@gustavowizard I'm a little sketpical on Bardock's armor, it looks a little too blue. Good job on Nappa and the others.
thats true, i was looking bardok pictures again, i will make a alternative texture with dark blue later
i still need to change this headstripe mapping to make it compatible to my scouter, bardok is not finished yet, per se.
@gustavowizard Yeah, I looked into making roshi's goatee and moustache. I tried to build it from scratch but I would have had to basically decimate it to barely anything since it was over 32k poly.
Been working on adult gohan myself. He really isn't that much of a pain to do considering as an adult he really never wears his Gi that often and mostly in a tracksuit. xD
do you have a decent hair mesh for adult gohan? all i got is a pepakura titan (little big head doll thing) for him atm lol
guys i remove all the DB downloads here i have to organize and fix them, i got all UV_1 channels working now, so they will all stretch when i post them back
@gustavowizard Bardock's armor is definitely looking a lot better. Also in order to get Bardock's headband to work with his scouter, try making it as a hat and put the texture in the hat space then set it as a hat in the sims4studio CAS category. As long as your scouter is glasses and hair is hair, you shouldn't have any problems with any of the textures clashing. Vegeta's armor is looking good and I'm glad you figured out how to work with the uv_1 mapping. BTW if you want some help in making the hairs hat compatible, let me know I'll send you the link to a good tutorial.
@gustavowizard Bardock's armor is definitely looking a lot better. Also in order to get Bardock's headband to work with his scouter, try making it as a hat and put the texture in the hat space then set it as a hat in the sims4studio CAS category. As long as your scouter is glasses and hair is hair, you shouldn't have any problems with any of the textures clashing. Vegeta's armor is looking good and I'm glad you figured out how to work with the uv_1 mapping. BTW if you want some help in making the hairs hat compatible, let me know I'll send you the link to a good tutorial.
yeah i fix the scouters now they work with any hair or hat.
I've almost completed my Jeice. I just need to make the gloves. I forgot to change his scouter before I took the snap shot. I also need to fix the hat chops I made for his hair. His armor still stretches with his body Jeice is just athletic built.
Cool! notice you made your own scouter CC nice!, did you try to apply some specular on the transparent part? it gets really 'shinny', like a glass bright, try it out you might like it.
Woah, these are amazing! I definitely can't wait for the new Goku gi and Adult Gohan hair.
thanks! im going to upload them again on mediafire for now, while i dont have a blog yet, not sure if i upload them individualy or in packs like before... but for now, here you go, enjoy!
i worked for like 4h on Whis today, but he is not looking very good yet, so i put him on hold for a while and started to work on Black Goku (regular and pink sayan form):
@gustavowizard Oh my you made Zarbon! I've been working on a version of my own but had to put it on hold from being sick cause I don't want to over work myself. I'm guessing you had to really extrude it?
Eh, I can make things shiny just by changing the lighting in the game. I'm working on an emissions map for my scouters so they look as if they are scanning the area.
Comments
thats true, i was looking bardok pictures again, i will make a alternative texture with dark blue later
i still need to change this headstripe mapping to make it compatible to my scouter, bardok is not finished yet, per se.
do you have a decent hair mesh for adult gohan? all i got is a pepakura titan (little big head doll thing) for him atm lol
[img][/img]11-18-19_8-10-59 PM by , no Flickr
also made the Uv_1 channel for this Vegeta armor:
[img][/img]11-17-19_2-11-06 AM by , no Flickr
[img][/img]11-20-19_7-05-05 PM by , no Flickr
[img][/img]11-20-19_7-19-42 PM by , no Flickr
[img][/img]11-21-19_6-36-04 AM by , no Flickr
[img][/img]11-21-19_9-25-58 PM by , no Flickr
[img][/img]11-22-19_10-59-00 PM by , no Flickr
[img][/img]11-22-19_5-04-47 AM by , no Flickr
[img][/img]11-23-19_12-50-13 AM by , no Flickr
[img][/img]11-23-19_1-37-53 AM by , no Flickr
[img][/img]11-23-19_2-08-47 AM by , no Flickr
[img][/img]11-23-19_4-43-48 AM by , no Flickr
[img][/img]11-23-19_4-59-33 AM by , no Flickr
yeah i fix the scouters now they work with any hair or hat.
@gustavowizard that's awesome.
-New Hair
-New Top mesh
-Uv_1 Mapping suport
-New specular channel
[img][/img]11-23-19_10-43-18 PM by , no Flickr
[img][/img]11-23-19_10-42-52 PM by , no Flickr
[img][/img]11-23-19_7-37-20 AM by , no Flickr
[img][/img]11-23-19_7-36-54 AM by , no Flickr
[img][/img]11-24-19_2-47-39 AM by , no Flickr
New hair for Adult Gohan:
[img][/img]11-24-19_2-48-27 AM by , no Flickr
I've almost completed my Jeice. I just need to make the gloves. I forgot to change his scouter before I took the snap shot. I also need to fix the hat chops I made for his hair. His armor still stretches with his body Jeice is just athletic built.
Zarbon:
[img][/img]11-24-19_9-32-44 AM by , no Flickr
[img][/img]11-24-19_9-32-50 AM by , no Flickr
they are not uploaded yet.. but if you are looking for a specific one i can upload it. Im still looking for a place to upload all them
thanks! im going to upload them again on mediafire for now, while i dont have a blog yet, not sure if i upload them individualy or in packs like before... but for now, here you go, enjoy!
http://www.mediafire.com/file/273balr78s67cn8/WizGohanHair2.package/file
http://www.mediafire.com/file/ys8v4hucyyfpzgm/WizGokuGi.package/file
GokuGi comes with textures for Adult Gohan, Picolo and Yamcha also
[img][/img]11-25-19_6-44-50 AM by , no Flickr
[img][/img]11-25-19_6-44-02 AM by , no Flickr
Eh, I can make things shiny just by changing the lighting in the game. I'm working on an emissions map for my scouters so they look as if they are scanning the area.