Do you like Location based aspirations, like the ones from Island Living, City Living and Snowy Escape? For example, aspirations like Mt. Komorebi Sightseer, Beach Life, City Native.
Or do you think they should make different types of aspirations? I'm honestly just curious to see how many people like/ play with them.
Do you like Location based Aspirations? 153 votes
I love them! They help me learn about the new content in each pack!
They can be helpful sometimes.
I hardly every use them unless I want the specific reward trait.
I never use them and feel indifferent towards them.
They're too easy and I dislike them.
They're a waste of an aspiration, I dislike them.
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That said, I wouldn't mind some additional aspirations as well that focus on other aspects of the various packs, but I understand that there's only so much that they can get done in the time they have.
I don't need a guide to the new content, much less in the form of an aspiration, but I do like the concept of Sims hungering for a lifestyle a new pack or world offers. I wish they were a little more tuned to that instead.
It's also key for me that you can finish an aspiration and then choose a new one. If we only had one lifelong aspiration, and/or couldn't change it, I would probably not use them.
but tbh most sims 4 aspirations are not that fun to me in general like they just don't seem like life goals and lot of them involve just " buy this buy that go here go there raise skill points youd raise anyway and have trillion social events and know million sims and collect bunch of random item for no apparent reason
like i will literally just casually complete like 5 aspirations for each sim while doing nothing in specific about it and sometimes it includes these location ones
idk what the cottage aspiration will be but it was quite alarming seeing gamechangers accidentally completing stages of it while just chilling looking at new stuff
buut then again i really don't have expectations left
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I mainly hate it that it's all too easy and it has switched from being a life goal to just a check mark and you can complete all of them if you want to.
I rather have harder to achieve goals and have it affect the Sim's personality and whims more.
To me the perfect thing would be if a life goal of a sim is a more continuous thing.
Like you have the end goal which gives a crazy amount of lifetime happiness points, but they also get a few things that gives them more happiness points than other sims, stuff they could always do.
Like for example the serial romantic getting extra happiness points every time they woohoo and a stronger buff afterwards, maybe even more so when it is with a new conquest they have not woohood with before.
Or the super star athlete getting extra happiness points whenever their team wins.
Or the mage whenever they win another duel.
It would be a short list of things you never have to lock in as a wish or whim or such, but what's always there.
But as a counter to that, each life goal should come with greater fear of setbacks keeping them from their life goal.
Like that serial romantic getting rejected for woohoo would hit them harder.
I suppose it would all be more of a life style.
I disabled lifestyles myself because I can't control that, and its handled poorly in game. Should be in CAS and should not change based on what Sims do.
This is why I'm mostly indifferent - I've had sims complete these aspirations but mostly because they were done with a more fruitful aspiration. I'd play them more if they offered something truly special.
The game desperately needs new aspirations (and more traits), but they need to be relevant for all worlds, not just one
I like the aspirations - location based ones are completely pointless, imo.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
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I believe Jungle Explorer, Archaeology Scholar and Outdoor Enthusiast are the location aspirations I’ve used most so far. I don’t do aspirations for the rewards really but only because they suit my sims’ character and/or the narrative I’m playing out with these guys. Because hey, if I want a reward I cheat a reward. 😇
I spend a lot of time in The Jungle…in-game and …*glances over at back yard…😣….anyway, OP I haven’t done the ones you mentioned yet, but I think it’s good to have them available. I prefer adventure quests and I take my time exploring these. I have very little interest in rushing through aspirations by getting boxes ticked as quick as possible. It’s not how I can enjoy this game and for that reason I haven’t done many of them yet.
But…Perhaps one day I’ll create a dude to do that easy beach life aspiration. I’ll make him wear a ridiculous pair of Bermuda shorts, get him to drink Cupid Juice all day long, give him nasty sunburns and let him peer into the many sunsets until a gorgeous mermaid lures him into the ocean with her beautiful siren song and gets him killed by a Great White.
I choose aspirations for sims based on personality or storytelling. I've used the location aspirations for that purpose probably about as much as any other aspiration. I don't focus on trying to complete the aspirations much while playing. I tend to let them progress naturally by just playing my story.
My only criticism of the location based aspirations is that sims get a happy moodlet (from the "home turf" trait) while in their own home neighborhood instead of while in the world that the aspiration is for. So if my sim lives in Willow Creek and I gave them the Komorebi Sightseer aspiration in CAS, they will have a happy "home turf" moodlet while at home in Willow Creek and then lose the happy moodlet when they finally get to go to Mt Komorebi. This seems... weird.