According to this
article found on SimsCommunity.com, back in 2018 the developers of Sims 5 were looking for a character modeler whose job description included this line...
Create, model, UV, and texture fashion assets such as t-shirts, jeans, jackets, shoes, etc. in a realistic style to a high level of aesthetic quality.
The thing is, even TS4's models and clothing accessories could be labeled realistic.
So maybe there's not much news here except that TS5 will not be overly cartoony.
Comments
I hope the models are still in the semi-cartoony style like past Sims games (Sims 2/3), though.
(She/her)
Personality,depth,humor,consequences,lore,customization.
Because I can't; I keep all sigs turned off.
Anyway, if it was indeed for TS5 (or whatever it will be called), I would like a little more realistic-ish stuff
My Families Via PlumTree App
The dead stares, the stiff faces, the waxy complexion... Guácala.
The sims we got now are about my limit in terms of how real they look.
So I like Sims staying in roughly the "Pixar" look of slightly toony.
That said, better detailed clay hair (as opposed to transparency mapped hair, which is easier for straight hairstyles than textured ones, or stranded hair which can be a system taxing nightmare), better eyelashes, better normals giving better details ... these are things I wouldn't object to at all.
I agree. Realistic doesn't have to be a photorealistic thing but at least have objects a size that is compatible to the size of a Sim. And yes, eyelashes should have been something that was possible in the fourth iteration. Textures matter to me, it's why when I look at TS4 pictures I see Toy Story and not something I can actually believe. Or I see Pixar rather than cartoony almost as if I can just touch their faces the air would escape and they would go flying across the room, like a leaking balloon.
The worlds in Sims 4 are the most beautiful in the game, ever, IMO. As much as I loved open worlds and color wheels in Sims 3 at the time, I always found the default palette to be dull and murky and had to work hard to create bright, cheerful colors for my sims. And even then, the world around my sims stayed dull looking. As for object proportions and the ability to place objects, Sims 4 is the best of the lot for that, as well, in my opinion. In Sims 2 a sofa and chair are gigantic and take up half a room and in Sims 3 routing issues limited placement, so all houses in both games had to be either huge or empty. With a few exceptions, most objects in Sims 4 seem better proportioned to the Sims and the environment, and sims are better able to navigate without constantly waving their arms around because they need a huge amount of room.
I get that most high end adventure games tend toward hyper-realism, but The Sims isn’t like any of those games, and never has been. It would be a shame for the game to lose what makes it unique for the sake of a fake “realism” that will look strangely unrealistic in a few years.
Tales From The Myst
The Blue Moon Jukebox
Exactly the Sims was never realistic to begin with, while It may be a life simulator, it's also a satire on U.S. Consumer Culture first and foremost, if you thought that it was based on real life, then you don't understand the Sims at all.
Add to this the fact that we all have different definitions of what level of realism is preferred. On this forum you can find people advocating for more realistic death and more realistic illness as well as people complaining about Sims taking time to eat and potty. This game has always had its tongue firmly planted in its cheek. Hyper-realism would cause the game to lose that identity.
Tales From The Myst
The Blue Moon Jukebox
Well, I can’t speak for @temporalgod, but a game that includes cow plants, tragic clowns, ghosts, vampires, witches, llama obsession, an actual grim reaper, aliens, Bonehilda, Simlish, ambrosia, grilled cheese obsession, Plant Sims, resurrection by death flower, etc,etc,etc…that game was never meant to be a seriously realistic life simulation.
Tales From The Myst
The Blue Moon Jukebox