Hi! I've yet to find any mods or mod requests specifically for eco lifestyle, mostly because news articles keep overflowing google... (And of course its a bit early yet) As new mods are made I think it would be great to have this thread where we can link mods that are specifically for what eco lifestyle adds!
While we wait, maybe we could post som ideas that fit well with eco living, industrial living, neighbourhood action plans, community spaces or anything else that came with the pack.
In the broken mods thread there is a
a small list of eco-lifestyle-mods as of yet.
Broken CCNew Mods and CC of Particular Interest for the Patch/PackReminder!
Please don't use multiple mods to fix a single problem — they are likely to conflict with each other.
Comments
- N.P.A Autonomy fixes by Simvasion: Fixes the bug where all N.A.Ps active in the different neighbourhoods will be active everywhere.
- Eco Lifestyle Interaction fixes by Simvasion: Fixes a bug where temporary items for N.A.Ps dont dissapear and clutter every NPC's inventory making the game slower
- Increase Industrial Utilities Production by KcOptz. Makes Industrial generators give more industrial footprint and earn more money
- Eco Community Annoyances by Zero. 3 mods: One that makes the new eco friendly traits not get tense moodlets from off the grid showering, one that makes only recycle disciples be a scrounger in community lots (I think thats so the dumpsters wont be empty all the time) + it removes recycle disciple idles and autonomous swiping.The last one makes sims be eco mentors in their own town only and only vote in their own neighbourhood
OOh thats such a good idea! I love the meat one. As for the houseplants, im not so sure. In real life, having a few plants will nowhere near make up for your footprint so its quite unrealistic. They do have that bushes and trees give green footprints, and I think some indoor plants give a +minimal green footprint, but maybe they should go through it and add more.
I also think that it would be nice if any newly bought objects gave industrial footprint because obviously consumerism in general is negative. Would give more use for the flea market, woodworking and fabricator
Yeah, thats quite annoying. Honestly I'd be happy with a hotfix where some CC creator could create an object with like +50 industrial footprint or something so you could easily adjust eco footprints in a neighbourhood
https://scarletsmods.com/2020/06/17/no-eco-footprint-decay/
Also, when diving for deals from dumpsters it only seems to pull certain types of items. It favors the special ts1 items added to game, beds, and bathroom plumbing. It's next to impossible to get a counter... And no skill items can be fished out. It would be cool to see more variety or to be able to tweek the variability of items seen or condition found in.
Would it be be possible to mod the dumpster to include CC buy mode items you have added to the game when diving for deals?
More industry NAPs that could increase pollution and industry footprint. Pro-business Anti-hippie
If not.. we SO need one :p
@Draven298, here you go:
https://modthesims.info/d/644751/fix-capped-lot-taxes-bills-eco-lifestyle-patch.html
https://patreon.com/posts/industrialist-46367640
And Magneticsims has made a combined file for their NAP overrides and fixes
https://patreon.com/posts/nap-overhaul-all-44426773
@Draven298; https://simrealist.itch.io/snb-bills