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Auto culling : What are the rules ?
Hi,
I would like to know the Simocide works. What are the rules ?
Which sims are culled ? Homeless or NPC ?
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I'm not convinced there are rules. I had started a new game. The only new Sims that were introduced into the game by me were the 4 Sim household I made. I played that game for a couple of days for about 2 hours at a time and I found Sims were already being culled. I can't understand how I could reach a pop cap so fast like that.
Well that is not true as I am learning in New Crest - I moved all my own households into New Crest and was playing each one in rotation. Then day before yesterday I started a new household, and my single male sim started making friends with members of 3 other households I had living near him - within an hour of playing I went to have my sim do some socializing with his 3 new friends - which were households in my rotation and sims I made myself - all with jobs and play - and guess what all three households were culled. It made me the angiest ever seeing one of the households I was playing in the detective career in my last rotation. The game is removing all the played sims in my rotation and I am not a happy camper. This game just keep giving me all the more reasons to dislike it. I am beyond angry.
ETA - just to add the only family the game has not culled was the Maxis roommates (2 girls and a guy) I forget their names as ironically I have not played them yet -
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
All my homeless NPC townies were culled except 2 sims : Grim Reaper (Non-killable character) and Davey Anderson (Originally created by SimGuruAzure).
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The Sims 4 General DiscussionHave you reported the culling of played, housed Sims? I can't find any other recent reports of this happening.
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The Sims 4 General DiscussionNo, I was so mad I have not opened the game since. This just started happening since the latest patch as I did not have that happen before. I also do not have the newest packs - no sauna one and no kitchen one and no luxury party one either.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I am really trying hard to make myself like this game but every time I turn around some other reason to make me not want to keep trying. This has me beyond mad. Like all that work to start getting the sims some where in those new careers - just gone.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I have 209 Sims in my game.
Cuz if Grim Reaper is culled, your game is screwed. XD
Is it still working since the August patch? I don't play TS4 due to this limitation. I can't get it, they finally make the world full of Sims but also once the world of alive and well they all get trashed?! WHAT?!
2. The Sims 3
3. The Sims 4 (5 years later its decent)
4. The Sims 1
There's a stop the culling mod to prevent culling altogether, but it seems to crash quite a bit every patch. Or you could try deleting townies on a regular basis to keep the population at bay, or--if you wanna get extreme--delete all the sims in lots but your own, delete the townies every so often, AND when a sim dies, release their spirit so the game doesn't cull them first so the sim stays on the family tree (but that would be getting rid of their ghost as well), if they're on there. I don't like the mods so this is what I'm doing, it's a hassle to do but it's working for me so far. :L I'm also using Family Echo to track my sims' family tree just in case all else fails.
I never had a problem either until since this week. That is what baffles me. I had a total of 16 sims in the town - not even close to any culling numbers.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Origin ID: Kiwicantdie
Willow Creek | Evergreen Harbor
The MC Command Center mod now supports no culling:
http://modthesims.info/download.php?t=551680
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
This is what ive been using. Ive always been a player who manages her population daily even before i knew of the population issue. I use mcc anyway though so i decided to turn it on recently (the no culling feature).
Luckily ive never had an issue with this mod so I'd recommend it.
It also has some other features that I find extremly useful. Theres the ability to completly destroy romantic relationships by selecting the "target" in the relationship panel.(the one already in game) You can also delete sims without going into manage world.
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As for rules...idk but I always kept my population under 180 and never had an issue. Of course every patch has the potential to change things or cause issue.
*There's nothing wrong with loving the Sims 4, there's also nothing wrong with seeking improvements.
A list of Mods I use.|My Sims 4 Mod and CC "Master" post. Helpful Links included.
When you said it's begun to effect ghosts.....I had a cemetery culled last March. It's been ongoing.