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  • Ideally speaking, we'd want advanced pack dynamics, hunting mechanics, full-on wolf form, a special hideout lot for each pack, Perk/Quirk system with a ton of options, occult based story progression, integration with the emotion/moodlet system, integration with all the other occult packs, Lunar cycles with Supermoons and…
  • "Major first in the series" doesn't exactly apply to werewolves tho
  • I think the Spooky day stuff pack adds pumpkins as a harvestable, doesn't it?
  • 2 is basically teasing us for the upcoming content :p But yeah, SimGurus only drop hints and teases when a pack announcement is near us. (Like what happened with strangervile and all SimGurus seemingly becoming possessed.) So we'll probably get a trailer this week. I won't try to speculate too hard about what we're going…
  • Sims 3 lore says that sims find occults creepy and hate them in general. But other than that there's nothing else that's actually reflected in the game.
  • None of the examples you mentioned need hybrid emotions to be done. What you're looking for is for Traits and Emotions to be integrated and change sim Autonomy together. This can be done with Improved traits, no need for new, Hybrid emotions.
  • As I mentioned in the April community survey, EAxis mostly does them when they're in the design/pre-production phase for new content and want to see which one of them the player base wants. Or in the most unlikely case they want to pinpoint a release date and the survey exists to help with the marketing campaign. So it's…
  • When did they announce The Sims 3 64-bit?👀👀👀
  • Yes it is real. And you only need CL to find all the clues
  • They said in the blog post that no game changing features are coming for the base game. And i'd say that includes memories as well
  • Watch this video, the "detective" has a rough accent but explains the mystery in full detail The San myshuno murder mystery
  • The closest we have gotten to interesting backstories was the murder mystery you had to solve in one of the San Myshuno houses using various clues from the apartment members, the landlord, and it's description on the sims 4 website. It was a FRIENDS reference too.
  • Well, they technically did a romance pack with Hot date... Unless it's the expansion pack? 👀👀👀
  • Mind control already exists in Vampires GP. And the animation could be reused for mind reading. Teleportation already exists as a debug base game feature, all they need to do is to make the poofing out effect. Basically, if they give us a Superheroes pack it'd be a collection of all of the OP mechanics we already have in…
  • SimCity didn't lose to Cities:Skylines. It lost to the disaster that was "Let's strip away gameplay from SimCity 5 on the assumption that players will always play it online even tho our servers are awful!!!" It's just that Cities:Skylines used this as an opportunity to take over the market while Maxis was busy turning The…
  • Superheroes have a very, well, over the top kind of thing that's hard to add to TS4. Making Superhero gameplay would mean a TON of new animations on top of a lot of interactions and gameplay mechanics that are almost completely new to the game. The closest thing we've got is TS3's Movie stuff and even then there was…
  • Story progression (even manual progression like you said) is nonexistent in TS4 so i highly doubt that they add this to the game Cool idea tho
  • Pet dinasour means new animations which EAxis would clearly refuse to do for such a small thing.
  • Half of them base their assumptions on the themes presented in the January Community survey .... ... .... Completely ignoring the fact that the knitting STUFF PACK has been in development SINCE LAST YEAR And i see no reason for them to do the survey if they already have a certain theme from that Survey in development So…
  • Both Vampires and Spellcasters got their own GP, and Vampires have been their best in the series. Since most people consider Werewolves to be an occult staple and pair them with Vampires and Spellcasters ("The Occult Trinity") it would be only fair if we got them in a GP too. Because as evidenced by mermaids and aliens…
  • Aside from that one interview tho we can only speculate based on EAxis's inner remake of teams and stuff I'm taking a guess to say that Sims 5 is in the last stages of pre-production and will start going into production this year We'll get more official info in early 2022 with a release in early 2023
  • If we're going to use TS3 and TS2 standards for TS4 then the entire TS4 series would be worth half the price they're worth now :D
  • Here's one i heard of and think makes sense: So since the Combaination of colors and patterns that can be made with CASt is so vast, TS3 simply generates them every time you play instead of saving and loading them to avoid save game bloat. But to ensure that the loaded colors and patterns on Objects and clothing don't get…
  • I mean you either get the features in multiple packs or you don't get them at all because EAxis sure as hell isn't going to make a TS4 Generations pack.... Also, you're talking as if anyone who bought the pack watched the trailer before hand. Yes, a good and clear trailer is an important part of the marketing campaign for…
  • TS3 Generations didn't do so well because marketing it for store shelves was tricky and most people (including myself when I first saw it) were confused and not sure what exactly it had or what the selling points were. and it wasn't one of those Flashy bright packs that attracted everyone at first sight. It's didn't do…
  • It's also why the EAxis GP team was reluctant to the idea of the Parenthood GP and only did it under the pressure from SimGuruLyndsay.
  • Grant has stated before that TS3 Generation didn't generate as much Net revenue as they wanted. Mostly because the direction of the expansion pack was a bit fuzzy which had potential costumers confused about what they were exactly going to get. And I mean, he's kinda right. The pack's only selling point was that it fleshed…
  • And before anyone says "BUT THEY DON'T DO JOKES THAT CONTAIN FALSE HINTS" I distinctly remember a joke ninja did years ago with a bottle thing that had everyone speculating that a Baby overhaul is coming but it didn't come
  • I think y'all missed the tweet thread it went like this: "What EP will we get?" -> "The Sims 4 [REDACTED]" -> "But we already have [REDACTED]" -> Frost: "[REDACTED] the sequel?" So i'm guessing that's just a joke
  • The problem with a point/slider system for TS5 is that unless we're only letting them play a game of chances to give sims a sense of personality then it would make game dev very complicated. Because you would have to take every value on each slider into account when making new gameplay interactions and make new animations…
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