So I’m curious has anyone ever played a lifespan in the Sims like “real life”? Like having the seasons on like we do in the real world and having aging on for a long time? I saw someone on Instagram kind of doing that and I wasn’t sure if that was a thing or if it got boring or what? I sort of kind of like the idea but at the same time I like the fact that stuff happens faster in the sims. My question is if you’ve done sims with the real life lifespan, what have been your thoughts about it?
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Edited to add: 2nd trimester in 12 days! >.<
- Babies are aged up once they're Good Friends with both parents, using standard interactions with the crib
- Toddlers age up the hot minute they reach Lv5 in all toddler skills and Lv3 in potty
- Children and teens get their full life stage to rack up skill development and to get all the childhood aspirations plus all 9 scouting badges
- Once they're young adults, they go to college or move out on their own.
If that took forever and an age, it'd discourage me from doing it.
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
My NBA site, Pace and Space
- Babies age up immediately into toddlers.
- Toddlers age up when they learn all their skills to level 5 - Potty has to be at least level 2, but it doesn't HAVE to be 3, though it usually is.
- Children age up when they have completed the childhood aspirations.
- Teens age up when they have all the character values maxed.
- YA's age up when they finish their 1st degree.
- Adults age up when they've finished the careers.
It's a thing lol.
My Families Via PlumTree App
As far as seasons go, I usually run spring and summer on 28 days, because I tend to send my sims fishing a lot.
Fall and winter lasts anywhere between 7 and 14 days. It really just depends on my mood lol.
Seasons usually takes 14 days because it isn't so long as 28 neither so short as 7 days.
Edit: it takes a while until you snowball sufficient (considering you're playing rotational) to see Sims around town doing all sort of unexpected things based on acquired skills, traits and items.
I've been playing on the long lifespan in my current save, because I wanted to play university students in a rotational save without turning aging off, but it's too long for the non student households. I altered the age spans slightly with MCCC in the save I was previously playing before the current one. I'm beginning to wish I turned aging on for all households instead of played household only.
Every so often I'll rotate over to an NPC household and level up their careers close to or at the top. I think of my simworld as a fairly affluent place along the lines of the rich suburbs of cities like San Francisco or Washington, DC, the places that in the real world have median household incomes over $100,000.
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
My NBA site, Pace and Space
I play 90 sim days:
- baby 2 days (0 to 2 years old)
- toddler 2 days (3 to 4 years old)
- children 7 days (5 to 11 years old)
- teenager 14 days (12 to 25 years old)
- young adult 21 days (26 to 46 years old)
- adult 27 days (47 to 73 years old)
- elder 17+ days (74 to 90+ years old)
That way my sims can help their grandchildren grow... I'm just noticing i play the teenage years a bit more than what it should be, maybe i should take a few years from that span and add it to ya...
I was playing with aging on long lifespan for a while, and it was nice to not feel rushed to get things done. But man, it got boring when my adults ran out of things to do. They got to the top of their careers almost immediately (they had degrees) and they had hobbies but they mastered those, too. And sometimes it would make sense to add another hobby or interest. But it was tiring to keep remembering them all and I just wasn’t inspired anymore to play them. I wish there was an option between normal and long lifespans. Normal can feel like a rush to get things done and I don’t take part in as many social events. And it could feel like by the time my sim reached the top of their career, they were an elder and just about dead. But I don’t use a mod for lifespan yet.
Whichever lifespan is chosen, the young adult + adult lifespan is disproportionately short compared to the younger life stages. I always have my sims drink a potion of youth so their kids have time to grow up (and maybe have grandkids for them they’ll live to meet.) My ideal time to do this is when they’ve reached the end of Adulthood, they reset back to beginning of Adult and I make them look middle-aged. I feel this is the missing age group.
I could never play with aging permanently off or in sync with real life. I want to see them through the generations.
Seasons: 2 weeks each
I've left pregnancy alone at 3 days.
Babies: 4 days
Toddlers: 42 days
Children: 56 days
Teen: 56 days
Young Adult: 112 days
Adult: 196 days
Elder: 112 days
I do pause ageing from time to time if I need to spend more time on a certain storyline. Babies are short because there's just not much to do with them until they age up. If they ever remake that life stage, I'll definitely add more time to it.
All my merfolk and vampires are immortal. It's a play on the beauty of eternal youth for merfolk. I'm a bit upset that immortals of different generations can't all be young adults.
Anyways, I age my sims manually. After reading this thread, I might age sims up if their rotation falls on the winter season.
Teens will probably get aged up if I decide that it's time. When Teens age up, that's when character values turn into special traits.
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