Again, I ask... does no one play test this stuff before release? EA needs to beta release already.
List the bugs you are having since the November Patches and C&D:
1. OMG the standing around for hours is back.
2. Canceling actions in the queue.
3. Stop stealing the food dishes!
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Comments
I'm sure there are more but I can't remember them right now.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
1) Not being able to fish or fishing backwards at some of the new locations
2) Cats getting stuck in the cat tree
3) NPCs throwing away pet bowls
4) Wall swatch not showing but a blue screen 3
5) NPCs need to actually be able to take care of the animals
My sims live in Bridleton Bay(I have 3 large dogs, so I felt they'd be waaay to cramped in the city). A decent sized house, big yard (the lot across from the Heckings) and yet even with a doggy door they refuse even after learning to go outside. (On a side note thanks for the heads up for SM! I was thinking of making a very small sim family with a Yorkie in the city. )
It's one of those odd things since this has been happening since I installed C&D upon release. It's kinda traditional for me to remove my mods from my game (well they were gone anyway due to the patch lol) to test the expansion, and start a test save. After finally getting all 3 of my dogs to learn how to go potty outside..they still wanted permission. Luckily at the moment I installed a few mods to help with it for now.
As @Scobre said above, I noticed a lot of sick pets in other homes too. Like I understand a couple every now and then, But it feels like almost every neighbor (and even stray for that matter) has a sickly, dirty pet that's vomiting. I find myself using the testing cheats needs motive to clean their fur. But I'd have to buy a crazy load of treats to even get half of them better (and my sim's a vet ).
Which leads me to another question...are all these epic sicknesses connected to the vet clinic? When I say this, I mean: If you have a vet clinic, with a rotation of patients and once you feel like working hours are over and click "disallow patients", could it be that the game still generated sick pets? I'm probably off but it's just something I've been thinking about.
Edit: meant "Patients" lol
2) There's a strange graphical bug that sometimes happens with my dog's body suddenly getting stretched out really far... vertically, even. He looked like one of those Stretch Armstrong toys, and it better resembled something out of a horror game.
> @"Inna Minnit" said:
> If you live in San Myshuno, you have to take them outside. You can't just send them. Which, I guess is realistic. I wish the newspapers were usable for that.
3) Also, this. It is more realistic this way, since I have no idea how the dog is going to use the elevator, but I agree about the newspaper thing: there should be some kind of option for when you live in the city.
> @PlagueRaven YES!! I randomly get that weird graphic glitch. Once it involved a dog getting stretched veryically, then the owner briefly collapsed into a blob. It was very quick and the fixed itself. Very disturbing.
Okay, the thing with the owner never happened to me... but it sounds both creepy and hilarious.
Here you go. 19 pages of bugs. Some pretty bad.
2. My cat (who is spoiled) keeps jumping on dining room tables, after i get the pop up that shes been trained NOT to jump on counters. Only tables, not kitchen counters.
3. And this might not count.... But ive noticed after i "disallow customers" at my vet clinic, 2 or 3 more patients sometimes show up. Not all the time. Maybe they spawned in the world, and didn't check in yet, but were... So the game counts them as customers? Idk, but should prolly be tweaked....
I feel like there's more but im at work and keep getting distracted....
Fair enough . I'd just hope they find a sort of balance for it.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
I have seen something similar. On two separate occasions in the uneditable community areas there was a sim standing on top of a picnic table. They stand there playing on their phones, or just looking around. They are not in the household that I am playing and resetting them doesn’t make them come off the furniture.
I thought it may have been mod related, but haven’t bothered testing to see if it is, in fact, a mod that is causing it.
2). The toy box for pets turns backwards on it's on and then the dog will whine as it can't get a ball to play with.
3). Sims are walking the farthest distance again to do simple tasks. For example, my Sim is now going upstairs to the bathroom to prepare dinner on the counter and then walking downstairs to the stove to cook it when there is plenty of counter space downstairs in the kitchen (this bug is really getting annoying).
4). Playing the vet, sometimes I notice that the patient will get on the exam table, and then the exam table will lower back down before my Sim examines the patient, and my Sim will call the patient back, patient gets back on the exam table and then it'll lower again. This could go on for hours
5). When you adopt a pet into a household that already has a dog...you may lose the 'Training' interaction from the menu. It just disappears. As a test, I moved out all pets and got a new dog and the menu was back, but training wouldn't work on the old dog I had.
6). The 'Adoption' via phone/computer does not work on 'Save' files pre-cats/dogs patch. The service person comes....you click on the pet to adopt, you hear the music, but the pet is never added to the home. The adoption via phone/computer only works if you start a new game
7). Dogs are always afraid. I don't mind this for a dog that is jumpy. But I have an aggressive dog and seeing him being so scared constantly doesn't fit his traits/personality to me. Cats seem fine to me & their traits seem to suit them great & mimic real life. I haven't really seen my cat scared too much (which is exactly what I'd expect).
While I expect some bugs, I think the C&D patch & EP, broke so much in the game. & when you add these bugs to the older bugs that still aren't fixed on older game packs, such as the detective career and customers not staying seated at restaurants in Dine Out, it really makes my very concerned when all this will be addressed. It almost makes the game unplayable.
A temporary fix for cancelling interactions in the queue thing is don't put the speed to 2 or 3, always keep it at 1 when you are waiting for them to start the interaction. Once they start it its fine and you can speed it up. If its at speed 2 and especially 3 and they have to walk quite a ways for the interaction they will almost always cancel it.