Just as the subject states, my game is lacking children and spontaneous relationships. Previously, either when I placed a family/couple in the neighborhood or kicked one of my sims out of the playable house, there would be surprises, relationships forming and children being born. Now nothing. Seems the only time kids are around town are when I create and move them in. Relations, forget it, none of my sims become spontaneously romantically involved at all. Missing the neighborhood developments. Can someone help me with this?
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Also, check if you have lots of system resources. I find when I have a family with children at school and get them to talk to friends when at school it doesn't take long for the town to have lots of children. But I have 16 GB RAM. And that is with just EA's version of Story Progression. I think the game can't do it if you are low on RAM.
I recently put NRAAS's Story Progression mod into my game and the only thing I've noticed that's changed is the chefs and cash register operators in my restaurant and savvy seller shops don't turn up for work and have to be replaced. I had that happen occasionally with EA Story Progression, but it seems none of them can ever make it to their shift now. It's getting a bit annoying and I may take the mod out. I've not tried to do anything with it - I just put it into the mods folder to see what would happen.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
I'm not really too sure about the mods as I've never played with a mod before. How do I go about installing and using it? Which one do I install? Will I have to micromanage everything in my neighborhood?
only thing with the mod is, if you hate the pop ups you would have to go to city hall > nraas > story progression and turn stories to blood related and friends.
get the mod here; nraas.wikispaces.com/StoryProgression
and to make a mods folder: http://www.youtube.com/watch?v=nHrbTNzoJm4
I understand exactly. All of the pets that were spawning in game and in households around town were causing major issues with lag and crashing for me. When I installed MC, SP, OW, ET, and Reg, my game stopped crashing. There are no more strays causing lag and routing issues. Households can't adopt a ton of pets. Children weren't being born to homes that couldn't fit them. And families remained in the towns and their kids stopped getting taken or killed off. It made a world of difference for me.
My sims have too many friends. When I play sims that are born in-game it's not unusual for me to get the Celebrity, Personable and Super Friendly Charisma skill challenges done by the time they hit Young Adult. I have to keep it set to Blood and Romantic to keep the story spam down.
NRaas has moved!
Our new site is at http://nraas.net
As for 'without mod', alas, they seem to have patched this out of the game at one point (my bet is 2011 because that was the last time it happened in my modless game) to happen spontaneous.
I don't believe it was really something that was patched out on purpose. Actually, EA's version of story progression on TS3 is pretty cool (for a first attempt at it) once one gets used to how it functions and how it insists that all of the inactive households exist strictly for the convenience and amusement for the actively being played one. And its tendency to rotate inactives out of the world and rotate fresh sims in was not a truly horrible idea, if it actually worked as it should. Unfortunately it just doesn't work as intended for most players, there will always be some exceptions, beyond a few generations and then Ghost Town Syndrome begins to set in, no kids are around to go to school with your active ones, there's no one around for them to date or mate with as they become of age, etc. from there.
NRaas has moved!
Our new site is at http://nraas.net
I remember by the way that even when it still worked, towns would die out as well. How do you manage to keep your world populated, since you have played the same save for years? Or do you have aging disabled? Or is the mod good enough to keep the community alive?
Wasn't always that way. Started out with EA's story progression and quickly saw my first world suffer from rapid population decreases after one complete generation. AwesomeMod didn't help very much, it slowly moved in two or three new households where I was hoping to see at least a couple of dozen. There certainly wasn't much overcrowding at the school entrance when there were only five kids/teens attending and three of them were mine.
Am sure I was doing something wrong back then or hadn't satisfied some condition or other of Awesome's StoryMode, so I inserted a bunch of households of my own making at the time just to make things feel more realistic and still had to travel my older teen/younger YAs to other worlds to find dating material. But once getting NRaas SP in play and getting through learning how it all worked, that kind of thing was definitely history.
NRaas has moved!
Our new site is at http://nraas.net
If you are playing TS4, the answer will be completely different and should probably be sought on the TS4 section of the forum.
NRaas has moved!
Our new site is at http://nraas.net
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