I would have preferred an enhanced Sixam-based pack. But, that's not my main beef with the Star Wars pack. For me, the theme of the pack is less of an issue than the way the pack was done.
That said, I voted "other" simply because I wouldn't want any pack added to the game done like this last one was (way too scripted for me and my gaming style, considering I thought I bought a "simulation" game). Honestly, I guess I could buy the Star Wars pack and "pretend" my sims are visiting an "immersive Star Wars experience." But, simulation implies that the game mechanics simulate living -- not me playing a virtual dollhouse where the "dolls" (AKA the "sims") have no personality, no AI, no wants/fears/etc. apart from what I imagine them to have.
No, this is the only pack I've seen that didn't even have one item that I was interested in. I don't know if that would have changed if there would have been other 'space' type items. The only things I really like about Sixam are the space plants in debug. I usually have to have at least 3 items I want in a pack to justify buying it.
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Although I would have preferred a generic/general space-themed pack, I still wouldn't get it if it had the same gameplay as JtB. For me, Star Wars ain't the big issue.
I would have preferred an enhanced Sixam-based pack.
Yes. The ACTUAL aliens in Sims 4 are just... there. After a few years and expansions it became very very obvious that the devs just tossed them into Get To Work because "fans expected them" and never actually had a plan for them in any way.
The fact that NOTHING in Strangerville has any connection to Sixam in any way is VERY telling, for example.
I still wouldn't have bought it until they fixed the bugs, but it would have been way harder to resist. I love sci fi - never mind ITF, that planet world from Sims 3 was really fun. I played a legacy there for four generations before the save got so big it stopped working.
I do *not* miss that aspect of S3. All my S4 saves are still going strong. That's another reason it makes me sad we probably won't get a sci-fi pack now they've done SW. I could have played and played a generic sci fi pack, whereas SW sounds like there's nothing to do once you've exhausted the missions. StrangerVille gets a lot of flack but at least you can play it with or without doing the story, and it's a good world to live in or visit after the story's finished.
If it had been a general sci fi pack, I wouldn't have just got it day one, I would have preordered. Sci fi/space was literally my number one most-wanted theme. I was so desperate to see Sixam expanded, or at least have more sci fi content. And sci fi content has been around since the start, and is an underutilised theme (it was only really covered thoroughly in ITF and even that was time travel, not space travel), so it would have been completely appropriate and fitting.
But nope. We don't just have specifically Star Wars, we have a theme park Star Wars. We're now probably never going to get actual, Simverse-consistant sci fi because of it.
So aside from the fact that it's a cynical, uncreative, flat copy of an existing real-world place with basically nothing original and unique to it, and aside from the fact that it's a commercial Disney tie in that screams "this is a promotion for Galaxy's Edge!" more than "this is meant to be a Sims pack!" and that you're literally paying to be advertised to, and aside from the fact that the world is sad and bare and basically all empty sets with very little to actually interact with, and aside from the fact that Galaxy's Edge doesn't even fit with Star Wars' own continuity in the first place and was a frankly overhyped and overly commercialised Disney idea to begin with... it's robbing me of a genuine sci fi pack.
It wouldn't appeal to my tastes, but I do think the response would have be much better with a more generic space/sci-fi theme
Giving players the ability to tell their OWN story is the backbone of the sims. Limiting it to a predetermined story with a niche appeal, really doesn't fit the Sims franchise
I would have purchased if it weren’t a Star Wars exclusive and if it would have incorporated the aliens and Sixam that we already have. Another missed opportunity in my opinion.
Sims 3: Into The Future was, by far, my least favorite expansion pack in Sims 3... however, it was nowhere nearly as bad as this Star Wars garbage! I would still be disappointed to see a sci-fi pack, but I would've had a much easier time welcoming the idea into the game than I did (or ever will) with the Star Wars pack. The fact that it was Star Wars, of all things, is what makes this pack so cringe worthy!
Into the Future was one of my favorite TS3 packs (with some of my least favorite CAS options). If we had gotten something like that instead of this....trash, you would not hear me complaining.
A straight sci-fi pack that's not held back by Star Wars would have been great. It could have had some Star Wars elements in it but having a whole pack not only dedicated to just Star Wars, but to one PAINFULLY small part of the Star Wars lore was extremely limiting and hurt JTB more than it helped it.
Would have worked in much better. Star Wars and the overall theme and style of this game don't mix.
I think a generic sci-fi game pack (kinda like Into the Future or whatever it was in TS3) combined with various Star Wars costumes of other iconic and more recent characters in the franchise (that would have come free (for use as cosplay outfits and the like, similar to the extent of Star Wars in this game to start with) with the pre-launch patch) would have been a MUCH better idea.
I wanted shiny space but I got grungy space instead... I can still work with it I guess but it is definitely not what I expected. I still like the idea of Star Wars though and trying to find creative ways to make everything (CAS/BB/gameplay) work for me will be a fun challenge!
I still really want a generic scifi pack in TS4 but now I'm terrfied this will never happen
I'd say it would have gone over much better had it been a Sims sci-fi themed space pack where players could design their own worlds and tell their own stories. Journey to random linear game play excluded a huge portion of the players only targeting Star Wars fans excluding many Sims players who do not like Star Wars or Sci-Fi game play with all that is missing it truly was such a poor choice to make another mini game out of Sims 4 even worse one that does not even fit in with the game.
Sims 4 went from "You Rule" to "One of the stories we want you to tell"
The game already has lore of both aliens and an alien world via secret lot, and I am all for deepening the "stories" that are already part of the sims. They could have fleshed out such elements and parodied off of several real life franchises (ex. how Strangerville was vaguely like Stranger Things) instead of clearly being paid by Disney.
I would definitely buy a pack that somehow combined Sims 3 Into the Future with the aliens and Sixam that currently exists. I mean, how cool would it have been to get abducted or going through a portal and either make friends and be able to explore their planet, or make enemies and get kicked out forever and end up with a male pregnancy?
Sci-Fi is never generic. Name a Sci-Fi element you consider core, say, "space travel". Completely absent from the novel which originated the genre, namely Frankenstein: or, The Modern Prometheus by Mary Wollstonecraft Shelley.
As soon as you just try for a generic theme, you have to avoid anything that is specific to a particular setting. EA has the license for video game exploration of the Star Wars franchise. Maxis is an EA studio. They'd be fools NOT to give us at least one pack of the Sims that lets the two meet.
I don't mind that it's a destination world. I mind slightly that it's basically an advertisement for Galaxy's Edge. On the other hand, $20 is much cheaper than the price of admission, there are no lines, and I can stay as long as I want.
Sci-Fi is never generic. Name a Sci-Fi element you consider core, say, "space travel". Completely absent from the novel which originated the genre, namely Frankenstein: or, The Modern Prometheus by Mary Wollstonecraft Shelley.
As soon as you just try for a generic theme, you have to avoid anything that is specific to a particular setting. EA has the license for video game exploration of the Star Wars franchise. Maxis is an EA studio. They'd be fools NOT to give us at least one pack of the Sims that lets the two meet.
I don't mind that it's a destination world. I mind slightly that it's basically an advertisement for Galaxy's Edge. On the other hand, $20 is much cheaper than the price of admission, there are no lines, and I can stay as long as I want.
But I don't think that is what this question is about. I think a more accurate way of asking is "What if this pack had expanded on Sixam and Sims Lore"?
JTB does not let you freely tell your stories the way you please instead the story dictates how you will tell the story. I think EA/Maxis made an mistake in not letting the player edit the neighborhood or even edit existing lots to fit their narrative as with all other vacation spots one could edit the lots. That is the thing with Sims and the Sandbox you were allowed to create freely and truly make it your own but with this pack and Sims 4 in general it is limited and gimped to falsely give the end user the illusion they can create without any restraints and that is not the case. I did buy the pack but not at the price they felt it was valued at, I do see little value in it and that is how much I paid and will do so going forward and if the pack has no value, I will not buy it.
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That said, I voted "other" simply because I wouldn't want any pack added to the game done like this last one was (way too scripted for me and my gaming style, considering I thought I bought a "simulation" game). Honestly, I guess I could buy the Star Wars pack and "pretend" my sims are visiting an "immersive Star Wars experience." But, simulation implies that the game mechanics simulate living -- not me playing a virtual dollhouse where the "dolls" (AKA the "sims") have no personality, no AI, no wants/fears/etc. apart from what I imagine them to have.
Yes. The ACTUAL aliens in Sims 4 are just... there. After a few years and expansions it became very very obvious that the devs just tossed them into Get To Work because "fans expected them" and never actually had a plan for them in any way.
The fact that NOTHING in Strangerville has any connection to Sixam in any way is VERY telling, for example.
I do *not* miss that aspect of S3. All my S4 saves are still going strong. That's another reason it makes me sad we probably won't get a sci-fi pack now they've done SW. I could have played and played a generic sci fi pack, whereas SW sounds like there's nothing to do once you've exhausted the missions. StrangerVille gets a lot of flack but at least you can play it with or without doing the story, and it's a good world to live in or visit after the story's finished.
But nope. We don't just have specifically Star Wars, we have a theme park Star Wars. We're now probably never going to get actual, Simverse-consistant sci fi because of it.
So aside from the fact that it's a cynical, uncreative, flat copy of an existing real-world place with basically nothing original and unique to it, and aside from the fact that it's a commercial Disney tie in that screams "this is a promotion for Galaxy's Edge!" more than "this is meant to be a Sims pack!" and that you're literally paying to be advertised to, and aside from the fact that the world is sad and bare and basically all empty sets with very little to actually interact with, and aside from the fact that Galaxy's Edge doesn't even fit with Star Wars' own continuity in the first place and was a frankly overhyped and overly commercialised Disney idea to begin with... it's robbing me of a genuine sci fi pack.
Ugh.
I loved Sims 3: Into the Future, so I would have also been into another pristine scifi pack like that (with all of that content).
(She/her)
Giving players the ability to tell their OWN story is the backbone of the sims. Limiting it to a predetermined story with a niche appeal, really doesn't fit the Sims franchise
Sci-fi heaven.
But if the CAS and Build/Buy would have been something that I felt I'd use in gameplay then Yes, I would probably have bought it.
The SW pack build/buy is just wayyyyy too industrial, grungy, and niched for my taste.
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A straight sci-fi pack that's not held back by Star Wars would have been great. It could have had some Star Wars elements in it but having a whole pack not only dedicated to just Star Wars, but to one PAINFULLY small part of the Star Wars lore was extremely limiting and hurt JTB more than it helped it.
The Star Wars pack has made my once complete pack collection incomplete and it will forever stay that way.
I think a generic sci-fi game pack (kinda like Into the Future or whatever it was in TS3) combined with various Star Wars costumes of other iconic and more recent characters in the franchise (that would have come free (for use as cosplay outfits and the like, similar to the extent of Star Wars in this game to start with) with the pre-launch patch) would have been a MUCH better idea.
I still really want a generic scifi pack in TS4 but now I'm terrfied this will never happen
I would definitely buy a pack that somehow combined Sims 3 Into the Future with the aliens and Sixam that currently exists. I mean, how cool would it have been to get abducted or going through a portal and either make friends and be able to explore their planet, or make enemies and get kicked out forever and end up with a male pregnancy?
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As soon as you just try for a generic theme, you have to avoid anything that is specific to a particular setting. EA has the license for video game exploration of the Star Wars franchise. Maxis is an EA studio. They'd be fools NOT to give us at least one pack of the Sims that lets the two meet.
I don't mind that it's a destination world. I mind slightly that it's basically an advertisement for Galaxy's Edge. On the other hand, $20 is much cheaper than the price of admission, there are no lines, and I can stay as long as I want.
But I don't think that is what this question is about. I think a more accurate way of asking is "What if this pack had expanded on Sixam and Sims Lore"?