Hey there,
I set normal Lifespan for Sims, but change adult stage to 28 days, which is reasonable for me, as they can complete their LTWs and have families, and 21 days were to short considering young adults are 21 days (so 3 rounds of playing) and I consider Sims switch from young adult do adult around 35 years old. I'm happy with that, it suits my game style and storyline. It looks like this:
Babies: 3 days (pregnancy and baby in one week round)
Toddlers: 7 days (one round as toddlers)
Children: 7 days (one round as children)
Teens: 14 days (two rounds as teens)
Young Adults: 21 days (three rounds as young adults)
Adults: 28 (four rounds as adults)
Elders: 17 days
But normal Lifespan for pets is way too long considering normal life in real life, so I checked medium Lifespan for pets and adjust days from there to normal lifespan of my Sims, it suits quite good , but theres but. Originally it looks like this:
Dogs
Puppy: 4 days (so it is one round)
Adult: 14 days (two rounds)
Elders: 8 days (one or two rounds)
Cats
Kitten: 4 days (one round)
Adult: 16 days (three rounds)
Elder: 10 days (one or two rounds, depends where 2 last days from 16 days adult were at start, I adjust age manually)
Horse
Foal: 3 days (one round)
Adult: 20 days (three rounds)
Elder: 10 days (two rounds)
My problem is that horse Lifespan is to short in comparison to dogs and cats. In real life dogs live up to 15-17 years, cats 18-20 years, but horses 25-30 years.
I'm looking for suggestion and inspiration from you. What's your settings for Pets Lifespan in comparision to your Sims Lifespan?
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I’m having this strange issue by the way. My toddler settings are set at 7 days, but when I looked my toddler still has 11 days before aging This never happened in my game before (I’ve raised about 60 toddlers over the years), I hope - on a side note in this topic - somebody can shine a light on this odd issue...
Yes, with normal Lifespan settings for both Sims and Pets, cats would live like 50 years or so There's no way, I googled that sameone knew a cat that lived 25 years (!), but that was like one in a million, stray cats live 4-5 years, and home cats around 18 years.
That's strange about toddler aging, never happen to me yet
https://therealsunsetvalley.blogspot.com/
So, if you accept that a year in Sims 3 is taking place over 28 days, you would need to adjust life spans to account for that. If you accept the default of 1 simday=1 year of life, then the earth of Sims 3 takes a REALLY long time to circle the sun. Seriously, 28 years per orbit.
Hey there @Faerie197 , thanks for your reply Well, at the moment I play 39 households in my Sunset Valley rotational, one week per each with disabled aging, and with last household I enable aging, so every Sim in 39 of them age 7 days up in my last round of playing them all. So I have 39x7 =273 Sim days for 7days (7 years in default scaling as you mentioned), which in my case gives 273/28=9,75 Season per 7 years. Not bad, expecially my numer of households still increasing. But I'm ok, whith the Seasons, while playing for example Ursine household for 7 Sim days in Winter and that doesn't bother me. You can always change Season duration to for example 7 days for each, which in my case at the moment gives 273/7=39 Seasons in 7 years, haha so more then in real life, coz we have 4x7=28 Seasons in 7 years. Some mathematics in poetry will not hurt
https://therealsunsetvalley.blogspot.com/
There is also at least one trait or LTR for human sims that allow their pets to live longer lives.
Some sims will "win" many of these dice rolls in a row and far outlive their expected lifespan, others will "lose" a dice roll and die of old age pretty soon after the end of their expected Elder stage, most will be in between. It sounds like your dog has just been really fortunate (and energetic!) thus far.
My total lifespan for human sims in my long-running ongoing game is 242 sim days. Some make it to 245, some to over 290, before their time is really up. I think the record I've noticed not counting occults, and on a sim in a household I really wasn't paying much attention to, is about 302.
If you use mods, there are ways to preserve the expected lifespan wanted and influence or even force end of life by old age without as many of the random factors. I don't mind knowing if one of my own sims is on their last day (NRaas Overwatch tells me this if I read the daily report log) as to me that just puts them on an expected "deathbed" or means they had better have a Death Flower in their inventory if I don't want this to happen. I wouldn't want to know that my sim or their pet has precisely let's say 6 sim days to live. That would be too morbid for me, other players like the various options.
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I feed it to most of my pets anyway, actually I guess all of them now that I think about it unless they (the humans) are extremely poverty stricken or so much strapped for time that no one can make any. I especially like being able to use icarus' Cook With Any Ingredient mod to substitute tofu (or the equivalent) for the meat, chicken, and fish so my pets can have veggie pet food. But guess that's just me.
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I haven't had many pets, but when I have, I've usually had them make the pet food for them, because it's cheaper than filling the pet food bowls, especially when they're growing the ingredients themselves. My current sims gardens and has grown a large supply of carrots, so I think I'll have her just stick with those for treating her horses, for now at least.
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Sims:
Babies: 3 days (pregnancy and baby in one week round)
Toddlers: 7 days (one round as toddlers)
Children: 7 days (one round as children)
Teens: 14 days (two rounds as teens)
Young Adults: 21 days (three rounds as young adults)
Adults: 28 (four rounds as adults)
Elders: 17 days
Pets:
Dogs
Puppy: 5 days (so it is one round)
Adult: 14 days (two rounds)
Elders: 7 days (one or two rounds)
Cats
Kitten: 5 days (one round)
Adult: 14 days (three rounds)
Elder: 9 days (one or two rounds, depends where 2 last days from 14 days adult were at start, I adjust age manually)
Horse
Foal: 5 days (one round)
Adult: 28 days (three rounds)
Elder: 14 days (two rounds)
https://therealsunsetvalley.blogspot.com/
The rest of my settings are the same as yours because I like nice weekly cut-offs and that match real life ages. K-6 grade is 7 years and 13-19 is 7 teen years!
Elders get two full weeks in my game, putting them at age 77, though because my sims are mostly vegetarians, they tend to live well beyond that!
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https://therealsunsetvalley.blogspot.com/
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
0 - 2 days = baby
2-5 days = toddler
5 - 12 days = child
12 - 18 days = teen
18 - 30 days = young adult
30 - 70 days = adult
70 - 80 days = elder [average life span of human more or less is about 80 years give or take]
The only negative I found out was that when teen time came, I wondered where prom was, but it comes on weekends, but my teen aged up during the week. I think I could have done it if I had known earlier, but it would have told me I think? I think the default settings are unrealistic. They don't add up, though I don't know what they are offhand.