I'm trying to decide whether I want to disable emotional deaths with MCCC or not and I'm curious whether others do.
Pros of Disabling: I think that the emotional deaths are ridiculous, and too sensitive to small things, and there have been a few times that they have killed Sims I was genuinely sad to lose. I'm actually kind of annoyed because that's such a stupid and unrealistic cause of death.
Cons of Disabling: Even though I was sad to lose those Sims, it did make for unexpected twists in the story. I had one comedian die tragically young, leaving behind her husband and pre-teen child. The boy grew up to become a master actor, inspired by working through the loss of his mother, and he has an incredibly close bond with his father (they have matching tattoos in honor of his mother). Now he is raising his own son and lost her mother to a break-up/affair, and his son wants to become a master actor and the father-son bond is repeating across generations. I'm going to play this legacy of actors down the line now. I would never have gotten this interesting character/story development without the unplanned death. And additionally, I almost never lose Sims to anything else besides old age. In fact, I have never lost a played Sim to any other cause of death. A few dumb NPCs have died in blizzards, or vampire attacks, but that's it.
TLDR; I wish other types of death occurred just a teeny bit more easily, and emotional deaths were slightly less sensitive. Do you allow emotional deaths, and why or why not?
My username has been my internet handle for over 20 years since I was 16 and refers to when I had a crush on a very tall boy. I intend absolutely no violence toward beautiful giraffes.
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Because I can't; I keep all sigs turned off.
Without that cheat, the kids would've been orphaned, and game over. So I rolled back to the minutes before dinner and turned them off.
Although they are silly, it adds challenge and depth to the emotion system (with mods), so I enjoy the spontaneous opportunities to be strategic in my gameplay.
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So, since I had never experienced an emotional death, I left it on, realizing that I never experienced all things in both Sims2 & 3. However, when I lost not one but two Sims one right after the other at a Charity Event my Global Superstar was throwing (his very first one), I shrugged and started the family again. But, then it appeared as if the game itself (I know it sounds insane) targeted my Global Superstar killing him not once but three separate times. First time I didn't comprehend how or why he became hysterical. So, I rolled the save back one and discovered his older brother told him a joke. I was able to avert the problem. But, just as in real life you can't escape your Fate, Death knocked on his door a bit later. He died at the foot of the front porch steps. I rolled back a few more saves to when his twin nephews were still infants. Suddenly, he was targeted again. I deleted that game save altogether and came to the boards to share my stories of WOE.
That's when I found out I could bypass Emotional deaths. Hey, I had experienced it more than a few times. When EA tweaks it a bit, if they do, then I'll remove my SAFEGUARD. It's one thing for a random happening to occur, but quite another when the game itself seems intent on killing your most favorite Sim. Call me a Hypocrite, I don't care. If you only knew what I have been through with this Sim, you would understand, I'm sure.
ETA: To the OP, it is entirely possible for a person in RL to laugh themselves to death. It can cause a heart-attack and that's no joke. Look it up yourself and you'll find what I found. On the surface it seems improbable and silly, but even some die of the proverbial Broken Heart. Just look at how the Hysterical Sim ends up clutching at their heart. I'm just sayin' …
ETA: After I finished reading your post, especially on the cons side of the issue, I felt compelled to tell more of my story. I did try to play out that first game save. My Global Superstar was the one tapped to care for the Toddler twin boys. His then girlfriend must have had an aversion to children because she was useless. I mean, we're talking she didn't lift a finger to help out! Out of fear and because I actually dreaded the knock on the door (I knew in my heart was coming) with the SS (sorry) I mean Social Worker would show up tp take the wee boys away. Erik did his very best, too, but he just couldn't keep up the pace and keep his career alive. Again, his soon-to-be EX girlfriend was totally useless. That's when I rolled the game save back to when the twins were still infants. After that things just went downhill.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
And yeah, that could happen in real life but not at the rate it happens in the game! Haha
I actually added a seafood restaurant and made sure pufferfish was on the menu, and added a vampire death mod and created a vampire club so that at least some NPCs will die randomly. So far the vampires are VERY lethal and the pufferfish has yet to take anyone out.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
> I don't have them disabled because I feel like they do make for some really interesting plot twists! Emotional deaths are fun in some forms, because they make me rewrite all of the storylines and take them to different places which is really interesting! The downside to emotional deaths is that they can be really problematic. I remember when I was playing the not so berry challenge, and my Green sim (Sage) was having a birthday party for her toddler - The Blue Generation (Skye) and she was lying about her career to one of her friends (an interaction that she did herself - not me) and for some weird reason, Sage found this so, so funny, that she started to become literally hysterical and I couldn't calm her down in time. She died, and I hadn't even completed any of the challenges for the Green generation! I was literally so annoyed as I had played for hours without saving (❤️❤️❤️❤️...i know) and I had to select "Don't Save" and go back to before that horrible birthday party. The next time the toddler had her birthday party, a guest died right there and then of sadness. I don't exactly know why but Sage then had the urn in her house and she was constantly mourning this person. In the 100 baby challenge that I'm doing right now, my matriarch sim (Lila) was only on the 23rd baby, and she WooHoo'd with Mortimer Goth (Hey, I was desperate!!) and she turned out not to be pregnant, which really made her so upset, she was sad for ages. It was also Harvestfest on that day, and Lila was paying attention to other matters (babies) and so she didn't do anything to celebrate, which made her even sadder. Then, to top it off, one of her neighbour friends died of old age, and that made her so sad because she was at his house when he died. The final straw was when she was hosting a party and had a massive argument with one of her ex-WooHoo's and ended up dying of anger. She was already in a horrible mood, and that sort of fuelled her anger and angry death. Basically, I have them enabled, but I sort of wish that I didn't! Happy Simming :) x
NOT OF SADNESS I'M A STUPID PERSON OF EMBARASSMENT
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Besides that I'm overly attatched to my sims and don't want them to die ever :D
So until I can figure out those sorts of limits, I'm disabling them entirely.
But I take the OP's and others' points, that the unexpected is needed in the game. However, my preference would be not to have to rely on asinine means to accomplish it. Random accidental deaths can happen by fire, drowning, lightning strike, and electrocution already, but but never kill without the player making it so, so they aren't really like random deaths.
If an element of the unexpected could be inserted, that there was a small chance that a lightning strike or electrocution could kill the first time it happened, and drowning could occasionally happen unexpectedly (such as a jump from the dive platform going wrong, or a Sim getting a cramp or getting hypothermia in cold-weather swimming), it would add back the rare unexpected story changes, without having to rely on such things as dying of embarrassment. Dying of boredom would be more apropos, wouldn't it?
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