@AyKooChao Yes, I have done that three times without any issues in my save which spans 11 generations. Once I even moved a pollinator in to Windenburg and gave her her own family!
You delete a pollinator by either:
- unhiding the pollinator’s household with MCCC and then deleting the household in manage worlds
- click on the pollinator in her alien child’s relationship panel and summon her with MCCC. When she arrives, use cheats to add her to your household. Delete her from there.
After you delete a pollinator, a new one automatically spawns the next time a sim is abducted and impregnated.
ETA: Oops I think I misunderstood your question. To replace senior Pollination Technician #3 with another alien in tree tree, I think you can use MCCC to make that other alien your sim’s mother.
I know I have seen it, but for the life of me I can't retrace my steps. I would like to allow my Sim to age during pregnancy. What is the pathway? Please, and thank you, in advance.
I know I have seen it, but for the life of me I can't retrace my steps. I would like to allow my Sim to age during pregnancy. What is the pathway? Please, and thank you, in advance.
Probably this:
Computer:MCCC > MC Pregnancy > Other Pregnancy > Allow Pregnancy Aging
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
I know I have seen it, but for the life of me I can't retrace my steps. I would like to allow my Sim to age during pregnancy. What is the pathway? Please, and thank you, in advance.
Probably this:
Computer:MCCC > MC Pregnancy > Other Pregnancy > Allow Pregnancy Aging
Is a pollinator always a woman or can it be a guy? Just curious
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
Is a pollinator always a woman or can it be a guy? Just curious
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
[/quote
This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons, Get Famous, Strangeville, Island Living and the patch released July 16, 2019 – PC 1.53.115.1020 / Mac 1.53.115.1220.
Versions before this most likely won't work, so don’t be surprised if that’s the case!
The mod folder will look more or less like this after MCCC 6.4.0 installation/update:
✘ Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.
As proof of installation the welcome screen of MCCC 6.4.0 looks like this:
Attention: Because of compatibility issues MCCC will no longer load and run if the Pregnancy Mega Mod (PMM) is in use in the same game. The players can still choose to use PMM if they wish. MCCC will just not work if it’s in use.
If you have any questions, please ask.
☆☆☆ Have Fun! ☆☆☆
#MCCC #Patch #Update
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Is a pollinator always a woman or can it be a guy? Just curious
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
You lose every Sim over the number 8. So, depending on how many over the official 'allotted' amount, you can say bye-bye! I found this out the hard way.
Came over here to report I have fixed a problem I was having for quite some time. It goes all the way back to the first major mod-buster patch, in fact. Turns out, had I not kept my settings.cfg file things might have worked as they were designed to. Thankfully, today I pulled the older setting.cfg from my Mods folder, and deleted everything else (MCCC related) prior to downloading the latest and greatest, knowing I had to set everything anew. Thankfully, the one thing I really needed in my ancestral game save is now working. My Sim was able to propose! I am delighted beyond measure and now wish I had 'listened' to myself ages ago.
i can't find full edit. i just updated last night . other than that nothing seems wrong.
This one: Full_Edit_CAS?
If enabled, when 'Modify in CAS' is used from the MC Command Center menu on a Sim, it will automatically run the 'cas.fulleditmode' cheat before opening CAS.
It's here in the MCCC computer menu: Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Console Command Settings > Enable Full Edit CAS
In general you can find MCCC options in three categories:
Settings: MCCC Computer Menu (all things which affect the game globally and permantently)
Commands: MCCC Sim Menu (all things which affect the individual sim)
Cheats: MCCC Mailbox Menu (all things which affect the game one time and immediately)
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Is a pollinator always a woman or can it be a guy? Just curious
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
You lose every Sim over the number 8. So, depending on how many over the official 'allotted' amount, you can say bye-bye! I found this out the hard way.
That stinks. I guess I won't be using that feature, then.
With MC Tuner, how can I disable the "erase memory" interaction? I can't seem to find it on the list.
That stinks. I guess I won't be using that feature, then.
All of the core game’s “Edit in CAS” basic functions have household size hard-coded to 8. So no modder can prevent those functions from deleting extra Sims. However, there is a different “CAS Edit” that allows editing those large household sizes without losing extra family members. You would use that CAS edit rather than “Manage Household” or a dresser or a closet or a mirror or anything else. The safest thing to do is just use MCCC to edit the Sim rather than a Sims 4 method. The option for editing a single Sim in MCCC is "Modify in CAS". It is available in the initial MCCC Sims menu when clicking on a Sim in a household that has more than 8 Sims in it. It can also be found in the Sim:MCCC > Sim Commands > Modify in CAS path for any Sim. Also there is a Sim Command Sim:MCCC > Sim Commands > Maintain Sim > Move Sim to move Sims between different households. This workorks with no problems with households of more than 8 maximum Sims.
Nevertheless, do not play with households > 8, if you want to avoid trouble with your game. You have been warned.
With MC Tuner, how can I disable the "erase memory" interaction? I can't seem to find it on the list.
Do you mean the "erase memory" interaction, which only can be used by aliens? I never disabled that before and I never met somebody, who wanted to do it. I doubt, that it's possible at all. Have a look at the autonomy scan documentation, how disabling interactions with MCCC works in general: https://deaderpool-mccc.com/#/doc/automation
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
That stinks. I guess I won't be using that feature, then.
All of the core game’s “Edit in CAS” basic functions have household size hard-coded to 8. So no modder can prevent those functions from deleting extra Sims. However, there is a different “CAS Edit” that allows editing those large household sizes without losing extra family members. You would use that CAS edit rather than “Manage Household” or a dresser or a closet or a mirror or anything else. The safest thing to do is just use MCCC to edit the Sim rather than a Sims 4 method. The option for editing a single Sim in MCCC is "Modify in CAS". It is available in the initial MCCC Sims menu when clicking on a Sim in a household that has more than 8 Sims in it. It can also be found in the Sim:MCCC > Sim Commands > Modify in CAS path for any Sim. Also there is a Sim Command Sim:MCCC > Sim Commands > Maintain Sim > Move Sim to move Sims between different households. This workorks with no problems with households of more than 8 maximum Sims.
Nevertheless, do not play with households > 8, if you want to avoid trouble with your game. You have been warned.
With MC Tuner, how can I disable the "erase memory" interaction? I can't seem to find it on the list.
Do you mean the "erase memory" interaction, which only can be used by aliens? I never disabled that before and I never met somebody, who wanted to do it. I doubt, that it's possible at all. Have a look at the autonomy scan documentation, how disabling interactions with MCCC works in general: https://deaderpool-mccc.com/#/doc/automation
Thanks! I didn't understand what the Move Sim did before. Yay!
That stinks. I guess I won't be using that feature, then.
All of the core game’s “Edit in CAS” basic functions have household size hard-coded to 8. So no modder can prevent those functions from deleting extra Sims. However, there is a different “CAS Edit” that allows editing those large household sizes without losing extra family members. You would use that CAS edit rather than “Manage Household” or a dresser or a closet or a mirror or anything else. The safest thing to do is just use MCCC to edit the Sim rather than a Sims 4 method. The option for editing a single Sim in MCCC is "Modify in CAS". It is available in the initial MCCC Sims menu when clicking on a Sim in a household that has more than 8 Sims in it. It can also be found in the Sim:MCCC > Sim Commands > Modify in CAS path for any Sim. Also there is a Sim Command Sim:MCCC > Sim Commands > Maintain Sim > Move Sim to move Sims between different households. This workorks with no problems with households of more than 8 maximum Sims.
Nevertheless, do not play with households > 8, if you want to avoid trouble with your game. You have been warned.
With MC Tuner, how can I disable the "erase memory" interaction? I can't seem to find it on the list.
Do you mean the "erase memory" interaction, which only can be used by aliens? I never disabled that before and I never met somebody, who wanted to do it. I doubt, that it's possible at all. Have a look at the autonomy scan documentation, how disabling interactions with MCCC works in general: https://deaderpool-mccc.com/#/doc/automation
It is possible and I've done it, after one family of aliens seemed to be taking turns erasing each other's memory to the point I was afraid to leave them autonomous whlie mischeivous.
Open MC_Tuner.cfg in Notepad and paste this in: 108039,mixer_social_MemoryErase_Targeted_Mischief_AlwaysOn_Alien
i can't find full edit. i just updated last night . other than that nothing seems wrong.
This one: Full_Edit_CAS?
If enabled, when 'Modify in CAS' is used from the MC Command Center menu on a Sim, it will automatically run the 'cas.fulleditmode' cheat before opening CAS.
It's here in the MCCC computer menu: Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Console Command Settings > Enable Full Edit CAS
In general you can find MCCC options in three categories:
Settings: MCCC Computer Menu (all things which affect the game globally and permantently)
Commands: MCCC Sim Menu (all things which affect the individual sim)
Cheats: MCCC Mailbox Menu (all things which affect the game one time and immediately)
thanks nox. i'll see if i can findit alittle later today. i worked all weekend so maybe my eyes were just tired.
Is a pollinator always a woman or can it be a guy? Just curious
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
How to I change pollination settings? Where do I go to change it in MC?
Comments
You delete a pollinator by either:
- unhiding the pollinator’s household with MCCC and then deleting the household in manage worlds
- click on the pollinator in her alien child’s relationship panel and summon her with MCCC. When she arrives, use cheats to add her to your household. Delete her from there.
After you delete a pollinator, a new one automatically spawns the next time a sim is abducted and impregnated.
ETA: Oops I think I misunderstood your question. To replace senior Pollination Technician #3 with another alien in tree tree, I think you can use MCCC to make that other alien your sim’s mother.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Probably this:
Computer:MCCC > MC Pregnancy > Other Pregnancy > Allow Pregnancy Aging
Thank you!
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Pollination technicians are always female by default, but you can change that in the MC Occult settings.
I know CAS won't work properly if you have more than 8 Sims in a household, but I'd like to know exactly what happens. Is it really bad or just mildly annoying?
Find the download link on this page:
https://deaderpool-mccc.com/#/releases
Alternative DL site, just in case you're facing issues.
https://www.patreon.com/posts/mc-command-6-4-0-28657537 - FREE DOWNLOAD!
Find the complete change log here:
https://deaderpoolmc.tumblr.com/private/185916651666/tumblr_j4G4cNYT4M1Fs7EZZ
An installation guide can be found here:
https://deaderpool-mccc.com/#/help/installation
If you're experiencing problems with the installation, look into the troubleshooting guide:
https://deaderpool-mccc.com/#/help/troubleshooting
Find the FAQ and the answers to fix your MCCC related issues here:
https://deaderpool-mccc.com/#/help/faq
This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons, Get Famous, Strangeville, Island Living and the patch released July 16, 2019 – PC 1.53.115.1020 / Mac 1.53.115.1220.
Versions before this most likely won't work, so don’t be surprised if that’s the case!
The mod folder will look more or less like this after MCCC 6.4.0 installation/update:
✘ Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.
As proof of installation the welcome screen of MCCC 6.4.0 looks like this:
Attention: Because of compatibility issues MCCC will no longer load and run if the Pregnancy Mega Mod (PMM) is in use in the same game. The players can still choose to use PMM if they wish. MCCC will just not work if it’s in use.
If you have any questions, please ask.
☆☆☆ Have Fun! ☆☆☆
#MCCC #Patch #Update
They get deleted. You have to use. Moved CAS. Also, it's better to switch to a household with 8 or fewer before exiting the game.
You lose every Sim over the number 8. So, depending on how many over the official 'allotted' amount, you can say bye-bye! I found this out the hard way.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Thanks for the additional tip. I didn't know about switching to another household with fewer Sims before exiting!
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
You're welcome! You pick up lots of interesting stuff reading the various Discord channels.
This one: Full_Edit_CAS?
If enabled, when 'Modify in CAS' is used from the MC Command Center menu on a Sim, it will automatically run the 'cas.fulleditmode' cheat before opening CAS.
It's here in the MCCC computer menu:
Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Console Command Settings > Enable Full Edit CAS
In general you can find MCCC options in three categories:
That stinks. I guess I won't be using that feature, then.
With MC Tuner, how can I disable the "erase memory" interaction? I can't seem to find it on the list.
Nevertheless, do not play with households > 8, if you want to avoid trouble with your game. You have been warned.
Do you mean the "erase memory" interaction, which only can be used by aliens? I never disabled that before and I never met somebody, who wanted to do it. I doubt, that it's possible at all. Have a look at the autonomy scan documentation, how disabling interactions with MCCC works in general:
https://deaderpool-mccc.com/#/doc/automation
Thanks! I didn't understand what the Move Sim did before. Yay!
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
It is possible and I've done it, after one family of aliens seemed to be taking turns erasing each other's memory to the point I was afraid to leave them autonomous whlie mischeivous.
Open MC_Tuner.cfg in Notepad and paste this in: 108039,mixer_social_MemoryErase_Targeted_Mischief_AlwaysOn_Alien
thanks nox. i'll see if i can findit alittle later today. i worked all weekend so maybe my eyes were just tired.
How to I change pollination settings? Where do I go to change it in MC?