It's maddening when I go all out and create a full house and age them up day-by-day by hand and I leave for two days and come back to see this.
It's like the start of a psychological thriller.
One day I just woke up....
And the people I knew as my family....
I didn't know anymore.
I just don't remember them. I know my name but..yet...I don't have any memories.
It's maddening...
I'm not even a complainer but this is getting to be a deal breaker for me.
Comments
Relationship culling is when their images disappear from the relationship panel and you have to reintroduce your sim.
They keep saying "performance, relationships take up a lot of space, etc" which just tells me the game can't handle relationships
Either way it's still a problem.
I'm was never into mods but even I turned to MC Commander. You might want to try it out. Hopefully the problem will be adjusted so we don't have to turn to mods.
The Tudor Legacy
Agreed! So much agreement! LOL
I meant both but use that interchangeably.
My family also has friends throughout their life.
All that disappears too.
I see someone suggested MCCC (MC Command Center) to you, good call I have been using this mod for a long time and it works great, this is not to push you into anything as it is your game and game play, If you are interested in learning about it or other mods please pop on over
http://forums.thesims.com/en_US/discussion/837115/need-help-with-mc-command-center-settings-ask-here/p1 and ask any and all questions you have as EG and others would be more then happy to answer them for you.
Join us on Discord for help with MC Command Center @ Discord https://discord.gg/TKp3GqE
The latest version of MCCC 3.9.6 go to https://www.patreon.com/posts/mc-command-3-9-6-15332977
I got rid of them all but yeah I already tried/used that Command Center thing but that was a hassle itself.
I really just want the game to be where it has been in the past for me where it was the only mods I used were clothes.
I don't like the need to depend on it nor the maintenance just to keep them.
But thank you I appreciate your attempt to help/advise me.
Really? I never thought to interpret it like that.
I always found it odd how they keep trying to express the priority for lower-end computers to run this game when really it's not that serious.
They have other spin-off games that people can play already so I see it as shouldn't that take care of those gamers?
People who have been playing the Sim/have played it in the past know what the deal is going in buying a Sims game.
Build or buy them big & strong for the add-ons. People are more than willing to buy&build computers JUST to run the Sims.
We are more than willing to spend big cash on them or there wouldn't be business.
I don't understand the idea of making everyone suffer just to cast a wider net.
I'm pretty sure the Beloved trait is broken and has been broken for quite a while now?
I haven't played in a while bc of relationship decay and culling amongst other things but I'm not sure about this. If anyone could correct me, let me know own if the Beloved trait is working.
If you do want to mod it out, I did this for another poster.
Quick and dirty modding guide for MCCC:
Get mod files from here - http://modthesims.info/download.php?t=551680
Unpack/unzip - don't know what this means - ask
Put all files into - C:\Users\UserName\Documents\Electronic Arts\The Sims 4\Mods
Go into Game Options
Select Other
Put tick in box: Enable Custom Content and Mods
Put tick in box: Script Mods Allowed
Click Apply
Restart game
Play
In the game, MCCC options can be selected by clicking on ingame computers, sims and the mail box.
There is a dedicated thread for supporting this mod - just ask any questions here. No such thing as a dumb question there:
http://forums.thesims.com/en_US/discussion/837115/need-help-with-mc-command-center-settings-ask-here/p1
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
I've had both. Fun times.
When the culling first appeared I had a Sim with a large group of different levels of friendship. He also had a fiance. The next time I played him the entire panel was blank. So much for quite a few accumulated hours of game play.
The mod I use is:
http://modthesims.info/d/534925
There are two possible versions. The one with zero decay which is broken and the one that you have to set your own nr which works just fine. Just one small mod that does the trick
I'm not so sure about this. I play Sims 4 on a better potatoe, a six year old laptop that's optimized for browsing, but that can tolerate the occasional game. So I believe I SHOULD notice the oh-so feared performance drop. Only I don't. Earlier this year I was playing around 220 sims in rotation with both culling and relationship culling eliminated (thanks to McCommand, naturally). It didn't slow anything down. What caused the game to lag was the 500 MB winter mod in combination with Get together, so I pulled that mod and everything ran fine again. Free will is another factor that can cause lag for me, but only when I go over the 8-sim-household limit, which isn't supposed to happen in vanilla gameplay.
Every time I want to play, I just think about it and decide not to any more.
For me, the decay isn't a HUGE problem, as long as I can invite whoever over and chat for a bit. But with culling on top of it, how can that even be possible??
And I know im not the OP, and its very nice to suggest mods to help with the issue but I refuse to download mods to fix a problem that should be fixed by the developers. And I'm honestly so tired of mods being a sort of fall back for developers, "people have a problem? don't worry, modders can handle it! Not like we get paid to fix things and make a playable game" They brought it in, they can take it out.
(I'm also computerly challenged, so I wouldn't download mods or cc anyway)
We've had.... I think 2 patches since the decay was introduced... And culling came in December right? Any word on this getting fixed besides the "low end computer, performance" nonsense?
I'm okay with that if they're acquaintances and haven't been in contact for a loooong time. But not if they just met or are schoolmates or workmates or clubmates or lived together at some time or were close friends or lovers or enemies once upon a time. My Sims should remember those Sims a lot longer, especially if they were close.
Just a personal illustration: I remember only three classmates from when I was in grade 3 (I changed schools later), back in the '70s: the one who was my close friend for about the next 6 or 7 years (and died a few years ago), the one whose house I went to for lunch every day (my mom had a job, the school had no lunch options), and the one who owned a macaw or parrot and an Easy Bake oven and I used to go to his house to play after school sometimes. I've forgotten the rest, and that's okay, but the first? I hope I don't ever forget her.
So, how would that work in Sims? There's a degree of relationship decay and culling that I could live with when I'm playing in rotation - but only if I have aging on, and it would have to be pretty nuanced. If I'm playing with aging off, I'm choosing a world that isn't passing through time in the same way. There should be no decay for nonactive Sims when aging is off, only for active Sims.