A lot of us are having this issue, eco footprint goes back to neutral no matter what you do!! Like it's literally impossible to get my eco footprint to green in my game, no matter how many green lots you have in the neighborhood. Has anyone found a way to get to green without any cheats? am I missing something?
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Can you let us know what mod?
Yea it's the one that starts with a B and ends with an L but it's considered an adult mod so can't be talked about.
They added an eco footprint feature. You can easily industrialize or whatever you want, to all words at once or only a district. And pause it.
Everything works but the pause. Still reverts to neutral for no reason. 🤔🤔🤔 AND I have ecofoot prints paused in the gameplay menu.
I'm just going to keep cheating it till somebody comes up with a fix that works.
Edit to say that mod just pushed out an update to better fix the decay issue so I will try it out and see if it's improved. It's not scarlets mod though. It's the adult one with a B
Rhymes with placement 😅
It is the "no eco footprint decay" mod by scarlets: https://www.google.com/amp/s/scarletsmods.com/2020/06/17/no-eco-footprint-decay/amp/
However the mod only stops the footprint decay to neutral, It doesn't change anything else, the bar still won't reach to green. I just don't cheating in my game so I guess I'm gonna have to wait for a mod/patch to fix this (if it is even a bug).
I did that too!! No matter how eco friendly tge lots are it still says that it is "neutral" meaning they won't affect the eco footprint. Although the lot I play in says it's green it still doesn't help. Heck, even the smog vacuum that they kept showing off in their trailers didn't help at all.
Sigh. It's very frustrating and disappointing. I am hoping they do something about it because it makes the game play in this EP totally pointless. Dodgy eco footprint along with NAPs creating havoc; that is an awfully huge chunk out of the EP that seems to be working very badly.
@jimbbq I would lol along with you, but it's getting so it's not funny anymore. Just annoying.
The problem I have is getting back to the industrial footprint because it goes neutral too fast. This is my understanding of the mod. Am I right? I would have to have the mod in place and start a new save to keep Port Promise industrial, right?
Nothing else that I have done to go industrial in my save without the mod will make the neighborhood footprint go industrial even though all 5 lots are industrial. So if I want an industrial footprint to stay industrial in Port Promise I have to use the mod and start a new save to keep it industrial?
Sounds like a lot of work but I could just upload my edited builds and Sims and place them into a new save but I want to hear more about this mod first.
This and NAPS are very disappointing. I hope they're reading these comments and addressing the issues.
It's very annoying and it seems that either spectrum....green or industrial is pulling it back towards neutral. I hope they fix this ASAP. As someone has already pointed out....game doesn't seem worth it, if eco footprint and NAPs isn't working...
Highly, highly frustrating. I bought the pack honestly for the clothing and decor more than anything, because let's be honest, the eco footprint system is FLAWED at best, painfully so. I would hope that EA would address this and potentially patch in a fix for this, but I really don't feel heard by them anymore...This coming from a longtime player. They do the same fan favorite packs and everything else feels of their own accord, regardless of the community votes. It's a big bummer but I've been playing this game since I was in first grade and I am 26 this year so, I feel a sense of loyalty to them. I can, however, admit that there wasn't much positive to say in regards to this new environment.
Ya know, how is it possible that an EP *BE* garbage because it doesn't give us *enough* garbage???
All four lots in the Willow Creek neighborhood where the Goths used to live show up as having green footprint, but the neighborhood won't turn green. Also the park that used to be green and sparkle reverted to neutral.
I use @elelunicy 's script that displays footprint values and they are as follows: Each individual lot -500 (the minimum value), neighborhood convergence point also -500 (if I understood this correctly this stat represents the max. potential of a neighborhood), neighborhood footprint -88,59... That last value won't change, no matter what I do. I also have Scarlet's No Decay mod in my game, but the description states it only stops decay, while allowing for normal footprint change through gameplay.
Meanwhile my polluted Del Sol Valley neighborhood stayed industrial through several ingame weeks now. And that one has only two industrial lots, the third is neutral.
Normally the neighborhood footprint value will slowly “decay” until it reaches the convergence point (in your case it will go from -88 to -500). Since you have the no decay mod, it will be frozen at -88.
@ScarletQueenKat 's no decay mod is only good for people who cheat the eco footprint state, as it will stay in the state you cheated afterwards. For people who play normally, it will prevent you from changing the neighborhood footprint through gameplay.
@ScarletQueenKat may need to know that EcoFootprint_Street does not decay to 0. Instead, it decays to a convergence point dynamically calculated from averaging every lot’s EcoFootprint_Lot value in a neighborhood.
Thank you for clearing this up! Seems I misunderstood what the mod does. I assumed "decay" meant that the value would steadily go towards zero from both ends of the scale, because so many simmers reported that their footprint always becomes neutral again. But in truth it goes towards the convergence point? Sorry for sounding dumb, but english isn't my native language and this is one of the situations where it shows, lol.
Actually, my testers were able to get the footprint changed with the mod. I specifically asked my testers to test that, they claimed it was fine. Also, if you're going to tag me, please talk to me instead of about me, I'd appreciate it more.
I do know that it doesn't decay to 0. I changed the decay rate for both of them. I will however look into fixing the issue of not being able to change it through gameplay (assuming this isn't an EA issue), so thank you for letting me know.