Actually it would be nice to be able to paint our sims skins the way we paint the dogs fur. We would be able to paint all sorts of skin details, moles, birth marks, bruises, scratches and wounds, etc.
@Mak27 i'd love but didn't they told us that they couldn't do heterochromia for sims because of the way they designed them? Something like their both sides being equal, i don't know... but i really hope they find a way out for this.
@Mariefoxprice83 Yeah, there's a lot of the same body mark set in the pack that we don't have in base game. I'd glady switch some birth marks with one set of body moles and freckles.
Heterochromia would be so cool in Sims 4. There's actually a beautiful Actress, Jane Seymour that has that. One of her eyes are brown & the other is blue/green. I've never been able to make a proper Jane Seymour sim in my game because of that. My sim always had a pair of brown eyes.
I believe heterochromia is a feature for Cats & Dogs.
Why not use the same for Sims?
This is why:
It's easy enough to move the mapping for the eyes and create separate texture maps for both instead of superimposing on top of another. If they make it so we could choose eye colour independently for each eye, they won't even have to rework the texture files.
The problem is that you'd (still) affect almost every custom eye ever created. If they made that change now, after almost a decade, imagine the can of worms they'd open, especially for modders. It wouldn't be worth it.
Glowing eyes is a layer over... both eyes. Both eyes share a single space on the Sim texture map, as I showed above.
CC heterochromia involves creating a new eye mesh, putting it on top of one of the Sim's actual eyes, and assigning it a texture space separate from the actual eye space. Because the Sim texture map is quite small, the fake eye's texture could end up overlapping, or being overlapped by, an accessory or similar.
It's not impossible for Maxis to add heterochromia for Sims now ā in fact, it's not even that hard ā even though it'd involve modifying the texture space, which is precisely why (I believe) Sims 4 won't have it natively ā ever ā unless they want to tediously remap every eye they made and, on top of that, risk breaking every CC eye ever made.
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@Mariefoxprice83 Yeah, there's a lot of the same body mark set in the pack that we don't have in base game. I'd glady switch some birth marks with one set of body moles and freckles.
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The Sims 4 General DiscussionThis is why:
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The Sims 4 General DiscussionIt's easy enough to move the mapping for the eyes and create separate texture maps for both instead of superimposing on top of another. If they make it so we could choose eye colour independently for each eye, they won't even have to rework the texture files.
If CC creators can do it, there is no reason that Maxis couldn't do it.
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The Sims 4 General DiscussionCC heterochromia involves creating a new eye mesh, putting it on top of one of the Sim's actual eyes, and assigning it a texture space separate from the actual eye space. Because the Sim texture map is quite small, the fake eye's texture could end up overlapping, or being overlapped by, an accessory or similar.
It's not impossible for Maxis to add heterochromia for Sims now ā in fact, it's not even that hard ā even though it'd involve modifying the texture space, which is precisely why (I believe) Sims 4 won't have it natively ā ever ā unless they want to tediously remap every eye they made and, on top of that, risk breaking every CC eye ever made.
So by reducing the UV map of one eye in order to be in the invisible area out of the iris surface, it would show only the iris of the other eye.
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