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Rebuilding Viper Valley and The Apocalypse Challenge

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  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Alrighty - here's the results of my career tests - of the 16 possible careers possible at the start of the game. My sims I did most of this with had Slob, Inappropriate, Schmoozer, Charismatic and Workaholic. The ones I did Rock Star and Journalism had Slob, Inappropriate, Workaholic, Handy and Genius.

    Schmoozer is VERY nice as it helps you with work relationships. Charismatic makes it so you can more easily make friends.

    Career.........Days to clear.....Limiting Factor
    Business...........27..........Mood and work relationships
    Music Symphony.....30..........Guitar and Logic
    L.E.- CIA..........33..........Athletics and Reports
    L.O.C. - CM........33..........Athletic and work relationships
    L.E – DNA..........34..........Logic
    L.O.C. - MT........35..........Athletic and Accomplices
    Medical............35..........Logic
    Culinary...........36..........Cooking
    Athletics..........38..........Athletics
    Military...........39..........Mood
    Politics...........40..........Charisma and Mood
    Science............41..........Fishing
    Education..........44..........Charisma
    Music Rock Star....53..........Band Members and Performances
    Journalism.........54..........Writing
    Alt Education......54..........Earnings and Skill challenges

    AVERAGE days to clear a restriction --> 39.13


    With this in mind, I feel ok about allowing 30 days of aging off at your discretion. Clearly, with most of the careers, it is mandatory if you want a chance of making it past your founder. Even with the others, it can give you a little peace of mind to make sure you can marry and produce an heir in time, though not as critical as some of the others.

    The way I intend to play it if I have to use any of the 30 days is to stop my sim's aging when they are adult and have 10 days left to reproduce before turning elder. Then just keep track of what day that was and how many days I have. As soon as they clear their career and I am sure the spouse isn't going to age off to elder before the baby is born (for females), aging goes back on. Everything gets set to NORMAL aging.

    I will say it now - if you don't have Buzzler's moodlet hotfix and you ARE experiencing the moodlet bug where your sims just can't stay happy no matter HOW many positive moodlets they have, you may want to make an allowance for 3rd party content and get it. It makes things soooo much easier. I included Twallen's story progression and overwatch to keep things less laggy. Overwatch deletes all those cars in townie inventories that clog up the processor and make your game freeze for long stretches of time. Story progression is nice for some of the other things - like what pressures sims to move out of the neighborhood, how many times they can get divorced and remarry, etc. Nice for some roll playing aspects for sure, but not mandatory by any means.



    Feedback?

    God Bless,
    mik

  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Just started a new challenge game for myself. My founder is Zoe Hannable and she fell in love with her next door neighbor right off. I rolled a 1 on my 6 sided die so I chose to put her into business. Her honey was one of her co-workers, but I figured I could work with that. Then on the fourth day of work, she got the chance to switch jobs to political. I took it with no hesitation. I hope I can get her charisma where it needs to be. I'm doing this in a different world than Viper Valley, so my neighborhood placements are different than I've been used to lately. Been a LONG time since I ran a challenge game for myself.

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    Given the length of time it's taking to lift that first career? Aging off seems like the best bet, but is that global aging off or just for your founder? We're at the end of week two with Garrick, and he's now level four or five in culinary, and Kia has gone from elementary to high school - they talk on the phone daily, it's so sweet really, even if it is a little odd.

    Given that the founder starts as a young adult, and has until turning elder to lift that career, on normal aging they have 40 days. It could be done with no aging off for some of the (not easier to lift, but shorter time needed) simpler lifts? Perhaps you could offer that as an option, only those careers liftable in under 40 days could be done by the founder? The rest as a restricted level after that, we could come up with justifications for those....

    'With the immediate concerns now under control, people's minds again turned towards other things than their own protection, like education, the sciences, popular music, political debate, newspapers with proper stories, and books! There could be those things again now there was decent food, healthcare, and safety for the masses.....'
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    I think I will keep the amendment that you have 30 days you can turn aging off (it is off for the entire neighborhood). Wait till you have 10 days left to age to elder and turn it on. Leave it off till your heir is born then turn it back on. However many days you didn't use up, can be applied elsewhere you have an extreme bottleneck in clearing a restriction. After the first generation, there really shouldn't be too much need for it, as long as your elders have a 10 body score so they can continue to work, even if you can't direct them.

    With the amendment as it stands - that gives you a total of 70 days (potentially) to clear the first career and thus hopelessness.

    Of course, the other thing that could be done is to set aging on long (190 days) until your founder clears his/her career and the heir is born. As soon as that baby comes into the world, you set the aging on normal and leave it there for the rest of the challenge. That may be a more reasonable proposition and it gives everyone essentially the same advantage out of the starting gate.

    What sounds better? I'm amenable to both solutions.

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    If the aging speed does not affect the speed at which sims can get promoted or make friends, I would say Aging to long for the founder, but from the birth of the first child (who may not necessarily be the heir) it goes back to normal. That seems then to be a way of not having to count days, and still get that first career lift out of the way with time to have a family.

    Also, as aging is across the neighbourhood, the people your founder meets and might want to select a partner from won't be aging up faster than s/he is right?

    Oh, Sunday of Week 2 (just checked) and Garrick is level 5 of culinary, has a best friend, two friends, 8 points in cooking and four in athletic, plus two in handiness, and a hankering to talk to a mirror to make making friends easier! Charisma is so useful really. His best mate is Kia's Dad, she's his future wife! Just as well to get on with the in-laws really huh? lol
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Sounds like Garrik is moving along apace. Level 5 in culinary at week 2, day 1? That's actually what? 7 days - good work!


    Yeah - I agree with the aging on long. It's a better way to do it. Though if you are depending on EA's story progression, they age everyone else up in the neighborhood really really fast. I once married in someone I could have sworn was a young adult the day before and when I married her in, she was 6 days from turning elder.

    NRAAS Story Progression at least makes that better.

    God Bless,
    mik

    [edit note ... sworn, not sword.]
  • DaedreemDaedreem Posts: 48
    edited April 2011
    For various reasons, I've had to take a break from playing... I hope to start playing again sometime in the next few days... I wanted to get the rules updates before I refamiliarize myself with the rules and play.

    As far as the founder aging issue...

    When I first started, I forgot to double-check what aging I had it set on... When I remembered I'd set aging to Long (I DESPISE normal and shorter... They just do not seem like realistic lifespans to me.. Life is over before they have a chance to do ANYTHING...)
    Anyway, When I remembered I had aging on long, I looked through the rules to see if there was any specification which lifespan you had to play on....
    Either there was not at the time, or I did not see it... So I continued on "Long"

    My founder used the paper and got "Education", and despite the difficulty raising Charisma when you couldn't meet new people if you had no walk-by's (I told you my workaround on that before... Basically the street in front of my house was fair game, even if the sims were stepping out of their car intending on going to the neighbors house.. My sim had to begin "greet" before they'd taken more than 2 steps into the neighbor's yard.) - My founder was able to clear education approximately a week before turning adult. (I forget the exact number of days... it's in a previous post in this thread) - His neighbor's who moved in across the street 2 days or so after the challenge started had a teenage daughter, whom he befriended ASAP... 1-2 days after he cleared Education, she turned Young Adult, and became MRS founder... Their children were born before he became an adult. (barely)

    Based on this, I'd say the temporary "Long" lifespan is a good way to give your founder the extra time he/she needs.

    The bad thing, is it now sounds like I should have changed from "Long" lifespan? - Best of my memory, Gen 3 is now working on their careers, and I've had it on long all along....
    And I dread changing it.
    I do NOT play with any cheats at all... but I HATE Normal aging. :(

    I unintentionally broke so many rules, I probably SHOULD restart... but I don't think I will.... At least not until I have to work in a new expansion pack.... Buggy or not, I'm not going to be able to pass up Generations....
    (PS.. Mikitta... There is a DigSiteFixer mod that actually DOES fix the WA Digsites.... If you do use mods to correct bugs, that one's a must have.... it's actually the only non-object mod I have, and I only have *2* object mods.[both of which I use in this challenge... A notepad that takes the writing functions from the computer, without the games/etc... And a "seed box" that I store life-fruit etc received from work in, so no one eats it.])
  • DaedreemDaedreem Posts: 48
    edited April 2011
    (Quote edited to contain only pertinent info)
    mikitta47 wrote:
    daedreem wrote:
    Mooch didn't exist, but I think is another example of trait choices... I think rules need put in place to make it less powerful, however I don't think making it worthless is good... and if you can't mooch money before business (max of 4 simoleons per mooch? useless no matter what!) and can't mooch food before clearing culinary.. There's no reason at all to mooch food post culinary. - I think you should consider limits more like "only from Off-Lot best friends" or/and "Only once a week" or/and "only from off-lot family" instead of completely making that choice useless.

    Mooch - I'll have to think on it a bit. I've never played with that trait before, so in my next test iteration, I'll run it through. Perhaps I'll make the rule that you can't choose to mooch from ANYone who is not a good friend, and then only one person mooched from once per sim day - which tempers it a little bit.

    I was just wondering if you'd had a chance to play with the Mooch trait, and cement when/how often it could be used??
    No rush.. My Mooch sim is dead now, but who knows, I may marry another one in. :)
    Plus, if I restart the challenge, I'll want to know whether to consider it as a starter trait.

    - From only a good friend sounds good, and "Once a day" would then be additionally limited to days when you're able to get your good friend to visit, so would likely be more like twice a week.. so I don't think it'd make the beginning of the challenge too easy.
    - you MIGHT need to add "Off-Lot" in however, because otherwise if you do NOT clear culinary as your first career, presumably you're good friends with your spouse and children, so could get an extra single-serving of food once every day... Not a lot of food, but a feast to a starving Sim. :)
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Daedream!! It's good to see you :)

    Actually, I have not had a chance to play w/ mooch at all. Shortly after that conversation, I plugged Oblivion back in and got distracted by that for about a month. THEN, about two weeks ago, a feral cat snuck into our house and had her kittens BEHIND MY BATHTUB (enclosed modern type fiberglass tub). Long story short, we got her and the kittens out, then put then all outside and she abandoned two of them. So now I'm nursemaiding two little black boy kittys. Baby boys, no matter the species, make pee fountains LOL. Anyway - I got a bit distracted, but I am glad you mentioned it again.

    I started a new challenge since I got through all the playtesting for the careers. I'll open up an existing 'hood and play around with it a bit to see just how much you can mooch at a time for food. I may also make it so it's from friends, not good friends. But asking one time per day IS going to be the upper limit I think.

    On long, adult and young adult are 45 days, so it sounds to me you finished education at about 38 to 40 days. That is really good :)

    Look through the last couple pages of discussion - from about the end of page 6 I think. Some discussion on making socializing a tad easier - you can go about on your street within certain parameters, can't go into people's houses until you are friends. Can go onto a fairly simple community lot within the distance as houses on your street - ie the community lot has to be on your street. Can do all of that w/o an escort (go here with). I think it actually provides the same socialization opportunities as TS2's walk bys did - since you would get at least ONE and sometimes as many as FOUR walk bys per day, and if you are trying to make friends and get your charisma up, you really don't have time to socialize more than 2 or 3 people before it's time to go back to your own lot - even on days you don't work. I've noticed that during the week, it's hard to find people around to socialize with because either they are sleeping or they are at work too, so I end up socializing the same few people MOST of the time.

    Hmm - it just occured to me that I've been playing like I had a car and I don't - been inviting friends over and that is disallowed in the rules.

    I'll stop now LOL. Here's the deal - since this isn't scored yet, little mistakes like that aren't going to cause you to lose the challenge outright. You just correct it as soon as you realize your mistake and then move on from there. When we get a scoring system in place, then adherence to the letter of the rules will factor in more, since we'll likely be publishing our scores to compare with each other. Be that as it may, try to play as much within the rules as you can.

    As far as having things on Normal aging ... LOL I'm just the opposite of you. I DETEST having it on long life because it takes FOREVER to get through it. I can't stand having the babies take so long to age up and having toddlers forever and kids forever - it's annoying. I've not had too many issues getting things done on normal except for the moodlet bug - and Buzzler's mod fixes that pretty well. After the founder clears hopelessness and you have the support of the family to do other things, as well as some restrictions lifted, it gets progressively easier to get stuff done. Eh, it's all in play style I guess :)

    Now, what is this excavation mod you speak of? I think I definitely want that. I tried the notebook mod and it didn't work for me :/ I was very bummed.

    I'm holding firm to not buying any more expansions, stuff packs or store stuff till EA fixes the glaring, game breaking issues like the kajintilly zigillion cars and the disappearing sims and people getting stuck under the world. I'm really hoping they fix it with the Generations patch, too, because the more I see of that expansion, the more I see that I like.

    Woohoo. In the SHOWER. YEAH :P


    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    I'm playing with AwesomeMod, Buzzler's moodfix, and his Scribbler pad too, works fine for me, and let's face it $25 for a scribble pad versus $750 for a computer? I'm in!

    The culinary career is a doddle to rise up fast at in the beginning, you get the job first thing monday morning, read culinary volume one (get to level 3) by about 4am the following morning, sleep until well rested, go to work all happy and well skilled, then you just have to keep ahead by Practicing cooking at work a lot, or getting cooking vol 2 in the bookshop on day one of course! We had just enough after purchasing the Eyrie, and the three gardening books, to get that one too. I think we had like, $40 left in total! Bills for the Eyrie start at $26 so we got away with that.

    He did it!!! Lifted Culinary and moved in and married Kia! We're now several more weeks down the road, and they have two children, Kyle (child) and Heather (toddler) plus Kia is about to give birth to their third (and probably final cos of her needing to lift Medical since that job came up first for her in the paper) baby. I'm hoping the kids can do Military, Comforting children and perhaps Business, or Science? Or one of the crimes.... god, anything at this point!
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Yeah, I don't know why the scrib pad didn't work for me, I could click on it for them to use it, but they canceled the action immediately and then got bugged in other animations, so I deleted it.

    Culinary is a pretty easy one. If you do a build from the ground up on day 1, you can make a smaller (8x5) house and have enough for all 3 culinary books and skill culinary a lot faster, thus focusing on boss and co workers at work.

    Oh, one other thing I decided, once you can make peanut butter sandwiches, you can make a single serving for yourself at home once a day and gets skill increases that way too. It's not fresh peanut butter - it's that concentrated stuff they give military personnel in their emergency rations :P.

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    Well, what can I say? It's been almost eight weeks of sim time, (I have seven big lemons), and now there is Garrick, just turned elder, his wife Kia, just turned adult, their son Kyle, almost half way through childhood, and their two daughters, Heather and Morag also children (Morag just barely!).

    I have a mod which enables all traits for all ages, so I was pleased to see Kyle got Bookworm and Athletic from his parents, although not sure where Easily Impressed came from. He plays chess, like a lot! Heather didn't fare so well in the trait lottery, coming up with Good, Family Oriented and Absent Minded. Morag also got Absent Minded, but she wound up with Virtuoso and Artistic - I sure hope music comes up for her, she might need it! Heather is an avid painter, I'm hoping she can lift Comforting Children for me, and Kyle? Well, I still hope he'll go join the military! But again, we will see what comes up, meantime he works on his logic and as soon as he hits teen (nothing seems to count as yet) he'll be working out as well.

    Kia, having birthed three children, goes to work on Monday for her first day of Medical, I have ten snake lamps in the family inventory, one for each day she wasn't working on maternity leave, and her logic is already at level six, so as it was only Saturday when I saved, she should be able to nearly max that out tomorrow. Oh, and before you ask, as Garrick lifted Culinary, I used birthday cake as soon as the three kids had learned walking, talking and potty. That's ok right? I couldn't find cake restricted anywhere else, but I might have missed it.
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    As soon as you get the message "so and so will become a ~age~ in a few days, why don't you buy them a cake" you can buy the cake if you have cleared culinary.

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    Hmmm, I wasn't actually waiting around for the message about them growing up in a few days? Garrick was due to turn Elder, he spent Saturday making sure Morag could walk, talk and use the potty, then we bought her a cake, about an hour before her dad went and aged up. Gives Kia a chance though, three children and one uncontrolled elder plus her career to think about? Morag spent a whopping 48 hours as a toddler. Heather about 60 and Kyle had about five days.....

    Cake is a powerful tool when you have toddlers and uncontrolled elders, cos that is one nasty combo if the elder is really useless (not that Garrick is or ever was, but, he's not really into kids, his first choice of activity is usually to work out!)

    I can start again if I have to, I still have Garrick saved. LOL, and I like him which helps.
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Don't worry about starting over - just play from now on w/ knowing :)

    I did a little bit of amending to the main rules last night - just added in what we have been discussing - put aging on long for your founder up till the birth of the first baby, then on normal. Well I said it as heir, but it should be first baby.

    I also added in that you have a floating 10 days of aging off to use at your discretion, like if you have a sim who is just barely going to miss clearing something because they are due to age up, or if your heir dies and you have to make another with one of the previous spares. Once you use up the 10 days, that's it, you have to resume the game on normal with aging on for the rest of the challenge.

    God Bless,
    mik
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Some preliminary rules amendments concerning Generations ...

    1. You MAY buy a bunk bed for your kids.
    2. You MAY use the loft feature for your house.
    3. You MAY use the sleeping bag (and I may make it so that's what you get at first instead of the $425 bed if you own the expansion).
    4. Your child sims MAY play with the imaginary friend doll and have their IF to play with and keep them company.
    5. Chemistry sets are off limits until Science is cleared.
    6. Bachelor parties, proms, and wild teen parties,etc. are off limits till both Film careers are cleared.
    7. The Day Care career will take the place of comforting children I think, in some way or another - perhaps the day care worker brings home noodle art crafts and woven pot holders and little clay sculptures and upon reaching level 10, organizes all their little charges to put on a wonderful play for the towns elderly population, which brings them all back to their right minds upon seeing the hope these little ones bring for the future.
    8. The Water slide is off limits till The Amazing Naturalist and Science are cleared.
    9. You MAY have the imagination trunk for your kids (with the dress up costumes).
    10. Pranks are off limits until Military, Science and both Law Enforcement careers are cleared.
    11. Haven't decided about strollers - but they may not be something you buy, just something that automatically happens when sims are out w/ their babies and toddlers.
    12. Tree houses are off limits till Amazing Naturalist is cleared.



    Can anyone add any other suggestions with the information we have on hand?

    God Bless,
    mik
  • DaedreemDaedreem Posts: 48
    edited April 2011
    mikitta47 wrote:
    Daedream!! It's good to see you :)

    I started a new challenge since I got through all the playtesting for the careers. I'll open up an existing 'hood and play around with it a bit to see just how much you can mooch at a time for food. I may also make it so it's from friends, not good friends. But asking one time per day IS going to be the upper limit I think.

    On long, adult and young adult are 45 days, so it sounds to me you finished education at about 38 to 40 days. That is really good :)


    As far as having things on Normal aging ... LOL I'm just the opposite of you. I DETEST having it on long life because it takes FOREVER to get through it. I can't stand having the babies take so long to age up and having toddlers forever and kids forever - it's annoying. I've not had too many issues getting things done on normal except for the moodlet bug - and Buzzler's mod fixes that pretty well. After the founder clears hopelessness and you have the support of the family to do other things, as well as some restrictions lifted, it gets progressively easier to get stuff done. Eh, it's all in play style I guess :)

    Now, what is this excavation mod you speak of? I think I definitely want that. I tried the notebook mod and it didn't work for me :/ I was very bummed.

    I'm holding firm to not buying any more expansions, stuff packs or store stuff till EA fixes the glaring, game breaking issues like the kajintilly zigillion cars and the disappearing sims and people getting stuck under the world. I'm really hoping they fix it with the Generations patch, too, because the more I see of that expansion, the more I see that I like.

    Woohoo. In the SHOWER. YEAH :P


    God Bless,
    mik
    Pardon my absence for the last few days... I kept getting an error every time I tried to open this thread... (baby in dishwasher screen) SO annoying.
    Today I found someone say the way to fix it is to log out of the forums... I couldn't even open the main forum page TO logout... So I opened it in a different browser where I wasn't logged in yet.... I wonder if it'll work in the other now when I go back to it? LOL

    I haven't opened my challenge back up.. really wanted to be able to visit this thread again first.. :) But I had already read the ast few pages before posting. I'm not sure my closest community lot is close enough to be "legal", and ANY lots other than the across the street neighbor (where his teen friend become spouse lived) is a pretty good walk away... If I DID restart this challenge, I would definitely use a different 'hood. :) ((No worrys about the current challenge.. with military cleared socializing is a breeze))

    Yeah.. I definitely made good time with my founder... maybe even better than I told you. I actually think the children, or first child at least, were/was toddler before he aged to adult... (I did accidentally cheat a bit however, using the phone more than I should, etc... - One of his 3 children lifted "comforting children" AND grew to a teenager before he grew to elder, and NO birthday cake was used.

    - The Mod is Buzzler's "Excavation Site Hotfix" from Mod The Sims.
    (I don't think we're allowed to link it here?)

    I have every current expansion (NO stuff packs) and it works great.

    As far as the notebook... maybe if you deleted and reinstalled it?? I LOVE the thing... especially since you can't lock a door headed to the computer room until clearing PI.
    (PS... to fix the price difference, I actually bought a computer too, and placed it in an inaccessible spot.... So I still had to pay for computer, table to put it on, and chair... plus occasionally annoyed sims. :) )

    - One thing regarding your proposed change to comforting children... I'm thinking the daycare profession would have to be a couple or more generations down the road... Workable, obviously, but I'm not sure I'd like that... one of my "start of challenge priorities" was clearing that restriction, and (at least on long life) it's currently possible to do before your founder ages to elder... definitely before his/her spouse does, even without long life. (assuming you rob the cradle, like I did.)

    Have you considered whether to allow/require age specific age adjustment?
    I *think* the adjusted age sliders apply to ALL sims, not just family....
    So even if nothing else is changed, rather than allowing "long" in the beginning, you COULD allow slider adjustment of Young Adult age for your founder's YA life-stage, then adjusting to a more normal time afterwards.
    I'm not sure which would be better.
    (For NORMAL non-challenge gaming, BABY would be set for me to 1-day. :) - I like my long-lived toddlers though... when I can let them have their toys and be read books.... they ARE annoying in the challenge without those objects... They just sit there and do nothing. Until they have to pee. [at least in sims 2 challenge they could go play in the toilet... LOL] The first book my writer sim wrote was a children's book... but it didn't allow her to read to the toddler. I was sad. )

    My RL toddler is unhappy. Must run. :)

    PS. Good luck with your boy-kitty pee-fountains!!

  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Day Care profession - honestly I need to see more info on this before I can make a complete determination, but if it is as I think it is going to be, it will be available as an opening career, like education and others are. If it is like that, it should be very good for lifting hopelessness AND comforting children at the same time.
    Have you considered whether to allow/require age specific age adjustment?

    Uh how do you do that? The sliders affect the whole neighborhood, not just individual sims. Or at least that is what I though.

    As for mods that do that - no, I think it would be a bit unbalancing.

    God Bless,
    mik
  • DaedreemDaedreem Posts: 48
    edited April 2011
    mikitta47 wrote:
    Day Care profession - honestly I need to see more info on this before I can make a complete determination, but if it is as I think it is going to be, it will be available as an opening career, like education and others are. If it is like that, it should be very good for lifting hopelessness AND comforting children at the same time.
    Have you considered whether to allow/require age specific age adjustment?

    Uh how do you do that? The sliders affect the whole neighborhood, not just individual sims. Or at least that is what I though.

    As for mods that do that - no, I think it would be a bit unbalancing.

    God Bless,
    mik

    The Day Care profession I thought would work like an ambitions career... Despite the fact it is in your own home.. so I expected you to require unlocking those. If not, sounds fine then.

    As for the sliders... No I'm not talking Mods...
    Sorry I didn't specify, but that is a feature which is coming (unless things change) with Generations. Every age bracket will have sliders letting you choose the length for that age bracket only. I think the range is the same as the current length of days for that age provided by "Short lifespan" to "Epic Lifespan".
    (edit to add.. but you can change it to EXACT day length.. you're not limited to the length of the previous spans.)


    I'm not sure if those sliders will be part of the patch, or only if you buy the expansion.

    -- PS. - My visits here will be difficult. After I logged in and posted earlier, the other browser still got a bad page, and then after I went away from the computer and came back, the secondary browser also no longer worked... And I will not log in on hubbys computer for fear of being COMPLETELY locked out...
    - Like with children and pets, as I began filling out a bug report form for EA to ignore, it suddenly let me in again.
    Cross your fingers for me it stays fixed. :)
  • DaedreemDaedreem Posts: 48
    edited April 2011
    Oh.. it just occured to me...
    I read that you level up your Daycare Center by keeping the kids happy.
    I'm not sure how you would do that without toys and toddler books.
    You start with toddlers (and maybe babies too)

    Again... it is an in-home profession (in your sims actual home) where actual sim toddlers are dropped off to be cared for and entertained...

    If you DO make it the new "Comforting Children" you may need to allow some sort of toys... even if you still ban the ones that teach skills.
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Logging in - I'm having the same issues. Gives me the baby in a dishwasher page. What I have been doing is going to the EA Store and hitting the Community tab and logging in from THAT page and it works to get me to the forums. But I can't go directly to the forums or I get the error.

    Daycare - Hmm I'll have to cogitate on it some, because I want to include it into the challenge, but that may not be doable. As far as play stuff to keep the kiddies happy - you CAN have the dress up trunk. Just none of the items that give them skill ups. Did I add into the rules the kids can't even have the bear or bunny to play with? I need to look at that again. For generations, when it comes out, your kids CAN play with their imaginary friends.

    Individual sliders - if that is a feature available, I will deffinitely allow customized aging, because endless baby and toddler stages annoy me to DEATH. However, I'll put some rules on it so it is balanced. Baby should never last more than 3 days, toddler never more than 5 and child never more than 7. Teen I think is too long at 14 and should only be 7. YA 20, A 20, and then Elder however many more days.

    I can't express how much I hope EA fixes the current crop of bugs so I can get the expansion LOL!

    God Bless,
    mik
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Rule update - teddy bears are allowed for kids. I'm taking that out of the Da Vinci restriction.

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    Yes, Daycare is reported to be an in your own home (childminder) career, so you would need to allow people you are not friends with into the house (Law Enforcement - Intelligence/Super Spy), and keep toddlers and babies cared for without opening the fridge (culinary), or having more than one toilet/potty (medical), and no toys/books (Da Vinci, Athletic, business) and of course you can't register as self-employed to begin with either can you (business)?

    Maybe leave that one for a later career choice? Comforting Children is hard, I've had to admit defeat on Heather getting that one, she makes it to level 5 of painting and then has a birthday nearly every **** time! We nearly made level 6 once, but she hadn't painted anyone doing anything and having spent all her time at the easel she'd lost that good friends status with her elder dad. Grrr! LOL, we're not doing too badly and I think she could lift a career instead, I'll just have to cope with the elders until then!

    Not had a lot of time to play this week, RL has been frantically busy and looks set to continue, although I should be able to play some this weekend!
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited April 2011
    Well, *** LOL! I had high hopes lol. Not sure how to incorporate it now :/ Ah well, there is still hope for pets.

    I got lucky with my family. The first child born had the Artistic trait from babyhood, so I was able to get her to level 6 very quickly. Like the DAY she aged up to teen.


    I've been working on the new world the last day or two. I'm liking what I'm coming up with, but when I see other people's worlds, I feel like I'm such a rank amateur. Well, hopefully it will be ok and people will enjoy playing it :)

    God Bless,
    mik
  • Anghara130Anghara130 Posts: 233 New Member
    edited April 2011
    Decided to leave Garrick and the family alone for a bit, so much unintentional cheating going on there that it's almost shameful! Instead, using the ageing off method I've started a new AC with Caitlin Smith, I always preferred a female founder just so she can quit work to have kids. It's a personal thing I think, rather than tactical, but, *shrugs* hey ho. Anyway, using a dice we rolled a four, and that's an instant win for Medical in that choice! So she's currently just finished the Friday of her first week, high up in level two, should be promoted Monday (crosses fingers), and will spend the weekend pumping up the athletic and logic skills as well as socialising with a co-worker who's really rather cute! I like to do the rental/protection payments as soon after Midnight in the early hours of Monday as I can, but she didn't quite earn enough, so we'll hang on until after work I think... Just this once. After that we should be ok.

    Just so I am sure I understand this Life of Crime thing... The initial purchases that we have to make, including the $425 bed, are covered by the protection payment of one big lemon, I do NOT need to sell that bed back and forth do I? It's not entirely clear in my head, but I want to be sure that bed is free and clear of needing to be sold and bought back every week, but only that one bed.
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