So, the family has three toddlers and an infant. The family goes off to a concert, and I get a notice that the wee ones have been sent to Daycare. The family returns, my Global Superstar is on his way upstairs to change the dirty diaper of his infant nephew and that fast, before he's even made it up the stairs, I get a notice that 'due to neglect _____ is being whisked away to safety. You might want to get a gold fish before you consider having another child.' Or words to that effect.
This angers me. The Nannies do precious little and oftentimes, the children don't get adequate care when sent to Daycare. Please, EA, fix this hot mess. Had I not cheated all three toddlers to full needs and then disabled their decay, I'm certain they would have been taken away, too. This is my celebrity's sister's family.
Just so you know I am exiting WITHOUT saving. But, I find this totally unacceptable.
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Rookie builder and casual Simmer || Gallery: https://tinyurl.com/ycummopq
Thank you. I thought so. Generally, I've had the father tip the Nanny one hundred smackaroos up front, to make sure his offspring are taken care of. Face/palm. There is no way an infant should come home from daycare hungry, or in a dirty diaper to the point they need to be taken away. It wasn't the parents' fault. Unless you fault them for choosing the wrong daycare … Oi!
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Yes, but since the infants are 'objects' what are we to do to protect them?
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Drat, forgot about the invisible aspect of the invisible social worker. I mean, if it's a visible social worker, then my suggestion would have been to lock all doors and only allow household members into the room with the baby. But since the social worker is invisible, you'd better hope to the llama god you have a sim that can teleport with a high level wellness skill.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
Yes, but that eliminates the whole "playing them" part of it, which, regardless of your opinion on the lifestage, she should be able to do if she wishes.
I have only ever had one child sim taken from me, in 19 years. And that was cause I clicked a button, with cheats enabled, and my infant was whisked away (that was sims 4 and a valid example of, curiosity killed the cat).
I don't feel you should have to skip entire lifespans cause the game doesn't properly take care of your sim kids. A lot of people find the children lifespans (infant, toddler, child, and teen) fun and vital to the game. I know I do. Object babies, or no, I think being told to "skip them" is insane. No, EA needs to fix the issue at hand, so us simmers can play the game as we, each, intend to.
I don't consider it cheating cause... um, the game fails at it itself.
> I'm not a sims player that exits without saving without a good, solid reason. I'm very much a "play the hand you are dealt", but in that situation, I would exit without saving, too. That is ridiculous.
Yep, a situation like this (baby taken away) happened to me too and it was the only time I did an exit without saving. It would have been a different story if I had actually neglected the baby, but it was left with daycare and came back in horrible shape. At least if daycare is not going to take care of the kids then we should be able to find a different daycare.
You may like to post feedback on this AHQ EA thread
https://answers.ea.com/t5/Bug-Reports/OPEN-Toddler-not-being-taken-care-of-at-daycare-low-needs/m-p/6582081#M56946
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I've begun saving before I know the kids will be "taken care of" at daycare just in case, but you're right. It is unacceptable.
How good is the butler? Are they allowed to care for youngsters?
But you are right anyway, this should never have happened and it is very annoying to have to quit without saving and lose any progress since the last save.
It's so very frustrating when the game itself prevents us from playing as it requires us to do. And we are the ones punished for it. I'm grr'ing with you.
A smile is the prettiest thing you can wear
Time enjoyed is never time wasted
I think you use MCCC, right? In which case, you can also set babies' needs never to decay:
MCCC > MCCC Settings > Gameplay Settings > Motive Decay > Baby Motive Decay Percent = 0
If you set it to zero, babies should not experience any kind of motive decay.
Okay, I posted what happened to me over there.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I tried that in the past, too, but the Nannies are useless on so many levels.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I've heard others mention this UI cheat. What is it?
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I enjoy spending the time with my Sims. I also don't skip the infant object, so that my Sims' children are spaced apart the way I desire. Toddlers are so much more fun than they were. I loved them in Sims2, but as a player unless you turned aging off, you didn't get enough time with them. They were dumbed down so badly in Sims3, it was almost pointless to have them, but for spacing the children apart. I wish for the best of three worlds, and almost have it in this iteration. But stealing the baby like that was just wrong.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I do use MCCC, but obviously not to its fullest extent. THANK YOU.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/