The relationship culling system has a new complaint made about it everyday since it was brought out in the December patch, but now this is a ridiculous new level. I didn't play on one of my families for perhaps a week in sim-time, which led to the relationship between a mother and her baby decreasing to zero, and as soon as I loaded up the game I got the notification that the baby was taken away due to neglect?
I really really think this relationship culling needs to be taken out of the game its just frustrating and I don't see the point in it.
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Thank you @MDianaSanders for halloween-fying Golluma
This is clearly implnted in the game and not a bug in the OPS game... friends being culled is usually the problem on the forum threads.
When relationship culling happens, the Sims are completely removed from the relationship panel, as if they had never even met before.
I haven't heard of relationship culling just decreasing the levels of said relationships, though. But if you're playing rotationally, that's bound to happen, because you aren't there to keep up with them socializing with who they're close to. So, their levels end up decreasing.
That isn't relationship culling, that's just a matter of the Sims not spending enough time together.
http://forums.thesims.com/en_US/discussion/889644/possible-bug-has-relationship-culling-gotten-worse/p1
I'm still not sure if what we're experiencing is relationship culling "working as intended" or a bug, but it's really, really annoying either way. It's made rotational play kind of pointless because every time you switch households it's like you're starting all over with the relationships, even family members. I don't use MC Command Center so I don't know if that's helped or not. Has anyone had any luck with it? I'm planning to give it a try this weekend though.
Hi, I'm using a mod now but before that I had my sims friends also culled, well their relationship with their friends. I had one sims close to being in a relationship with a townie and then the relationship was culled.
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Thank you @MDianaSanders for halloween-fying Golluma
I have been noticing this too! I have been playing rotational since day one and now all of a sudden I enter a household and husband/wife have barely any friendship/romance toward each other, obviously still married but like 0 friendship/romance and this never happened before! It's happened to families I have played quite recently too!
I am thinking its a bug.
If it's true and culling is working as intended would it be hard to have an on/off toggle to have the game stop creating NPCs and townies until we wanted to add them?
I've tried bulldozing a town and having only the Sims I create in the town. The game doesn't even wait until I'm finished rebuilding and starting to play before it starts flooding the neighborhood with game created Sims.
They live in the same house. Their relationships should be frozen where we left them.
I spend a lot of time repairing relationships particularly between married couples and flat mates. Each patch, stuff pack or expansion has set the relationships between house mates and/or couples to fresh CAS levels or lower and wiping out any known sims that they have not had a previous flirtatious encounter with in my game. Additionally each patch seems to bump up the rate of decay for existing sims. Sims were set to full autonomy with only the selected sim set to off while at an active career. No mods, no cc - game has been repaired, caches deleted etc for solutions to no avail.
My sims lose friends all the time as well as friends within clubs and household. I have to remake friends all the time, and I play rotational game play with at least 25 different households. It is really really tiring. I almost start to cry or get angry every time I start my game. I am literally tired of playing the Sims 4. I haven't been able to enjoy it and progress my stories since they implemented relationship culling. I strongly feel that I want my money back and just forget that I ever played this game. If I knew this would be implemented I wouldn't have bought the different packs.
The no culling mod don't always work in my game for some unknown reason.
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There is another thread about it here: http://forums.thesims.com/en_US/discussion/890482/relationships-suffered/p1
and here: http://forums.thesims.com/en_US/discussion/891666/unplayed-families-relationships-decreasing
Sim culling - where the Sim is removed from existence. This should never happen to a "played" Sim. Even if you're doing rotational play, as long as that particular household is marked as "played" the Sims should never be removed. Even if you're over the Sim cap. Only unplayed NPC townies should ever be culled from existence.
Relationship culling - where relationships disappear between two Sims. The Sim isn't removed from existence necessarily (although if they're an unplayed townie and you're over the Sim cap, they might have been), they are just removed from that particular Sim's relationship panel. This happens when the Sims had a low relationship score, such as Acquaintances, and you're doing rotational play. This is definitely not by design.
Relationship decay - where the friendship/romance levels of your Sims are lower than where you last saw them (because you're doing rotational play). This is somewhat expected/by design, but there are recent reports of this decay happening much quicker now.
Family tree/genealogy was also an issue, where unplayed NPC townies were being culled, and some of those townies happened to be related to active Sims, which was messing with those active Sim's family trees. Those unplayed NPCs can still be culled, but as of the June 2nd Patch we now save info for them, so that they would appear in the family tree.
If what you're seeing in your game doesn't match up with what I've stated above, I'd love to see your save game.
Also I thought the relationship culling for acquaintances was by design, so that's confusing now Does this mean that at some point relationship culling might stop? I've mostly been concerned about it for played Sims and for Sims in clubs. Or has it been changed now, like the genealogy info? (Which is awesome to hear!)
I'd love to be able to send you saves because my games have been littered with the first two. Unfortunately I've gotten into the habit of deleting all saved games when a new patch comes out. It saves a lot of aggravation. If it continues in the game I just started should I just PM the link?
Relationship decay within households that you've rotated away from is new with the June 2nd patch, and by design. It was done to help with performance, I believe. It's also a little aggressive right now, it sounds like.
And I don't think that relationship culling of acquaintances is by design, either. It's definitely still occurring on the current version of the game, though.
@SimGuruNick So this definitely shouldnt be happening to friends or better right? The flat out, sim is gone from your relationships panel and you have to go meet them all over again type culling to friends in rotational play or and/updates.
They have so far remained in the clubs for me so I have been able to recoup some townie relationships that way, but its hit or miss if they show up once they dont know each other anymore which is often haha. I also keep my population low.
Currently once hitting generation 8 or so of the same family the founders and their children (despite having ben played and having lived their lives in the same household) disappear from the family tree. It ruins legacy and dynasty game play for sure.
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