I almost ALWAYS clear military first - just because everyone gets all cabin fever on me and I can't do things like get skill books to help them out till I do.
1) Don't you need business lifted before buying skill books, not military?
2) How can you pick which career you want to do first if the rules state this:
The founder must take the first job in the paper on the day they move into the lot. They may not quit this job if they see another job they prefer as the first option on subsequent days They have to keep this job till they reach level 10 in it or they are fired, they are late to work (it's cheating to be late on purpose so you can look for a new job) or they have to quit because they reach elder and their body is not at skill level 10.
3) Also, are you sure you did this on normal lifespan? I've tried it with medical, science & professional sports and cannot reach the top of their career path before they become elder (and become uncontrollable per the Comforting Children restriction). And I'm in no way a newbie simmer.
P.S. - The world is awesome! Thanks for sharing it with us.
Ok, first of all, thank you for accepting me a friend.
I keep getting the 404 when I try to post a comment close to the 2000 characters here, so I am going to make shorter comments.
I keep getting the "your code is not valid" message; I bought a used game, so that makes sense, but I cant post in the forums. So I will ask my questions to Viper Valley here, I hope that is ok. You could post my questions and your answers to them in your discussion thread about the Viper Valley AC, if you like, so others can read them, too.
So here are some questions:
*) From Hopelessness: "You may not buy ANY wishes with points at all." What does it mean? Am I not allowed to PROMISE any wishes (so as to get points from them) or just no buying any LTR (they ALL are restricted, by the other restrictions anyway)?
*) The "you may only choose the first job in the paper" rule is contained both in the Journalism AND the Master Thief restriction. Was that intentionally?
*) If so, what have I gained by lifting (only, first one!) the Journalism restriction? Just the ability to write books and read the paper? I cant buy (skill) books yet, because of business and military, cant go to the library (military again) and non-skill books were "banned" to the family inventory.
*) The savegame of Vipervalley (+ 50 random Sims) starts on Week 2, day 1. Just FYI, in case somebody keeps track of time via the game clock build in calendar.
*)I dont have Ambition add on yet! I downloaded your NH Viper Valley, and when I first went there, the game told me that objects were missing and that they were replaced. (I do have a lot of green trees I wouldnt expect in a postapocalyptic NH, but I dont mind about them.) Do I have to expect any serious bugs because of maybe buildings/lots that come from "Ambitions", or is the NH fully functional with WA, too?
*) There are careers (I can think of science) that dont have much chances of success without other restrictions lifted first. (How can you even GET the gardening/fishing skills, when not allowed to garden/fish, no skill books, no classes and no TV?) Maybe you should write some exceptions for cases like this in your "first job of the paper rule"? (I think it would be very frustrating to get the science career as first one, you'd never get a partner and die unloved and having spent your sim-life trying in vain...)
Or maybe you could go for another restriction with that particular Sim like Master painter or the Amazing Naturalist (ok, problem with the skills again!) that is not carrer- based? but that would still leave the problem with the hoplelessness restriction in case your founder got the science carrer...
*) You write that only the heir (and their spouses and their offspring) can lift restrictions. Who is the heir? Has it got to be the oldest offspiring, or can I choose one of the founders children?
Additionally: My founder has two kids (so far) and it is much tempting to lift the comforting children restriction with one and afterward declare the other one heir, so they can continue the legacy (and both they and their spouse can work on [clearing] more restrictions). But I assume that would be cheating, right?
*) At "comforting children" it says you cant control elders. Does that cover indirect control, too. Like when you use the spouse to ask them to clean up or wohoo with them, is that ok or not? Also, since my elder still goes to work, can I still switch his "what am I doing at the job" menu (like take it easy or work hard) or is that forbidden, too?
Aynway, thank you vey much for making the challenge, the NH and the save game, putting all this stuff on at wiki and answering to questions and problems so promptly. You give so much joy!
(And thanks to Ashleigh for her challenge, too. At the time I played it, I wasnt registered at all, so I couldnt even write comments. Sorry for off topic.)
*) Ok, so your sims cant leave the lot they live on AT ALL until military is lifted. But if you have military lifted and International Super Spy ahs not cleared yet, you are not allowed to leave home ALONE. But the Syltist (or in my case - no Ambitions, no Night Life - the Symphonic) restriction states that you cant "go here with ..." until you have lifted it. So how am I supposed to take a family member or friend with me? Or do I have to wait at home (except for work) until at least two of the three mentioned restrictions (military AND super spy or military AND stylist/Symphonic musician) are lifted?
*) in your reply to my questions you mention something about "science has to be cleared before you start any gardening at all" (experimental seeds/fertilizer/whatever) , and write something about that being absolute. Im sorry, but I could not find any mention of this in the wiki. Have I overlooked it, or have you forgotten to put it in there?
NOTES: The sim attempting to lift this restriction must work gardening and fishing up to level 10 before they are allowed to garden OR fish, using books, the TV or classes once their governing restrictions have been lifted. In order to lift this restriction, not only must the sim in question be level 10 in those two skills, they must grow a perfect garden and present the perfect aquarium. This sim MAY be self employed as an angler or gardener. Assume that the fish and vegetables are being sold to the science lab for experimental purposes.
*) On your fresh ideas about being able to buy 3 books and meet other sims on the first day: I like it very much. I happen to have chosen a lot as home where no Sim ever seems to walk by, and yes the welcome wagon didnt show either. Also I have long wished to get books as the 3 "bought back" items, but I didnt see how I could make that possible (in game technical problems), because books are much mor help than e.g. a camera (which you cant use anyway until XY is cleared) or a shower in a can (lasts only one time)...
Also, one minor note about the wiki: without ambitions and Nite life I dont have any "film" careers avaliable. Now I dont know in which add-on they were introduced, but maybe you could put a note about that in the beginning with all the other rule changes, depending on which add-on you have. (Like the one with the ghosts instead of the ghost hunter career if you dont have ambitions.)
I have a question the rule about how you have to take the first job in the newspaper. I don't get why you added that. I don't think it's in keeping with Pinstar's rules.
When Sims use the paper to Look for Job, they may only select the first of the three jobs that appears in the paper that day. The 2nd and 3rd jobs may not be taken.
*) on the age/lifespan thing: I didnt find anything about that in the wiki at all, maybe you could write it REALLY BIG AND BOLD, so no-one cen overlook it. (I chose "long" btw, and I am going to stick to it, I think, even though the two weeks of baby/toddler suck a lot. )
*) a Question about phones/mobile phones: In science restriction it says that the cell phones are gloryfied walky talkies, and that you could only call other sims you are friend with or work to quit with them. Can you call other people (like aquaintences) on the ONE wall or table phone you are allowed, as usual?
*) Also, this stuff about being allowed to call people on tuesdays only, is that from the Sims2 challenge? Because I cant find anything about that in the wiki either. An online time being limited? I thought you could not go online (chat, look for jobs, etc.) on the computer AT ALL until science was lifted, and then you could do it 24/7 if you liked. Or did I misinterpret something?
Never mind my wondering about the Pinstar rulse, I just read it up. The Gamers restrictoin is really funny to read!
*) The stuff about the graveyard you wrote confuses me also. You cant move tombstones/urns until you cleared the paranormal career or the ghost encounter. So what good would a graveyard do until then? And if you have it lifted why would you need ghosts?
*) Also, in my experience (I tried it on the graveyard of the original NH), your realtion with any ghosts goes back to "nonexsistent" as soon as you leave their lot/daylight comes and they vanish. How are you supposed to get 3 Ghosts to 100% filled relationship bar? Darkness lasts only so long. (In Ashleighs rule set it was only one ghost, that was manageable.) Or are you referring to ghosts that are "brought back" with the opportunity from the Science lab?
*) The "going to the neighbors idea": Im not sure about that. I think it would make it a bit too easy. Its good to live next to other occupied houses, though, they produce passers-by. Would you be allowed to eat there if they cooked a group meal?
*) In the educatoin restriction it says, that CHILD sims are not allowed to do the homework at home, they have to do it in the school. What if ANOTHER Sim (teen,young adult, adult, elder) do the homerwork for them, would that be ok?
Also interesting: Does the rule apply to teenagers also, or may they do their homework at home? I cant imagine them not getting taken away by the social worker if they cant go to school at all and cant do homework either. But I have never been there yet, Im quite eager to find out. Luckyly my eldest offspring of my founder is only 2 days away from his teenage years...
*) I just realized that in Davinci/Masterpainter you explicitly restricted all the toddler/Child stuff (peg box, Xylophone, block table, even the toy box and stuffed animals, that dont even give "skills") except: the doll house and the toy oven (Im not sure if that falls under the culinary restriction, since it is not under the “Ovens” or “Small appliances” category). Was that intentional?
Oh sorry I was looking at an old version of the rules on http://www.legacychallenge.com/ It was only updated to pets
Any way I like the idea about your sim getting to run through the neighborhood on the first day to meet people. I mean it kind of have has a story to it your bewildered sim returns from vacation to find that indeed the apocalypse has reached his home. They run around to see who has survived (meeting the other sims) see what they can do to help (getting a job) and acquainting themselves with the new government (The skill books or government manuals as you said)
I have another question:
I didn't see anything about it in the rules, but I might have over looked something. Before my founder lifted hopeless he got his intended pregnant and she gave birth and the child is now a todler. Okay so here are my questions
Does this break any rules?
Can this child be my heir?
Does this mean I must make the mother quit her job when she moves in because she obviously had to take time off to give birth?
-> You can call acquaintances on the cell phone. You have the the channel they listen for calls on. But you can't do anything else, like travel, move, hire service sims, check on property, etc. until science is cleared.
Does that apply for the one "house" phone, too, or just the cell phones? Also, interesting about the acquaintances, in the rules it says "friends", so I assumed acquaintances are no go, and your sims have to fight over time on the normal phone to make acquaintances into friends, hehe. ^^
*) Alas, I have no input on the tombstones. I dont know if the townies disappear if all who knew them are gone, too.
*) Oooh, learning new things about the game! I didnt know the relations with ghosts on your lot re-appear when it gets dark again. Nice!
*) On the "where the lot ends" question: The game is very specific about that - just have infants on the lot and try to stray a little bit over the border and you get the "you need a babysitter" message. Happened accidentially to me once, when I had my founder jog from one end of the lot to the other and the spouse was working. Of course you dont need to heed the games oppinion on your rules. It just that the world is supposed to be infested with zombies and whatnot, I am not sure if you would want to risk crossing the street just to say "hello" to a stranger. So I would say "absoluteley not" while it is dark/nighttime because you might not notice something dangerous lurking. On the other hand, are there even passers by at night?
*) So teens dont get taken away, thats a relief. What happens when the grow up with "F" in highschool? They dont graduate? Does that do anything to them? No idea about the lifting of Education for non Ambitions-users. Tutoring is forbidden by the restriction, btw.
*) I had a nice idea about choosing the heir without having to rely on first born -gender: The first kid/teen(young adult, if it takes that long....) who reaches Athletic 10 gets to be heir! (That is how I will do it, anway). Survival of the fittest, after all... Of course the first born has an edge in this competition, but it doesnt have to be this way...
*) Also I misinterpreted the rules a bit. I thought only the founder, their spouse, their heir and so on could lift restrictions. I somehow overlooked completely, that the spares - though not allowed to have spouses - can lift restrictions, too. Yay! Excuse me, I gotta go, make more babies with my founder!
One more question:
*) In the master Thief restriction it says you are not allowed to quit your job, you have to be fired, be late (not intentionally!) or have day(s) off due to pregnancy, or reach elder without having 10 Athletic points. Does that apply to the part time jobs, too, that teenagers can accept? So You'd have to get fired in the part time job to be allowed to get "a real job" when you become an young adult?
If the answer is yes, then: Gee, teens are really dull to play, not allowed to go to school, no sense in getting a part time job, because it would just hindering their futrute progression. What am I supposed to do with them all day? (Yeah, skill and relation building, I know, it just that even though I like taking care of them very much a little break from that now and then is really nice. And yes, I know how to turn off my computer and do other stuff with my life. )
Find a job using the news paper OR using a random method. If you chose the newspaper, you MUST take the first job available, no matter what it is. You may not choose any professions, nor may you register as self-employed. The only employment available are the traditional rabbit hole jobs.
If you decide to use a random method to chose your job, get a standard 6 sided dice or find a program online that will generate a number between 1 and 6 for you - such as http://www.psychicscience.org/random.aspx. If you roll, say, a 3, you can chose between Science or culinary. Go to that rabbit hole and get the job of your choice. You may only roll ONE TIME to determine what career you will have.
1. Business or Law Enforcement
2. Music or Education
3. Science or Culinary
4. Journalism, Medical or Athletic
5. Military or Criminal
6. Political or Film
Whoa, you are fast. Thank you for clearting things up again.
*)I didnt (and still cant!) find anything about teens not allowed to get part time jobs, so I did that for the one son who lifted comforting children, because it was a wish of his. I'll just have him quit, would that be ok, since it was an honest mistake?
*) I think your idead of being able to go to the other side of the street to hail passers by is very nice, I like your "bounderies", too.
*) On the teenager getting his trait chosen by the game when he ages up: Well, I would have to pick a random trait anyway, so thats no loss.
*) I like the new wording and the idea of rolling a die for job choice for the founder. But maybe you should make an "alternative" set for people without NL and Ambitions? I know there are only 11 different carrers, but if you put one with two different "endings" (like Law enfrocement of Life of crime) as the "solo" one, it wouldnt be as bad, because you still had a choice which restriction to lift...
*)Also, something I wanted to ask for a long time: What about the "mastered skill" certificates we get in the mail? Are we allowed to hang them on the walls? Are we allowed to sell them before business is lifted?
-> Hehe except the game almost ALWAYS picks a negative trait.At least you have a chance of a positive trait when you random for it.
*) You wanna know what trait my founders kids have so far? Son: Slob, Clumsy, Meanspirited and Great Kisser (which he got when he became a teen. Until then he was just a ... [insert not so nice word here]) Daughter: Slob (is it genetics? Because my founder is a slob, too!), Clumsy (wait, I have seen this before), Unflirty and Outdoor-lover (she got that one right away, so she was kind of "the better kid", until he got great kisser and she got unflirty; how am I supposed to get her a spouse? :P )
Ok, enough idle talk about my wonderfuls little Sims, more questions:
*) Before lifting Journalism, are you allowed to accept any (job) opportunities involing books? (Maybe the boss held on to a book that helped him a lot in past days and wants you to profit from it too.) Also, are you allowed to read the daily "journals" you get in the medical career or not?
*) Before lifting science: Are you allowed to react to your beeper (I know you get one in medical, I seem to remeber you get one in Law enforcement maybe, too?) or not?
Are you allowed to accept opportunities where somebody askes you to repair/improve some electrical item like the laptop or a stereo? (The owner could have brought that home from a vacation and of course, since you cant buy those things anymore, wants it repaired/in best shape. In fact, the whole valley population could have been coming back on one plane from vacation (kinda like in the series lost, just without the plane crash ^^) , and all the other residents are dead, mutants, zombies etc. Thats why the people you meet dont look strange, hehe.)
*) Are you allowed to use things your founders/heirs spouse bring into the household? (My founders spouse had a laptop on him, in other games I scored cars this way...) Based on the lines of thought of the previous question.
Still more questions:
*) Since the rules state that you cannot move in/marry spouses with your spares (unless the heir and their offspring, if any are "disabled"), I was wondering if they were allowed any relationships at all?
If so, are they allowed to Wohoo/try to reproduce when their mate visits?
If so, can you keep/move in the resulting children, because they are part of the bloodline and can remove restrictions, even thourgh the didnt originate from the heir?
*) My founders kids (in children age) met some other kids in school, some of them, when asked their career (in teen age) tell me "Paper delivery boy/girl". Am I allowed to keep relationships with them and/or even marry them in some day because they were not MY paper boy/girl or do I have to quit the relationship at all as soon as possible (unless Super Spy is cleared)?
*) What restrictions need to be lifted to be able to go on vacation again? Politics, Science, Super Spy, Military - Did I forget any?
*)What restrictions need to be lifted to be able to buy a Business/Community lot? Business and either Military (so you can go there) or Science (so you can use the phone/Computer to purchase), is that right?
*) What restrictions need to be lifted to be able to buy books again? Business, Military and Journalism, correct?
*) What restrictions need to be lifted to be able to buy groceries again? Business, Military and Culinary, correct?
*) What restrictions need to be lifted to be able to hire Service Sims again? Business, Super Spy, and, depending on the service, Science (exterminator), Education (babysitter, adoption service), Law enforcement (Policemen), Fire Fighter (fire department), Culinary (Pizza delivery). Is that correct?
Sorry if these are pretty obvious, but I just want to make sure I havent overlooked anything (AGAIN). *blushes*
Become an illustrious author (10 in both painting and writing, sell 5 masterpieces, and 5 best sellers) and reach level 10 in Logic, Athletics, Charisma, and Handiness.
Once a sim in the family has shown that having a solid education can add so much to life, sims are ready to expand education and allow their teens to go back to school. Educational Academies are built, public education classes are started and everyone embraces learning for future.