There are many threads here listing features people want in Sims 4. There are lots of great ideas. I too would like a lot of the things people have listed.
But the most important thing to me is to have a game that works. Without all the bugs, glitches and lagginess that have - for me - made Sims 3 totally unappealing to play. Sims 3 has lots of great features. When they work. I have a very good computer, more than up to dealing with this game. But every new game I start becomes laggy, glitchy and buggy within a few days. Some of the towns are completely unplayable because of that. I believe in keeping my game patched up, but I dread new patches because they almost always break something in the game.
I'm a dedicated Sims player. I loved Original Sims and Sims 2. Sims 3 has almost destroyed my interest in this game. Please, please, EA, give us a game that works! Don't bring in new features that will break existing things in the game. Make sure your patches aren't just going to make things worse. And don't release new EPs until you know they are working properly.
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That is not the case at all. The Sims 3 was built on a very unstable engine. My computer overshoots the requirements on TS3 by a mile and it's still the buggiest, most horribly put-together game I've ever encountered.
I have to say that you are right. For me, it's only in WA in china. It's nearly unplayable there even when I turn the settings to low. I'm just hoping ts4 is 64 bit.
The AI is horrible in this game. Someday I will post a Sim trying to get close enough to another Sim to greet and still just standing there way too long before even trying ..and then not being able to get close enough..compared to how this worked in TS2.
Those little details just make you want to throw up your hands and bust the screen. How many of you swear under your breath..'move, already!' or what the 'heck' are you doing? Move!!...and then when they do...it's the back shuffle/two step to get close enough. It drives me insane.
Also, though TS2 had a little of this (Sim standing waiting/townie) they didn't stand half as long as the townie in the game just standing somewhere doing nothing. At least the TS2 Sim would snap out of it..in a 3 seconds or less when they arrived on a community lot and either do something and or go talk to someone. In TS3 the townie is still standing..tick tock, tick tock..until they decide to read or maybe if you are lucky use the object the lot.
I hate that too. It takes 10 sim mins for a sim to walk up the stairs and cancel their action.
Yes, the fluidity of the actions from TS2 needs to return. In TS2, I give the Sims a command and immediately they go ahead and do it. I never understood why the ones in TS3 had to adjust themselves before doing anything.
I assume it's because of the horrible routing?
I don't know..it's not for me to reason why...know that old saying? The only thing I should have to be concerned about in my game is what I want them to do next...and 'snap to it!'. :P
It may be to much to ask for. What I'm wondering is how many people are still using 32 bit. Most people who purchased during the last 3 years should be running 64. I don't think I have even had 32 bit for sale during last two years. I know people don't want to upgrade but it would make a huge difference in gameplay.
I don't think that EA will consider to make the Sims game 64 bit before Microsoft stops selling 32 bit Windows to new computers. (EA surely doesn't want to make the Sims game into a game for hardcore gamers only.)
The 2nd thing is a better male hair and clothing. It's not normal to be forced to download CC in order to get something good.
Only Diesel Stuff and EP after Supernatural bring us something interesting.
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The Sims 4 General DiscussionThe Sims 3 has never been that "Fun" like Sims 2 and Sims 1 was. I want the fun expressions and stuff back.
Sims 3 is like playing with emotionless robots. Sims 2 was like playing with a virtual human, so hopefully The Sims 4 will be more like Sims 2.
Owner of Simstias.blogspot.se
You should say : "Sims 3 is like managing an emotionless robots."
TS3 become a serious game like Starcraft 2.
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The Sims 4 General DiscussionSo true! I find myself yelling at my sims all the time. Just last night I got frustrated after putting about 500,000 simoleons worth of stuff to do into my new sim fam's house, then watching all of them stand around for a whole sim day till they had to eventually use the bathroom! I made the stay up all night trying out every single thing in the house, to vent my frustration, till they all were passing out! :twisted: :oops: :roll:
I hope it's 64-bit as well. They'd make a huge mistake if they code it as 32-bit again. 32-bit applications are way more limited.. and one of the reasons Sims 3 has some of the problems it does for some people (Sims standing around doing nothing, empty lots)is because the game can't utilize enough RAM to efficiently process everything in the open world. The earlier Sims games didn't have this issue because the game was only processing one lot at a time.
If they want to keep the open world AND have the game run smoothly and fluidly, it absolutely needs to be a 64-bit game. People who are buying a new PC expressly for the purpose of playing games should be purchasing a 64-bit OS as it is. It frustrates me when games are limited because they're trying to make sure that people with old computers can still play. Please, EA, no more of this "the game will run on your grandmother's computer" BS. ;P
I also hope they do the smart thing this time around and actually list system requirements that are enough to play the game. I see too many posts where people have game-stopping problems and then it turns out they're barely meeting requirements, and then they claim that since they meet the requirements on the box they should be able to play - which technically should be the case, but EA's listed requirements for TS3 are way too low.
The Sims 2 was developed for an even older operating system that again I'm certain pre-dates this 32bit and 64bit business and it was a fantastic game that holds up even by today standards. It ran smoothly for the most part, was widely accessible and had a lot of the little touches that are missing from the third game.
I think what happened was that a great deal of depth and performance was sacrificed in order to give us this open world. While the idea sounded fantastic it didn't work in practice and now we've had 5+ years of the developers effectively trying to work around what was always a flawed system from day one. I think for a while the game stagnated and we were stuck with this lousy, dull RPG-esque experience that no one had really asked for but lately? There has been an improvement but it is still based upon that initial flawed, broken system so the improvement can only go so far, it can't erase years of shallow gameplay brought about because the developers lack the foundations to build upon.
Ultimately The Sims is a 'casual' game and this means that it does need to be open to as many people as possible. I imagine a lot of people that play The Sims do not have top of the range gaming computers, if they have gaming computers at all. I'd personally be more than happy to take a downgrade / little improvement in graphics and lose the open world aspect all together if it meant we could have a deeper gaming experience - like we had with The Sims 2.
If TS2 could acomplish so much more on a lesser operating systems and on lesser computers then why couldn't TS3 build upon what had already been set up with the newer stuff that was becoming standard? Did EA hold the game back by developing it for the maximum amount of users or did an overly ambitious, poorly implemented idea go horribly wrong that simply cannot be fixed through a few coding tweaks introduced in expansions?
Even in the newest games out there at the moment that I know of there are still loading screens between open world elements. Even Skyrim has loading screens between the main explorable overworld and towns / caves etc. Part of this could be because most games are now developed for consoles and are ported over to computers but the demands of a totally open world are huge and I'd argue that not many computers today could handle it, never mind computers back when TS3 first came out.
I really enjoyed reading what you had to say and I agree with your theory; while the open world feature of ts3 seems refreshing at first it turned out to be a hollow experience compared to ts2,albeit with loading screens, and the lively and bustling community lots.
I suppose ts4 could balance this with less of such an open world (maybe a certain perimeter of land could be "open") so that more resources could be put into richer sim interactions.
I just hope there is more focus on content and less on the sprawling openness ts3 focused on.