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Expansion Refresh - Get to Work
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The Sims 4 Ideas Corner
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The Sims 4 General DiscussionOn doctors, maybe add meds, as well? Perhaps even make medicine a skill.
And alien fruits causing weird effects would be cool. Maybe use them in meds and chemistry?
I think all active/ semi active careers should have a workplace…. It seems like they nerfed the work places in other packs when a few people complained.
I'd also love being able to combine community lots and residential. Technically it should be all about finding a way to section up a lot. We did this when building TS2 hotels, specifying what area should be counting as a hotel room unit. It should be possible for TS4 as well.
Better aliens and liveable Sixam
Inventing skill
Bringing back Plantsims as an actual lifestate (this would be the perfect pack to do this with)
Branching Active Careers (inventor/mad scientist etc)
Make the police station, hospital and lab lots we can visit (but can't be edited like the Redacted Lab in Strangerville? Or can be edited but you can't save the lot unless it has everything needed for the career so it doesn't break anything?)
NPC jobs added for playable sims as basic careers (promotions have a raise but no special items etc)
Making all careers semi-active
Freelance scientist career
Burglars make their long awaited return in the base game, with more features if GTW is installed, and the criminal career/klepto trait have risks now.
THIS!!!
And since this pack has police, why shouldn't we be given burgulary with it? Maybe put it in as Base Game.
Retail needs some serious streamlining. I have tried multiple times to run an in game baker but always get frustrated. Tasks take a long time to complete whether it is cleaning and restocking, or checking out customers. Make those run faster and you can implement the same job tasks you have set for the interactive careers. "Sales pitch a customer" "complete 3 sales" et cetra and this would help you earn retail points. Make hired employees work!! Same for doctor career, other employees need to work!! They can occasionally slack off but I want them actually working most of the time.
Make Sixam interesting. Add a nightclub, an alien market, it can be an alien lab and you can meet Alien pollination tech 3. Just something so it's not a dark barren, BORING, space that truthfully is now only eating up hard drive space because it's never being used.
I put this in a youtube comment for Simmer erin:
"I love the interactive careers and want more of them. It might be nice to integrate the job system from GTW into other packs like Realm of Magic. Make it so to become a spellcaster or other supernatural you actually have steps to follow other than talk to the right person and done. I think the key to improving GTW would be to fix the employees so they actually do their tasks rather than standing around and chatting. Perhaps the multi-purpose lots can be achieved the same way as dance floors. In nightclubs you have a dance floor and that's where sims go to dance. Translating it to GTW businesses you have a special retail floor where sims on that will buy whatever objects are on that. You can add this retail floor into a museum and have a gift shop or to add a store to your home. I don't know how to translate this to other jobs. I like having my veterinarian live above the clinic. perhaps implement the door lock system (lock door for...) click on a room and select "make room residential"? that way those rooms behave like a standard home lot sims have to be invited in to access? This could be cool for "secret clubs" "
The one thing I would like to see implemented is a TOGGLE in the gameplay section for "MALE PREGNANCY", so that it could be disabled by the player if they wished to do so.
It may sound weird to some, but every time I try to convince myself to buy the pack, I just can't. It gives me an icky feeling. I know it's just a game and that alien abduction was supposed to be a funny gimmick, but alien pregnancy feels more like blatant violation in my personal opinion. I just don't find it amusing or funny at all. It's just unsolicited, intruding behavior that feels like a camouflaged attempt at sexual assault. And that's it. I'm not asking for more.
PS: Thank you simopolis for creating the post... and to everyone commenting, you got a bunch of great ideas!!! :)
There's a button in CAS where you can choose if a sim can get pregnant or not. You just need to opt out for every male sim you play.
I use my shops to purchase items that they don't have the ability or interest to acquire through game-play.
The problem is the employees running the shops don't restock the items.
Everything eventually runs out and I have to load up the owners of the shop just to have them restock.
NPC employees should restock no matter if you are playing the owners of the shop or not.
> There's a button in CAS where you can choose if a sim can get pregnant or not. You just need to opt out for every male sim you play.
Oh, thank you so much for letting me know! I do know about that feature in CAS mode, but I thought it didn't work with Get To Work expansion. I thought alien pregnancy would override that even if I opted out of it. I'm glad to know it doesn't. Thank you crocobaura for clarifying it for me. So it looks like I can buy the pack now after all...thanks! :)
I would love Aliens that are treated like Vampires or Wizards. And better and consistent disguises
I'd love to have an aspiration to own a business (one for retail, restaurants and vet office too).
One or two for aliens with goals for either blending into Sim society, or standing out (under the social and mischief categories).
I'll also second making alien abduction into a lot challenge so that people who don't like that feature can just not add it and so avoid it.
I really would love aliens to get the vampire treatment and expand their abilities and interactions. Maybe even add their own sentiments.
The ability to become an alien via the science lab, more alien CAS features including clothing and the ability to copy between forms, and alien foods made with the plants that grow on Sixam.
The retail system and active jobs getting a facelift would also be nice.
This is ultimately my biggest disappointment for Get to Work, simply because I remember in Sims 2 Open For Business, the ticket machine allowed one to run nearly any kind of business you can imagine, like dance clubs, gyms, whatever, because it simply charged an hourly rate for NPC sims to stay on the lot, and the better they were able to keep their needs up, the longer they'd stay. Of course it could be easily gamed by including things like beds and showers for the customers to stay almost indefinitely, but that's really up to the player.
The pack is based on active gameplay, so a few branches of base game careers should have that option available:
Management - business
Boss - criminal
Bodybuilder - athlete
Aliens currently lack diversity in their original form. Would be nice if they:
- recognized each other, even in disguise
- like/dislike based on traits/preferences
- have a couple more outfits with additional swatches
- have access to all skin tones in alien form
- have alien features cross over into disguise as an option
Retail needs
-a tablet register
-cash app added to phone
-toddler mannequins
-new color swatches for existing items
-a new style of furniture/fixtures w/ a few color swatches
Of course, I have many more ideas, but then again we gotta lot of packs.
1: Improved Aliens (I like what they have, but there is a lot of room for improvement, and some aspects such as being ousted as an alien and mind wiping seem buggy)
2: Aspirations, relating to the career paths and aliens
3: More direct integration withe detective career. If I have a criminal/evil sim, I would like the possibility that my detective sim can end up hunting them down and arresting them. It'd be awesome for storytelling!