I play with aging on long most of the time, modified with mccc so that YA and Adults have the same length. I'll turn aging off every now and then when I need more time for my sims to accomplish things.
I play many households rotationally and I prefer to keep aging off and age up my sims manually.
I do like my sims to age but I like to decide when: when I feel it's the right time for them to age up.
It's good that there are different options;
I might, at some point, use those aging options in some of my saves.
"Where words fail, music speaks" ~ Hans Christian Andersen β₯*β₯*β₯ My Gallery ID: Aaleyn
Aging On and lifespan setting depends on the save.
I'd get bored if my sims never aged. Unpopular opinion: I never liked how aging in S2 worked. I either adjust lifespan settings or utilize some of the in-game tricks you can do to grant extra life. Some sims I will get attached to and for those sims, they get saved to my library.
On, normal length usually.
The life cycle/mortality is very important to me in my RL spirituality and also I find it more fun to play this game that way (I'd get bored playing the same sims for too long)
I give my Sims long lives, and aging off.
I do age them up quickly through baby/toddler stages, but usually keep the kids and teens as long as I can.
Part of the reason I have aging off is due to making more than one family for each save, and with aging on, I missed some things for the other families. For example, I would have four families expecting, and play one family through, then go to manage worlds and see that the other three families had their kids. I would have to go in an rename the babies, and make sure I didn't miss other things.
Once I get the families I want, and if the population gets too big, I plan to turn aging back on.
I'm currently experimenting on this. Went from long to normal lifespan but watching how it goes and contemplating other options. Can't settle in my mind how I want to play. Like aging on which has been my norm, but if they don't live long enough on a normal game I may change things around.
And so far the only aging up manually I have ever done has been newborns to infants. For my simlit story, however, I have made duplicates of characters and aged them down in CAS to create backstory images.
Most of the time I play with aging off. I like a more realistic aging as I enjoy playing all the age groups. I determine my own number of years for each group. For example, Baby and Infant together equal 1 year, then toddler I typically have 2 years. Kids and teens are the same number of years as in real life I think the range would be 7 years each, with kids 6-12 and teens 13-19, so usually do around half for my sims. I don't like the teens having a longer life than the kids. I usually use around half of real life years for sim years so teens and kids have 3 years. I do the same with adults and elders. I would prefer to have ability to customize the age spans myself (like in Sims 3), then I would use aging on for active household. I always start my games with aging off to allow time for my new sims to gain skills as I don't use the cheats so I can enjoy seeing them increasing their skills, and then use the long setting if I want aging on. Right now I have groups of each occults that I want to have gain their powers, so aging is off. Not sure if will turn aging on after that or just age them up myself. Will decide as I go along in my gameplay.
I play with aging on so, I always see my sims grow old and die. Luckly I have them all saved in my library and can place them in a new game again and again and...
If I'm playing a teen it's aging on until they age up to young adult then it's aging off while I get them promotions at work. If I start with a young adult aging stays off for my household, but aging on for the unplayed households.
Most of the time itβs off for everyoneβ¦..I still have the same sims in my main save that I did in 2014β¦.. lol. They have aged less than me! Once in awhile I will add a sim, or household, but I also have a scenario save I can add people to.
I am most definitely not a micromanager, never have been. I play with aging off because I enjoy a relaxed game and don't want to feel rushed and that I must accomplish "x" by "x-date" before they die .... too stressful for me.
Instead I play leisurely and enjoy my story and where the sims take me and when I'm ready to move on to a new chapter of their lives, I age them manually.
What I want to try doing and because I have 26 game saves (one family per save now) is to play one round on normal lifespan and the next round with aging off. This is because I recently switched from long to normal lifespan but my real preference is exactly between the two of them and I don't want to get a mod to adjust this.
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I do like my sims to age but I like to decide when: when I feel it's the right time for them to age up.
It's good that there are different options;
I might, at some point, use those aging options in some of my saves.
I'd get bored if my sims never aged. Unpopular opinion: I never liked how aging in S2 worked. I either adjust lifespan settings or utilize some of the in-game tricks you can do to grant extra life. Some sims I will get attached to and for those sims, they get saved to my library.
S3 simblr: http://simplysimming.tumblr.com/
S4 simblr: http://simlogic.tumblr.com/
The life cycle/mortality is very important to me in my RL spirituality and also I find it more fun to play this game that way (I'd get bored playing the same sims for too long)
I do age them up quickly through baby/toddler stages, but usually keep the kids and teens as long as I can.
Part of the reason I have aging off is due to making more than one family for each save, and with aging on, I missed some things for the other families. For example, I would have four families expecting, and play one family through, then go to manage worlds and see that the other three families had their kids. I would have to go in an rename the babies, and make sure I didn't miss other things.
Once I get the families I want, and if the population gets too big, I plan to turn aging back on.
And so far the only aging up manually I have ever done has been newborns to infants. For my simlit story, however, I have made duplicates of characters and aged them down in CAS to create backstory images.
Results after one week from this poll on tumblr:
155 votes on my simblr vs 84 votes here
There are ~7% more aging-offlers on tumblr. I think this is because there are more legacy players on tumblr.
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I am most definitely not a micromanager, never have been. I play with aging off because I enjoy a relaxed game and don't want to feel rushed and that I must accomplish "x" by "x-date" before they die .... too stressful for me.
Instead I play leisurely and enjoy my story and where the sims take me and when I'm ready to move on to a new chapter of their lives, I age them manually.