So far, all I have done is make a few small - mostly cosmetic - changes to the rental cottages, to make them look a little more shabby and rustic and I have also added a couple of extra things to the cantina, like a dart-board and a foosball table, so that there is more for my sims to do there when they visit. I also added the Convivial lot trait - now the place really rocks in the evening.
But I would like to change a couple of other things too. In particular, I would like to change the existing museum into something more interesting and lively, but I don't really know what, or how. It would make a great campground, but I can't do that because I don't have OR, so I need to think of something else.
At this stage, I am not even very sure what changes are possible. Could I, for example, turn the museum lot - or some other existing lot - into a retail lot? Or a veterinary clinic? Would these then be ownable? Has anyone tried doing either of these things so far? And, if so, how did it work out? And does anyone perhaps have any other ideas for the museum lot?
I would also love to hear about any changes you have made to Selvadorada and/or any you are planning for the future.
1
Comments
the 8 sim villa was replaced by a restaurant, at least for now. i might move the restaurant to the museum spot and build a museum behind and around it or something (the restaurant is also from the gallery, i basically drowned the outside in jungle plants, changed the menu and that's about it).
the trailhead had outdoor retreat tents, campfire and a few other bits added, as well as a handcrafted tub (for pets), food dishes, a few pet toys, and a litterbox 'hidden' amidst the plants
the tiniest villa (with the creepy crawlies trait) was kept as is, the other two remaining were updated.
the romantic one was made...not exactly more modern, but slightly? it's kept as a 'romantic getaway' type place, with hot tub and sauna and a few more things added. the other one near the cantina is still kept as a family-friendly type lot, it and the cantina both got toyboxes, some kid and todder toys, dollhouses, and giant stuffed animals added.
All the sims err'day
@kalaksed, does anyone own your restaurant? (I'm curious to know whether this might be a way of enabling a sim family to stay more-or-less permanently in Selvadorada).
One idea I had for the museum lot is similar to @RedDestiny92's idea - namely, to rebuild it in the form of a "restored" - or maybe only partly-restored - temple, with examples of local artifacts on display for tourists to see. I would probably keep it as a museum lot then. It would be quite a challenge to build, though.
As I said in another thread, I considered building a daycare for kids, toddlers, and pets to stay at while the adults are exploring the jungle, but now I'm no longer sure if that would make any sense for my play style. I don't even have the stuff packs for kids and toddlers, or many families with young children.
Something wicked this way comes!
I don't use MCCC.
All the sims err'day
and the museum was intended to be small, so that players could do what they wanted to the lot without feeling bad about bulldozing it. i believe the lot description itself even comments on how the museum needs to be expanded (the non-villa lots in selvadorada can be built on without using the cheat)
I like the differences of the world from the regular worlds.
Maybe in the future. LOL.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I did not want it to appear I never do anything to the worlds - I just wait until it hits me to do something. I am sure the first place I will add to is probably the museum too as it has so much room there to spare. LOL.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Not sure that would work anyway - as the minute my sims walk away from a toddler - step off that lot anyway - the game sends the toddler to the games daycare and I can't get them back until my sim goes home.
I wish we could at least call a nanny when on vacation to stay at the rental during vacations so the nanny could keep an eye on the child or something. Granted I have not brought a toddler to JA - but I did take one on the camping vacation - and when the toddler was sleeping I sent the parents across to the fishing spot - they could even still see their rental and the game sent the toddler to daycare and would not let her come back to the camp. Really made me furious seeing the sims were barely off the lot. So I don't even bother trying to bring toddlers or pets to JA.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Aren't your sims having to pay for everything on the lot though? As this game does not recognize hostels or home camp and your sim just pays for a bed like WA had - your sims will be charged for the big lot and every single thing on it... unfortunately.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Was the gear still there when your sims left and returned next trip?
When my sim got home from her next trip to JA I had forgot to pick up her tent - figured it would be where she left it the next time - only to find it in my family inventory - so the game sent it there, apparently did not like me leaving stuff on the trails. LOL.
I learned to look in the family inventory when coming home after the very first trip to JA my sim lost her tent - when I tried to have her place it - it went flying off into space. I never could find it and looked everywhere. But when she got home - I was looking in the family inventory to see what promotion gift she had gotten from work - and there sat her lost tent along with her promotion gift.
So when she forgot her tent on her second trip - I just checked family inventory and sure enough the game sent it back to her again. I have a feeling we can only leave things on the rental lots.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I think I saw a picture of that - looked pretty nice - for sure. Lots for kids to enjoy.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Thanks.
And I believe you are correct. You can only "leave" stuff on lots. Stuff left out in the jungle will be returned to owner.
I do wish we had sleeping bags.
All the rental houses have top-notch appliances, bathroom fixtures, etc. Added a lot of things to do: Chess tables, jacuzzi tubs, Foosball tables, Computers, Horseshoe pits, swimming pools on 2 of the larger rental home lots and Bookcases. Our Sims have always been "action bases" so it makes no sense to have the rental lots so barren and lacking of fun things to do.
I enhanced the Cantina w/similar fun things so that the entire family can be entertained and have a great time. Also replaced all the low level comfort furniture w/top comfort level chairs/loveseats that still match the "Jungle/Rustic" theme. I love the idea about relocating the Museum back to one of the neighborhoods so that sims can gain important "pre-knowledge and history" about the Selvadorada culture.
I will probably make the museum lot a nice big park for locals and vacationers alike soon. Always loved re-doing EA's lame attempts at creating great vacation places... very satisfying.
INFJ -A/-T
You're right, I didn't even consider that. Oh well, then I'll just stick to my previous approach of not bringing any toddlers or pets to Selvadorada in the first place, because I really don't see how they could benefit from such a vacation. The one time I did bring a cat, hoping it might help dig up artefacts, unwittingly trigger traps or do anything interesting at all, it just got bitten by a squirrel the second it entered one of those stupid bushes and was sick for the remainder of the vacation because there was no vet around.
Not that it matters all that much to me anyway, I don't need everything to be family-friendly.
Not long after the museum in Oasis springs, I also built my own cantina right next to it and placed a food stall so people can taste some Selvadoradian dishes before going on vacation. It has actually become one of my favourite public lots.
And now, on to Granite Falls...
Something wicked this way comes!
I don't use MCCC.
They will have to pay as it is a rental lot, but with only a few tents, a public loo and barbecue area, it still works out as a very cheap stay for a large group of sims. I'm thinking of making a new 'household' consisting of a group of archaeology students and a dippy professor.
I did something like that, but I created a archeology professor and his father based on Indiana Jones and his dad. I added a couple of HS students as assistants learning about history. They all live in the family mansion on the island in Windenburg.
Very, very nice. Fits so well into that world - too.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....