The Sims has always been a huge part of my life. I've never not played it. I enjoy The Sims 4, however I feel that it is lacking depth and quality. I read a post here that someone made (feel free to quote yourself). This post perfectly summed up how I feel about The Sims 4. It is lacking depth. We are given systems and gameplay features with limitations, which hinder our imagination and gameplay. I have really been thinking a lot recently, about these limitations. For example; having sims sleepover, at their families' house. I have an idea for a story I'd like to tell. My sim will move to Sulani and visit her family in Willow Creek, often. It is very disheartening, when my sim is shooed and told off for sleeping in her old bedroom at her families' house. I shouldn't have to work around these limitations, with mods or traits. What made The Sims 2 brilliantly executed (if not exactly like the example I gave), was that these systems were outstandingly built and attention to detail was given.
What are your thoughts? What issues are limiting your story telling?
Keep your eyes on the stars, and your feet on the ground.
-Theodore Roosevelt
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There are so much more then just sleep overs. I wish I would keep a strict list of things that I could not do in The sims 4 till now. Maybe we should open a thread like this. Would be very informative. Also if someone has a way or idea to make it happen that others might not have thought of.
But yes in general, the devs should have a more serious look into things like these. It can not be fixed with numbers and statistics, but with actual players.
I mean, even a few of the items. I miss cars, lounge chairs, relaxing on a bed with a loved one, bunk beds, picnics, swing sets, taking a class to learn a skill, the memory system, rocking chairs, slow dancing with a loved one, among many other things. (Man, talking about it makes me miss Sims 3 a whole lot).
The little things definitely matter and the Sims 4 missed the ball with this. I love the new content they put out, don't get me wrong. I'm glad they've been becoming more inclusive, but game-play wise, it's just lacking.
I think what I'm really frustrated by is that while I like Sims 4, it's very apparent that they took all the good from Sims 2 and built on that with Sims 3. They didn't do that with Sims 4 imo.
Really? She can't go to her daughter's house and cook for her... OOOk.... moving on
Okay, you can go enjoy that thread then? You don’t have to be here.
-Theodore Roosevelt
My Families Via PlumTree App
The only thing I have a small problem with is my pets are always scared. Makes me feel like I'm not fulfilling their needs when really I am. It's just a glitch I hear.
I have never had the need for a sleepover so. Would be fun though. I remember in previous games I basically had a homeless sim with lots of friends and they'd stay over at friends' houses to sleep in a bed
I miss the Sims 2 memory system and personalities could really be improved on but that's pretty much the only things I think is wrong with the Sims 4 currently. I'm still enjoying the game a lot despite these two things.
The stuff I mentioned above is what I mean when I say that this game lacks 'depth'. I enjoy TS4....I play it, sometimes I find myself getting lost in my gameplay. I do like how the Sims look, and the graphics and how the game runs on my machine. But I do not play this game without mods. I play a heavily modded game in order for me to enjoy it. TS2 & TS3 I didn't ever need mods. But I think what's challenging is that with each iteration, I think the Devs will have more of a challenge to come up with new content + old. It's finding that balance as players want both. It was probably easier going from The Sims 1 to The Sims 2, as you only had 1 version to compare to, so TS2 was a major improvement. But I think as time goes on and you have all this content to compare/contrast to, it's always going to be this major challenge to make the next iteration bigger and better......where the benefits outweigh what doesn't carry over from the previous version. I think that's where TS4 missed....there were no major benefits in the base game to outweigh everything that didn't carry over from TS3, so it just felt like this huge hole where things are missing. I think has gotten better since it was first released, but IMO, this is why I feel the game is lacking.
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I mean for crying out loud! Yes there is the argument that not every sim should respond to cheating by slapping the cheaters and the relationships being severely damaged (ala previous games) But relationships not being damaged is just ridiculous. Because it’s not realistic. How can the first three sims games get that aspect right and the sims 4 cannot? Boggles the mind.
Traits are a huge problem as they have very little impact. A good example is the evil trait in the sims. An evil sim will autonomously do a “evil laugh” regularly. They become happy when others have negative moodlets (but all sims are almost always happy so that’s irrelevant) and they have a few unique socials that don’t change the relationship with the target and don’t mean diddily squat.
Now an evil sim in the previous games could steal candy from toddlers, did better in certain career tracks, laughed at others misfortunes, woke up sleeping pets and left to their own devices would be incredibly mean to those around them. You had to micromanage their relationships as they would quite happily destroy it on their own. On the contrary my evil sim in the sims 4 has a great reputation and has lots of friends. In the sims 4 you have to pretend your sim has emotions they don’t have. I’ll never forget an LP I watched where the youtuber was talking about how distraught and upset her sim was, her sim was heart broken at a situation. Except.. the sim wasn’t. There she was, sitting on the couch eating popcorn wit the worlds biggest smile. The sim should have been broken hearted as her dad had died but the sim didn’t care!
Will Wright recognised that players preferred to explore failure states in games and as such if that’s how you wanted to play you could. If you didn’t you didn’t have to but your sims would still have fulfilling, challenging lives. The game encouraged you to try different things, different traits, mix things up and many times it encouraged you to mess with your sims lives. It threw you challenges like burglars, like the repo man, like bug infestations, social services taking your children if they were neglected and woe betide your sims if they angered another. Your trash can would be on the ground for at least a week. Your sims could lose their jobs. It felt realistic as our sims went through lots of different things good and bad and it kept it interesting.
Sims 4 wants your sim to live a perfect utopia where everyone is friends with everyone else, there’s no conflict and the only challenge your sims will face is the occasional fire. Try creating a family situation with say feuding siblings and watch as the game fights you to maintain a negative relationship. Watch as children don’t give a darn if their parents are cheating or if their parents separate then compare it Sims 2 kids who if they found their parent cheating would hate their parent and the person caught doing it too. In sims 4 I could turn my game on at 8pm and leave it running all night long and come back and everyone would be fine. There’s no challenge. It’s fun in short bursts but after a while of “Go and react to your child misbehaving”, “Go and tell this sim his mother is a llama”, “Go and react angrily to your mother being called a llama” and cancelling out the friendly social queuing. It feels very tiring.
Sims 4 wants to be a story telling game, it wants to be a safe space from an already safe space and it’s completely forgotten it’s roots. They say they want it to be a story telling game but in a world with checklists for so many things, shallow relationships and meaningless traits i find it very hard to overcome. It looks pretty but aesthetics should not be everything. But in this game, they very much are.
Anyway, when I want a sim living in San Myshuno to spend a weekend with her parents in Oasis Springs, I just use the household manager and let her join the old household temporarily. Sunday night I will move her back into her new city household. If she lives alone I will place a random placeholder sim in her city flat, otherwise I guess the game would think she is selling it. I don't think this routine is problematic at all, but of course the game will not see her as a visiting relative, but a full worthy household member.
Features that you request might be good for a future gamepack?
I do love some things about Sims4 over the rest.
Ease of saving and getting out of CAS
Roof placing
Ability to move several lots on a piece of land
Lot traits
Ease of erasing CAS accessories
Moving whole fence pieces
Yardsale tables & selling paintings thing
Snow globes
Mayor Whiskers
Seeing Sims/animals to choose for adoption
Careers playable
Store, dining, doctor, vet, ECT playing
Ease of finding a Sim in the world and doing what you want with them instead of befriending and adding to the house.
I simply was immersed in Sims3, but not 4 as much. I actually bought one pack on sale and will buy Strangerville on sale. I always bought Sims3 pre-order or right on the day of sale. I have all of the store and all discs for it on my 99% vanilla game (downloaded a caw empty large world that I love). This vanilla game and appropriate computer made my game work near perfect. I am right now in the process of using that empty map to make my own world that is large, an impossibility in Sims4.
Also, I don't like leveling up all the time. We should have sliders on relationships, jobs, skills, ECT. Also, shower in a can, full meter food, awake pill, ECT right in buy without cheats for story purposes and for people like me who don't like leveling up
It is slowly catching up to Sims 2. People loved Sims 2 as it had a lot of game play, randomness and just never seemed boring even if stuck on one lot. Who cares about the open world? It was laggy, often felt empty and still had a lot of rabbit holes, probably even more.
Lets make this a reality!