is summer and my brain is ON VACATION! :P
Edit: B.U.T.T. L.O.A.D is NOT cursing nor is it derogatory!!!! Fixed my post because of censor 🐸🐸🐸🐸.S. :P (censored again...booo!!!)
Comments
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Okay, so before I napped I made some HORRIBLE rugs using only rugs, only tiles, and a combination of rugs and tiles. I will post my embarrassment:
And now for what I consider to be just a bit better. I still have lots of practice.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
You are too sweet!
Showcase | NSBC story
The orange rug in the room of many drapes also impresses me. It has a kinda tribal feel. The beige curtains seem like bunches of straw, a tropical sensibility. I also like your orange octagon rug. I'd like to see this in game. I would enjoy it in the right place.
You well looks great. I am impressed! Happy to see your work, SherryLynn.
P.S.~ All of the exclamation points are sincerely meant.
I think your rug work is looking good! The only thing that I would suggest you try is to make the colors in your patterns be of different values (lightness and darkness) so that you get some better contrast between the patterns.
What I mean is when you use as shade of green in one pattern and the exact same green, including tonal value, in a different pattern and lay them side by side that green crawls across the entire design and there doesn't appear to BE two patterns. It is something you sometimes might want to do on purpose, but it can also make a really busy-looking rug if there is too much of it.
Look at your first rug photo, with all the rust and orange shades. You have some good contrast from the outer border to the next pattern in because of the next pattern having so much of the light gold shade, but if the dark rust on that inner pattern was ALSO a little lighter then that might look good and make the contrast from border to body of the rug even stronger.
For this rug stack, the main issue is right in the middle. You have that one pattern on the border of one of the rugs on top AND on the border of the four rugs immediately beneath it. If you want to make it look as if there is one design element there, then you might want to do that, but you will need to pick a different pattern so that it blends together better.
If what you want is the contrast of having different elements, then I don't think making all those rug borders match is a good thing.
One thing that I USUALLY (there is always a reason to break a rule in design, so I wouldn't say always) do when rug stacking is to make sure that if two rugs are stacked right on top of each other and they share a pattern, then the patterns don't directly touch each other.
I might make the shared pattern be the borders of the outer rugs and the interior of the top rug, that sort of thing.
Another design "rule" is that you never put anything JUST one place. The very most interior (top) pattern for this same rug stack is all by it's lonesome. Using that somewhere else (maybe where the heart rugs are?) and maybe changing the value of the rust (going really dark or really light) might look good. IF you go really light, then the gold on that pattern may need to be adjusted, too, as you don't want the contrast to be lost.
You are doing GREAT, this is just some ideas to think about and play with. You will be more satisfied with your results as you get more practice in!
Zoo
The garden and Nectary, I am still working out layouts of the garden, and I still have to put decor in the nectary, but It is looking pretty awesome, if I do say so myself!
Nectary:
Garden:
And just because I love my lil bridge:
Have a great day!
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
This is the elevator entrance to the communal garden/playground area. I really like the way it turned out!
Playground (still have decor to put in, but it is mostly set up)
Because I figure a chapel of sorts was needed:
And an overview of this level: Garden, Playground, Chapel, Nectary (attached to chapel, so that you can get a nectar buzz after worshiping.
Great updates !
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I do too, it reminds me of a sunflower!I still want to play with the brown on the diagonal to see how that would work for me. :)Thank you!
Thank you for your kind compliments! I appreciate them!
To be fair, it is the lighting. I was trying to change the lighting so that they resemble CFL lighting coloration, but I think I need a softer yellow. LOL. Maybe The Wizard can tell me a more subtle value to use for the lights. HAHA! Thank you for your compliment!