This will be my first world, although I have played a lot with CAW and have a lot of partially finished projects, but I plan on finishing this one.
This world has 181 lots with two empty legacy-sized (60x60) lots. The city has many distinct areas, namely the downtown core, cultural area, entertainment area, luxury condo area, old downtown, mansion/luxury housing (hills at the base of the mountains), industrial area, low-income housing, run-down neighbourhood, Chinatown, eco area, artist area, slum (abandonned construction site), and rural farming area (base of the mountains as well). There is a large nature reserve by the downtown, a large airport, a seaport, and a concrete canal like the LA river dividing the rich and poor areas.
I will also be modifying the ini files to make this a city world having an atmosphere very much like Bridgeport, along with the grey water. I am also using custom terrain paints and a couple of mods to create the world, but they will be with the world itself and not affect anything to anyone who downloads this(really).I will also populate it and upload the save file.It requires all EPs and SPs, up to University Life (excluding Master Suite Stuff and Katy Perry's Sweet Treats), as well as free store content. There will be no CC.
For the progress of this world, I will not continuously be working on it, and mixed with my university projects and such, I may go a long time before posting any updates, but this project will not be abandonned.
Here is a a sneak peak at the progress so far:
Update: More recent map of the world.
Here are some of the more finished buildings so far...
Alpha City Civic Citadel (City Hall)
Like most of the rabbit holes in this world, I built a building around it, while leaving part of it exposed to make it easier to select.
Alpha City Biodome (Big Park)
This dome allows Sims to visit an alien world. I plan to add elevated walkways and such inside.
Llama Energy Service Station (No Visitors Allowed)
One of the purely decorative lots in the city, but with a subway station to be at least somewhat useful. Also one of the few currently completed buildings.
Alpha City Police Headquarters (Police Station)
Again, rabbithole in a building, but partly visible. Also completed.
BioCorp Medical Institute (Hospital)
Fitting the cyberpunk theme, the hospital is owned by a corporation.
Infill Studios
Starter studio apartment in the run-down part of the city.
The Hive (Dance Club)
The only club that is not in the downtown core, the honeycomb theme will be used inside as well. Kudos to those who know from where I took the name and design from.
Studio Studios
Another starter, on the edge of the industrial region. As can be seen, right beside the movie studios.
Alpha City Fire Department (Fire Station)
Pretty self-explanatory.
Yomoshoto Motors Casino (Fusion Lounge)
The casino and hotel are all "hidden" and only to add something around the lounge, which is in the penthouse.
Stadium Island Beach (Beach)
On the island with the stadium, in the entertianment area. The biggest beach.
Habitation Alpha City
Inspired by Le Corbusier's Habitation à Marseilles. In the middle of the luxury condo region.
Alpha City School Field (Small Park)
Also quite self-explanatory. The lot with the school is on one side.
McCreary Irish Pub (Local Watering Hole)
A traditional styled pub with a small band stage.
Brownstone Apartments
In the old downtown area, designed to look under renovation. Also designed to be perfect for an investigator.
Landgraab Oceanview Lounge (Exclusive Lounge)
Yes, the Landgraabs will also be in this city. On top of the tower is the lounge, with a view of the ocean.
Circuit Square
The core of the downtown region, with the actual square as a Big Park. The building on the left is currently the Vorn Industries Restaurant, set as a hangout, but will probably contain a venue for Showtime. On the top left is Slimline Fitness, the gym. On the top right is X1 Telecom Centre, set as a market and with a mall at the bottom. The glowing bars are the Wi-Fi Monument, a small park to commemorate Wi-Fi.
Alpha City Tower (Small Park)
The tallest building, used as the landmark for the area.
Alpha City Nature Reserve (Horse Ranch)
Essentially the welcome centre for the reserve, far from being finished, but the shape of the building is complete, as well as it's overall look.
Fresh & Frozen Express Grocer (Grocery Store)
In the eco district, also has a subway station for the area.
Updates in the following pages!
Comments
artsyfrankie >> The downtown core/entertainment district contain most of the clubs and lounges, so yes, a lot of nightlife.
Updated OP with map.
I am glad that most of the clubs/bars will be closer to each in proximity. It just makes it more convenient for my bar-hopping Sims.
RUSH
My Worlds
Problem with the fog is that it's simply a visual effect in CAW and will not transfer to the world. This is why I plan on getting the Bridgeport weather into it, or at least very similar weather.
I made custom weather for a couple of my worlds- in the last one I had sunny days, overcast days and foggy days, as well as a custom water colour.
This thread might help:
http://www.modthesims.info/showthread.php?t=459198
Post #3 is the one where you can download the resources for Bridgeport.
You should bear in mind that once you have imported the files, you can view your weather in CAW by using the fog slider- but as soon as you save, the weather files will be deleted so you will have to re-inport them the next time you load up CAW to work on your world, as well.
If you want the weather to be included in your world, be sure to save your world then close it in CAW, then re-import the weather files and export the world from CAW straight away, without saving again. This will ensure that CAW will not discard the files, and that they will be included in the exported world.
The files you need to include to have Bridgeport's weather work in your world are five INI files (which describe the cloud shape and fog density for each of the five weather types), and five DDS files (which give the colour of the sky at each time of day for the five weather types). There is also an INI to describe the water clarity and texture.
All of the information is included in that thread at MTS.
I hope this helps!
RUSH
My Worlds
I've looked at that thread, actually, I'm simply waiting until my world is complete before playing around with the INI files, but thanks anyways.
By the way... how do you do the partial-rabbit hole style? Do you just use MOVE OBJECTS ON and make part of it visible? Or do you just bury them in the basements? I was just a little confused with a few of them that weren't visible in the screen shots.
I use moveobjects to hide them in the buildings, and leave a room that has exterior doors and the doors to the rabbit hole itself. That way, when I add windows on the building (like the police station), I can use the hidden room markers to make sure the rabbit hole doesn't appear through those windows. The visible aspect of the police station is part of the roof, as well as the radio antennae, on the back, which is not very clear in the photo. I also use moveobjects with buildings like the hospital, where it's simply connected to another building that makes it seem much bigger.
AWESOME world!
Does it have any tombs inside the towers or outside the city?
Bunbunnyny, it states on the first post that there won't be CC, but there will be free Store content. And SHT will be required once it releases in March. So, this world won't be ready for quite some time.
I am working mainly on the interiors of buildings, as well as beginning some houses, so there isn't much progress to show, so here are a few atmospheric shots.
http://dymcreations-demonic.blogspot.com/2011/09/sci-fi-set.html
What's the size of this world again? I don't remember if you had mentioned it.
artsyfrankie >> You're right, I didn't mention it. It's a large world, but the playable area is quite small, for a more realistic high-density. There is a lot of water around it, and the only area using the entire width of the map is the mountain range, which hides the water on one side.
I can see why you are doing this, so that you can have more distant background scenery.